Many people want the Dungeon Finder included in Wrath of the Lich King Classic, either immediately upon release, or in a later phase. Many other people don’t want it included at all - citing their own reasons why:
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It destroys the community aspect of World of Warcraft
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It will effectively cause the open world to be bare and unexplored because players will just spam dungeons in a major city
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You’ll be paired with players you’ll likely never see again
Online games of any genre do rely on a community-based approach to success - this isn’t a secret - even the most primary type of online game has a community. So it’s understandable when people want to try and preserve the community in World of Warcraft.
The main concern that comes up with the community aspect is that during the Lich King/Dragonflight reveal, Holly Longdale stated that they listened to the community, and were using their feedback to drive Lich King Classic, and used that as a reason that Dungeon Finder was to be removed from the game. However, in a tweet by Brian Birmingham on April 25, 2022, he states:
“I object a little to the idea that we assumed no one would care. The reason we brought it up the day of the announcement was that we knew it would be a departure from expectations.
I’ll admit the scale of the pushback has surprised me, but we wanted to get feedback.”
The problem that I see is if they already spoke to the community enough to have Holly definitively say Dungeon Finder wasn’t going to be included, what feedback is Brian referring to? Wouldn’t they have already gotten the feedback? Furthermore, if it was true that they wanted feedback, why wouldn’t Holly be the one to say this in the actual reveal?
I’m all for preserving a community feel in the game, absolutely. However, it really boils down to how the Dungeon Finder really affects it…
The Dungeon Finder removes the opportunity for players to create their own groups and play with others from their server
This isn’t true. While some may say that it’s counterproductive to still search for groups the same way as today, while there’s an automated tool for it, it is still more than possible to not only group up with random people from your server and knock out a few random dungeons, but it’s also possible to group up with guild members before queueing. Remember, you can still use the tool with a full party - you just won’t be searching for additional members.
So, how DOES the Dungeon Finder ruin the social aspect?
One point people bring up is that there is little to no communication in these dungeon runs - I would tend to agree with this; there really is pretty much no communication. However, there’s little to no communication in TBC Classic dungeon runs, either. It’s because tank marks are fairly universal, we all know the content by now, and you have players with multiple monitors, splitting their attention between WoW, YouTube, and other things, and they seem unable to respond to messages in-game.
Even before a run starts, though, you have to find the group. THIS part of the social aspect COULD be hindered by the Dungeon Finder - except, oh, wait, you’re saying we have to look at 100 lines of spam per second just to see a group forming and be the first to say that we’re DPS, competing with fifty others? Typically, communication might go like this:
/4 Tank LFG for Ramparts
/w dps, inv
/w heals
/invite, /invite, /invite, /invite
/p Can I get a summon?
At this point, we understand that a party leader will not interview prospective party members - so there’s no need for further communication in this case. The TIMING aspect varies… WILDLY. Even as a tank, I sometimes have to wait 45 minutes to an hour for a group to form, and sometimes even longer.
Many people are saying that you’ll never see the players in Dungeon Finder again. What exactly are we basing this off of? Our past experience in Wrath of the Lich King? Normally, that would be a great support for an argument, first-hand experience in the actual expansion in question. However, if we actually look at it, during the original Lich King, our battlegroups (Which limited our Dungeon Finder capability back in 2009-2010) saw as many as 20 realms being connected to each other. This would 100% mean that you would be unlikely to see the same person more than once unless you were lucky (I managed to pull off this feat a few times) Today, the NA/Oceania realms, for example, only have a total of about 21 realms that have any active characters on them - and yes, that includes realms with 1-50, as well.
The other thing that comes up is that if Blizzard really DID care about the community, why in the world would they sell a Level 70 boost that effectively skips over 88% of the levelling aspect, and thus, the social aspect? It seems to me that they don’t care, they’re just using this as an excuse to sell the boosts because, as we all know, boosts would be useless and pointless if Dungeon Finder were present.
/end rant for now.