/beginRant
For goodness sakes, BLIZZ!
Why can’t I read the @&(&)!mother@)$&:stupid&@( )$& cking QUEST TEXT… without it CLOSING because the $@“$$&;sucking&”$ @&$) NPC!!!
… DECIDED TO MOVE!!!
Now I’m walking next to whatever &@)$;$PATROL you coded into… UNTIL DECIDES TO STOP… long enough for me to finish reading.
DO I LOOK LIKE A PHOTO READER??!?
(…but you can accept the quest then read it off your log…)
NO! What if it’s an EEEeevil quest I don’t want to accept? WHAT IF IT’S TRAP?!?
How hard can it be to just let the quest dialogue stay open?!? IS IT GONNA BREAK THE GAME?!? BREAK THE IMMERSION?!?
I think the best example of this was the void storage guy in the storage hut of my garrison.
Thankfully, we don’t really need void storage anymore, but dang was it annoying when I would be trying to put things in and out of it and the guy would just walk away.
Ugh, that guy was the worst. It’s my garrison, I’m the one givin orders and he’s just going to walk away from me while I am doing my business with him?!