So, this weekend I was playing.
I was close to 75 Neck level, so I decided to work AP. I cleared all of the emissaries, and worked the 20 WQ Weekly quest.
I did… 3? (I think) Island Expeditions to put me over the top on AP.
Oh, I also did the Assault in Uldum. And I solo’d a Vision. And I did an M8 Underrot so Santa could put something in my stocking for today. I did some heroic Workshop hoping for Sprocket drops, but no luck.
I had fun doing the WQs. Went zone to zone, both islands, just flew and did them all. Beating up underpowered mobs does not bother me (that said, I don’t care for AOE one shooting mobs in truly low level content). But, I like bonking mobs.
The vision was fun, nail biter, just made it on Thrall. Had a close call on the Orb.
I like the Assault in Vale better than in Uldum. The density is just better.
I didn’t care for the Heroic Workshop. We just face roll through it, stand in the fire, it’s just uninteresting. How is that different from WQs? Not much, it’s just sustained gogogo. At least there’s some gathering and whatever in the WQs, plus just being out in the world. I like the Workshop as a zone, save for the detecto-bots and that conveyor thing. But the fights aren’t interesting at all.
The Island Expeditions. I never did these much. Is there a Horde party playing the other side, or is it just a really bad AI. My groups seem to routinely just crush the other side. Not super interesting content, damage sponges with no danger. But they were fast enough to get me my neck. I doubt I’ll do them again, since there’s nothing compelling for the neck after this (3% stamina – whee).
So, that’s my gameplay. Shoving chaos bolts in to mobs faces is fun, for a while. It ebbs and flows, but I don’t find it irredeemable.