This goes too far, Blizzard

Look, I know Preservation is overpowered compared to other classes right now. I know temporal anomaly was insane, but this proposed nerf for it on the beta goes way too far. 6 targets down to 4, 30% reduced shielding… So you’re telling me that not only is my throughput in raid drastically reduced, my maximum targets have been reduced from 24 down to 16!? Look. I don’t mind reducing the shield, in fact, get rid of the shield altogether for all I care (as long as we have other ways to make up some throughput), it’s not like I wanted shielding to be the biggest part of my kit to begin with and upset all the other healers in my guild, but let me keep my combo potential!

This class has been separated into those who use emerald blossom, and those who use TA combos. I’ve been fine with that. Emerald blossom is a great starting point for new Provokers who haven’t learned their combo potential. But now you want to rip away our TA combo potential and effectively nerf all that was interesting about our class into the ground.

Emerald blossom won’t be nearly as hurt, in fact there are buffs to it that make it look like it will be the meta way to play the spec.

I’m not sure where the numbers will shake out, but even if emerald blossom turns out to stay in S tier, I don’t think I have much interest in sticking with this class if the change goes through. I want to be rewarded for combo gameplay. I want to play with interesting TA decisions like what we’ve had. I would accept a classwide nerf just to allow that. Learning preservation has been the greatest adventure of my gaming life. I’m devastated to hear that what made it interesting is going to be nerfed in favor of the easier way to play.

I know that my post here is a drop in the bucket, but I wanted my feelings heard. I know my spec needs a nerf, believe me, I know, but this isn’t the way.

15 Likes

Yeah, this change looks pretty awful. The TA build is so much fun, so, of course, Blizzard steps up to burn it to the ground. Not sure why they want to seemingly make evoker as boring as possible, and I would absolutely love to hear the reasoning behind this. Not holding my dream breath, though, for the dev(s) in charge of this class to say something … anything … since they have been AFK since day one.

If they do this, I hope that they take a look at our ST healing and give that some love.

7 Likes

Im 100% with you. If this goes through several issues i see arising: emerald communion instantly becomes a much less effective raid cooldown as it will be next to impossible to plant life binds.

It will also make stasis a dead talent outside of 5 man content. But more than that, because TA always applies echo to you first, it means that in dungeons you will now have one person that wont be echoed.

I worry a lot when they do these double nerfs because it becomes hard to tell what the impact of what the individual nerfs are and they almost always end up being too drastic of a change.

5 Likes

Is this how it’s going to work? Are you sure it’s not you + 4 allies?

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lol they even going to murder the devastation spec for ancient flame talent i did unsub i really think these change will go throught even now the devas spec really struggle to stay alive and there to much RNG in that spec to

blizzard no longer care with the evoker proof the devas is still plagued with bug and near unplayable and since the beta on top of that

1 Like

TA is way to powerful. When it alone does over 50% of your healing. The nerf is easily needed or prevoker is going to be in bad shape later. A prevoker currently can easily hit 300k hps during fights with it.

2 Likes

There’s always one… :roll_eyes:

3 Likes

Considering it does nearlt 50-60% of an evokers hps and allows evokers to hit almost 300k. It is over powered.

I’m fairly certain it will work this way, but I haven’t tested on beta.

The absorbed nerf is totally justifiable. The Nerf that echo only hits four people in total, that is a little ridiculous.

4 Likes

You will still be able to hit up to 18 to 19 when paired with stasis.

Prepull
Stasis > 2xTA
5 sec pull timer 3rd TA hits you +3 more
0 sec pull > release stasis = hits 12 players

  • 2 echoes
    Into reversion.

Fights like kurog you can pull this into frost phase with EC stasis lines up where you can build up TA stacks during intermission and have them ready to cover the raid.

I’m talking about M+.

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Oh you only have 5 players in m+ 1 TA and 1 echoe will cover the entire group. It affects m+ in no way.

Ok dude. If you say so. 4 is apparently not less than 5.

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You literally have only 5 members in m+ the absorb is not even the strong part of TA it was the echo spread.

You can still TA+1echo to cover the group.

It will make no difference to you.

33% more time on GCD.

2 Likes

Yea just removes TAs shielding, make the echo spread baseline.

I don’t use TA for the shield I use it for Echo spread.

2 Likes

Idk why it deleted my post, but whatever. I would be fine with losing the shielding and playing around that with the echo spread rather than wasting gcd’s to use a singular echo

In another post I suggested moving TA to the general talent tree, make the base talent spread echo on allies and then the branch talent a choice between applying shields to allies or the ball now spreads echos to enemies.

I think that would work best.

Like I said… There is always one.