This game needs a real necromancer option

Yes, I know we have death knight. But that’s not really a necromancer the way most people imagine them. I’m talking about a Kel Thuzad, lich type necromancer. The way I see it, there are two options for this:

  1. Create a new necromancer class, take away pets from DK and add them to it
  2. Create a new specialization to allow for a cloth based caster necromancer playstyle, perhaps make it a warlock spec

Before you all say, we already have death knight. Well death knight is to demon hunter as necromancer is to warlock. We have two demon classes but only one undead class. Make it even folks.

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If you cant create a class without taking away something from someone else, no thanks.

Mechanically, I dont see what role a “traditional” necromancer would fill that is not already covered.

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Well, the problem is, they’ve done this many times. They ruined Hunter for example by taking away ranged archer/rifle playstyles.

Secondly, what did demon hunter or death knight fulfill that wasn’t already available? That’s not a good reason.

Why shouldn’t we have more options to do things in different ways? What logical reason is there to limit the game in such a way?

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but you arent doing anything in a different way. thats the point

if a traditional necromancer was doing things in a different way, and bringing something new to the table. i’d be all for it.

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No, it is different. It is a thematic aesthetic difference that would fulfill people’s fantasy of playing as a necromancer.

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mechanically, it is not different.

thats the point

you dont create a whole class based on aesthetics.

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I like Unholy Death Knight and my plethora of pets, so we’re keeping that.

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It’s not mechanically different huh. You don’t even know what the mechanics would be as it doesn’t even exist. How would you measure the difference anyhow. There are layers/tiers to this. I mean I could argue that warriors and death knights have no mechanical differences as they both fulfill dps and tank roles.

Why are people so knuckleheaded regarding increasing this games options, like you really want to limit this game and make it less enjoyable for people?

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If you want to pretend that rage and runepower are the same. And that they play the same.

No one will take you serious.

I just won’t support any new class where it can’t be explained what they bring to the table that is new. Mechanically.

You aren’t explaining what option is new.

Playing as in undead pet owner isn’t new

Playing as a caster pet owner isn’t new.

Playing as a pet owner with temporary pets isn’t new

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Even if you want to go down the road of “no mechanical differences” etc, you are still against expanding playstyles?

Playing an undead pet owner that is a caster is new lmfao.

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What play style is being expanded?

Undead is not a play style.

It’s an aesthetic.

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Sorry, I used the wrong word there. I meant expanding aesthetic options.

You are right undead is not a playstyle, but a caster that raises undead minions - that would be a new thing.

Funny I recognize your name. And I RARELY post on here. The times I do, it seems like its just a revolving door of the same folks gatekeeping the forums. It’s actually pretty funny.

You are basically asking for demo warlock to be given a skin, and make it a new class

I am not gatekeeping anything. Having a different opinion than you isn’t a sin.

All I am saying, is that if a new class doesn’t play different than what we have, regardless of it being necromancer, tinker, whatever. Then I am not a fan of it.

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Please reread my first post. Look at point 2 closely.

The only way you could make a spec, not a class, a spec, for necromancer is to take all the pet stuff from unholy, or take the pet stuff from demonology and reskin it as undead.

Demo is silly never gonna happen

If they did unholy, they could lean into unholy dk being a disease spreader, but that still leaves necro with only 1 spec, and upsets a ton of dk mains.

Necro is never gonna happen unless blizz just goes full desperation mode

As much as Akston is kind of dismissive above, they aren’t wrong. A reskinned demonologist, with just… new visuals but the same function, would make a perfect necromancer.

For me, I’ve just resolved that my necromancer characters have to hit things. The concept for one of mine is a Castlevania-style forgemaster and like… it’s kind of a perfect fit for unholy.

I get what you want, I’d like it too, but effort-economical blizzard, who have actually finally had the class skin bug inserted directly into their ear relatively recently, are far more likely to reskin before entering the balancing nightmare of a whole new spec or class unless it is wildly different… Like, say, a bard!

I’m actually not too familiar with demon hunters - but it seems that they can have temporary pets according to a quick google search. So maybe do the same for DKs.

At the end of the day - people generally want more options not less. I made my undead mage because that’s the closest thing to a lich that you can do in WoW currently. I’m ok with it, but I think it would be better if they had a necromancer option. I mean they have two demon based classes, why not have two undead based classes?

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You would have better luck asking for an option for demo to get a reskin.

Still unlikely.

But a new class or spec has to bring something new to the table, gameplay wise.

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:face_without_mouth:

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Yeah, I mean heres the thing though. There’s layers to this. Because DK didn’t bring anything new mechanically on the surface. It’s just another DPS or Tank, in a game that already had those before. You could say “well runic power”. Ok. So imagine something similar for necromancers. I mean, I could think of a few ways that they would be different from warlocks - make it an ongoing effort to keep your pets up, require some form of energy etc. Perhaps make their pets based more on quantity as opposed to warlock’s quality. Etc.