So for April fools day thought I’d create a want thread, so with all the forum requests for future expansion features to be implemented early, I noticed that one never gets mentioned.
ZONE SCALING!!!. you can’t get a bigger qqol improvement than leveling wherever you want regardless of lvl caps, also make all gear drops scale as well.
well basically it’s a thing because they have no designers.
devs take plans and ideas and make them reality.
designers are like architects and engineers who plan things out to be a certain way. Blizz has no design team, only devs and a crackpot in charge marshaling devs around to be a designer whom they aren’t.
Since when does development become a defining moment? How can you marvel something nobody knows about?
Never assume things.
It’s like stating they rely on bugs to thrive on test servers. There’s no such thing as being right all the time when Justice doesn’t last forever.
^^
100% this. Also a HUGE waste of time when trying to farm, be it hides from mob or getting aggroed by mobs near mining/herbing nodes… god forbid trying to farm mobs for loot (such as Firewing signet, let’s say).
Once I learned Retail had done this, I never ever got the itch to reactivate my account again… What a bad change.
If they want to put nice QoL in TBC, here’s a list they could :
Dual spec
Scanning both herbs/ore at same time on mini map (without the annoying switcher mod)
Enchanting velum sold on vendor like flasks for alchemy (irrelevant in WotLK, godly in TBC)
Herb glitter so you can run ground graphic at 10/10 and still see herbs
One hit on mining node give the full content, no more 2-7 hits.
Mount tab and reagents tab
Mount sharing (mounts earned are for the entire account, like retail)
Achievements.
All crafting recipes behind rep wall or dungeon drops becoming BoA instead of BoP.
All the above keep TBC as fun to play as it is now, adds on it, and does not mess the experience / leveling curve. But zone level scaling? Oh god no.
just leveling from 1-60 in the last 2 weeks, zones are only decent to play in while the kids are at school, and people are at work. When everyone gets home, it’s almost impossible to quest in these zones because of how many people are there. Just actual facts, not an assumption.