It requires having master looter which is no longer available in this game.
Basically a boss would be killed and the master looter would take an item without even rolling it off or putting it up for roll and not giving it to the actual winner.
Back in vanilla there wasn’t even loot systems. So boss does anyone could run up and take the items and hearth.
An example would be say the volocross neck drops.
Person A is master looter. Person A rolls off all the other pieces of gear and then just gives himself the neck.
That’s a ninja.
Winning a roll on a need/greed is not and has never been ninja looting.
Back in the day I think group loot allowed anyone to roll need for any item. So I guess that would also sorta be ninja looting. But you can only roll need now on items for your class, so ninja looting is not a thing.
not only that, it even goes for non-special rings/necks…because they don’t have main stats, a lower ilvl one could very well be an upgrade if it had better secondaries.
I don’t really agree with this. Replace the geared person looking for transmog with a player who also needs the ilvl upgrade. Keep all need rolls the same. The OP still lost the roll. Thats really as far as anyone should look at this.
You can make the argument that your progress was hampered when you didn’t get loot when “personal loot” was how this worked. I don’t think it’s fair to blame other people for “holding you back” when a dice roll determines your fate.
Inspecting people who rolled higher than you to see if they are “deserving” after each boss kill sounds pretty unhealthy to me.
If people are chasing an item for whatever reason, and they queued up and contributed to the boss kill, they should be eligible for a chance at loot, assuming following normal restrictions for class eligibility.
I rolled need for my son and won the roll for something recently (communication is important bc I didn’t ask if he needed it first ) and he told me he didn’t need it so I offered it to the group and someone chewed me out for rolling for him
So honest question. If people are forced to pass if they’re in lfr wouldn’t that just make it harder to find players?
I mean I would think if someone was forced to pass an item that they’ll just make farm groups with a minimum ilvl. Thereby making it harder for someone who is looking for an upgrade wait longer for groups.
I hope if people have the gear they want/need or aren’t rolling for a friend that they would pass on loot for someone else to have a chance vs keeping it to sell for a bit of gold or disenchanting it.
And I imagine it would be harder to find more players?
The common parlance seems to be that if you roll need just to disenchant or vendor the item because the game allows it, that also counts as “ninja looting”, in which case I’d judge rolling for appearance collection to be essentially the same. But if that’s not what it actually means then you’re right, it’s just losing a roll. Sucks to lose a roll but the games rules are what they are.
The only possible reason I can imagine someone running a raid in LFR that they don’t need gear for is like… the sheer joy of the raid itself. Which I can understand and not criticize, but at the same time I imagine those people would much rather run Normal or higher then LFR since you’re less likely to be hard carrying people who have the survial instincts of a lemming.
Also another thing is personal loot any better? It seems like it would be a worse system if I understand correctly that the item is just mailed to you. You’d basically always be rolling against 1v4 in that case with the only benefit being that you can’t see who got what.
At least with rolls like this you can ask politely if you can get the gear. Sure you might get trolls that will loot and laugh, but anyone who did oblige to your request would ultimately increase your chances of getting an item. I can’tdo math so I don’t know what the probability increase would be per person but i think it would be significant.
I have run Antorus nearly every week on my monk since the middle of Shadowlands trying to get the Chi-Ji set. While I have gotten nearly every piece, I still cannot get that hat. Unlike your “need” of an upgrade where there are many choices and sources for each slot that will make you more powerful, I need exactly 1 item off 1 boss that has a weekly lockout. Unless I make more monks just to farm this item, having the chance at transmog being completely random means all I can do is increase my bites at the apple. Being expected to not roll on those items when they happen to be current because it’s one of many options someone else might use is frankly asinine.
For PUGS, yes. But it works quite well in consistent groups like with guild raids.
How do you expect the game to determine what is a downgrade? Especially with classes having multiple specs and many specs having different stat priorities for different forms of content…
Any item you win on a character I will never play with again provides me zero value. It doesn’t matter how many uses you find for that item, you can be assured I did not choose to join that content with you because I gave a damn about what value that item could provide to you.
That’s fine, there are plenty of people in this thread that would agree with one or both of these approaches. But this thread is solely about what is happening in game with the system as it exists today. In a PUG setting, the only rules that are enforceable are what the roll system itself allows. I’ll happily join a crusade to get those rules to change to benefit players more, but until that happens, this is just the reality.
And under this reality, the players wanting to associate rolling need for an item when the system allows them as being wrong because they feel they have the authority to dictate how an item should be used are the ones being selfish here. They are asking for preferential treatment on items they helped gain, whereas the players who want mogs are asking for equal treatment.
I’m sorry but this is just factually inaccurate. Blizzard made a lot of changes to the dragonflight version of group loot that protect the very people complaining in these threads about having their loot “stolen.” Players seeking performance upgrades have better odds on average at getting loot under this form of group loot than they did under personal loot.
And how is the system going to determine what items someone will wear? Yes, there are obvious cases of a weapon that’s 30 item levels lower that would be a downgrade on main stat and weapon damage alone. But the system you are advocating to have has to also handle the less obvious cases or the cases where the lower item level piece is strictly better than a higher item level piece someone is already wearing.
It’s used quite extensively in the consistent raids I’m in. It just doesn’t serve much of a purpose in most PUGs.
No, it does not. Every tier there are a handful of items where LFR item level pieces are better for some specs than the next best alternative at mythic item level.
If Blizzard intended for item level to be the only thing that mattered for determining need roll eligibility, that’s how need roll would be coded. It’s not.