https://i.imgur.com/lUUXRLG.png
I can’t link the image, but if any of you can… go right ahead.
So yes: the reason you’re not getting invited into keys is because there’s way too many people applying to keys and not enough running their own keys.
https://i.imgur.com/lUUXRLG.png
I can’t link the image, but if any of you can… go right ahead.
So yes: the reason you’re not getting invited into keys is because there’s way too many people applying to keys and not enough running their own keys.
I think, to an extent, people are afraid to run their own keys. There’s probably a lot of reason for this… foremost among them is probably fear of not completing (irony!!).
This is grounded in some truth though because if you lose a key you want, you probably won’t be able to get it back for quite some time. I think this is something Blizzard could work on.
Failing a key shouldn’t be so heavily penalized… it should be expected! Failure teaches… but when the penalty is harsh then it makes people afraid to try.
That is the problem downgrade the key is a way too hard penalty
Try it with a +13 sanguine depths see if you get 34 applicants.
Running your own key is better than endlessly applying to groups you won’t get accepted to, I agree. But let’s not pretend that it’s the answer to everything. Dead keys do exist and if your key is lower than 14 the quality of applicants is very poor.
I think its a tank issue. I have a 13 NW that I do not need but need to rank to a 14. But made a group, since running your own key tends to have more success, but i sat for 45 mins with no tank or heals. Soon as a tank joined, ironically when the 2 dps left, i had healers and like 1600 io galore. Before tank…nothing. People want quick ez groups but not enough tanks. But as an ex tank main, cant blame them, with pulls,pride,routes, and toxic players, it sucks to tank. My hpally is 4 away from ksm, but despise playing a class just because it gets invites
this is a flaw in the design of the keystone system, not the players’ fault whatsoever
bliz could easily resolve this by tweaking the system so the keystone dungeon isn’t so random
bad players blame other players for bad game design
I ran my 4 keys at level 14 for the week on this guy. Now he gets to sit on the shelf while I try and get my 3 dps alts their keys for the week. Try queing as a feral DPS and see how long it takes…
The screenshot is to point out the ongoing problem with keys with there being significantly more players applying to keys than hosting their own. We only needed 1 dps slot and got 34 applicants in under 2 minutes. I host my own key most of the time so if more people hosted their own keys this problem would drop a lot.
You literally can’t complain about rio scores, class, etc. when you have almost twice as many people as a raid applying to your group constantly. All it would take is 5 of those people to run their own key and all those dps could get slots.
Agreed to stop downgrading keys.
It’s the reason I never run my own. It’s just too time consuming. If I join and fail someone else’s key, I only lose the time invested and can go jump right in to that same key or another key at that same level on the group finder. This way, every key I participate in is a potential IO upgrade.
If I run my own key, and it fails, I’m now stuck with a key a level lower that I don’t need for score (and thus, don’t want to run it), I’m demoralized (and thus don’t want to run it) and most importantly, just don’t feel like spending about 45 minutes forming a group for something I don’t even wanna do in the first place just to get back to having a key at the level I started with.
No thanks. I’ll just run other people’s keys.
I can tell you for certain I’d run my own keys a lot more often if they didn’t downgrade, and I doubt I’m alone on that.
I read a suggestion back in BFA where after failing a key, you got a popup with two choices. Either keep the same key you have or get a random new one.
I thought that would be kinda neat.
Starting your own key is similar to tanking.
It’s a responsibility most people probably don’t want to deal with. It’s significantly easier to join a group than making a group. If I chose to Tank as oppose to heal or DPS, I would probably be creating my own groups instead of joining them.
Tanking in WoW is not the same as the other 2 roles. The Tank has to know the environment and plot the best route. Being the Tank is like being the Commander of the ship.
People make both out to be a way bigger deal than they really are. For what it’s worth, I’ve pugged KSM on both a DPS and a Tank this season, and it was much easier as a Tank.
Oh there’s no way that’s true for DPS. If you have a valuable key (14+) and are logging in at prime time, it won’t take long at all to fill up your group. The problem is DPS who choose to sit there playing Decline Simulator 2021 while they have a perfectly good key rotting in their bags.
Then I think, much in the way they try to incentivize people to play tank by offering extra rewards from queued content (and they need to do a lot more here…) they need to incentivize keyholders to run their own keys, or we get exactly the problem this thread is describing.
The incentive is you get to pick who you run with.
And how well has that incentive worked to incentivize players?
Not well, judging by the existence of this thread, and me telling you that that’s still not a very good incentive. It’s not going to make me run my own key, when it’s still simply faster and a better use of time to join someone else’s.
If that were true there wouldn’t be countless threads about people complaining they aren’t getting invited. There doesn’t need to be more incentive to run your own group. The fearful sheep who are afraid of doing so will continue to complain and do the same things they’re doing now no matter what you attach to it as a bonus. Just like you come here to complain rather than make your own party.
I think there should be, or we have the problem this thread was created to address.
I’m not afraid to run my own key. I just don’t, because it’s not a good use of my time, as I explained above.
I’m not complaining. I made a suggestion to give folks more incentive to run their own key and explained why I don’t, because I’m sure it’s the same reason a lot of other people also don’t bother with it.
The point of this topic is to address honest and harsh reality of the situation going on with M+. Every time I host a key (especially ones at +15) I’m almost immediately flooded with applicants: on average it’s about 20 people applying for my key.
I can’t address why people aren’t running their own keys, nor should Blizzard have to give incentives for people to run their own keys. It’s like saying you need to give raid leaders, arena team leaders, RBG team leaders, etc. incentives just to do the core basic aspects of the game.
I take the risk to run my own key and if I fail I have to run it again or skip it for the week.
It’s really not very hard to form a group. The reason people join others keys is that they want to do a specific dungeon (whether for score, for loot, or just because they like that dungeon) and they don’t have that key.