Sure but I would think that’s where the community would come into play. Maybe not the forums since I hardly see new players on here, but in game you do have all us vets, guilds, and chat systems to learn anything you want to know. And hopefully get directed to WoWhead. It really isn’t that hard of a game to “learn”
And DF would be a slight upgrade over BFA only cause you dont have to worry about a stupid necklace to put points into that doesnt matter after u get out that expansion. Now that I think about it, its worthless currently its just a stat stick.
It greatly depends on the crowd…
As a Mid 20 woman, I enjoy talking on discord with our elderly players (+50). My siblings are also way older than me.
Looking back on how strange my wow friends circle is, I’m glad that I hang out with these people, even in RL. Two of them are like a father to me, which is kinda sweet to experience.
But the overall new player experience has been awful for a long time and I do get where OP comes from. Reading wowhead is essential for almost everything. How mechanics work, how quests work (and their bugs), where to farm items and so on.
My guild from swtor has recently started playing wow as well this past month. They understand the basics so far. And are all starting to hit 70 on there desired classes. Some have done acouple mplus as well. Nothing big just some plus 2s. But idk they seem to be doing fine fpr the most part. Only thing ive had to explain so far is the vault.
The worst part is the lore. I just started in Dragonflight. My friends have given me what are basically unpaid college lectures about this games lore and honestly everytime I leave more confused than when they started.
People would hate it but like, they need to find a way to have some sort of new beginning. Not a reset but like, new cast of characters, new things to care about. Everything is a reference and it’s hard to keep track.
As one of those old timers, I would create a new chara every time a new patch comes along, This is how I done since as far back as 2010. I do this to check for differences that have been added or deleted from the game. One other reason is because I do not like getting a message to reset your talent tree… so creating new allows me to experience the latest patch and those new or readjusted talents as I go along. Also starting new I try to take on the roll of a new player for the first time and see if the game leads me in the correct direction without having to ask for help.
One thing I just recently discovered is that It was suggested that I speak with Chromie which I’ve never done before. Doing that has allowed me to continue my quest chain as I couldn’t before because my level was higher than the quest chain area. So taking on this view, a new player (without knowing) would not talk to Chromie and not know what to do once they reach level 30. I suspect that If the new player is to reach level 30 like I have, will get confuses not knowing that the level scaling doesn’t reset unless you talk to Chromie… it should be this way. I think the game pulls new players in all directions which I do not like…
So I would suggest to any new player… once you reach level 10 (retail), head to the message board and accept the Chromie quest, then select the game version you’re interested in. This will greatly decrease the frustration you may feel once your’ve reach level 30
I think once a player reaches level 10, a vision of Chromie should appear to them asking that you to come speak with her and select your time line. I was not given this type of instance thus I never knew about Chromie.
The chances are, WOW won’t feel that much more inviting to new players regardless of what Blizzard does.
If you want WOW to feel more inviting and enjoy it to the full extent, I recommend joining a guild that has similar interest and skill level as yours. Finding the right guild can take some time since there are many bad ones out there. But, it is worth it once you find a good one.
Eh, I’d argue it could be… but it’s not just the gameplay / game age that turn people off to it.
It’s the lack of media or other gateways that lead to WoW. You have to get people hooked on the world, not the gameplay. That’s what brings me back to WoW after my breaks.
Not an apples to apples comparison, but look at League of Legends and Cyberpunk 2077. Each made a very successful animated series, each saw massive player count increases. I recall Star Wars TOR seeing player upticks with surrounding media releases not related to the game as well.
WoW needs a gateway drug that makes people want to try an MMO.
I’d say even class design is not helpful to new players. There are way to many semi-hidden interaction between abilities that make determining order of priority on casts difficult to understand. There are some classes that are better than others but by and large most classes have some form of mandatory 100 or near 100 percent buff uptime requirement to even do decent damage that is usually buried in text and not defined well on the UI.
It is also highly punishing in their current design if it ever falls off, that is also before you get into the current boss design mechanics that have 1 shots galore for properly geared characters for the content. Again, the one shot, is for properly geared not over-geared which is fairly easy to do IF you know what you’re doing.
That is not how you attract a new player base into a massively multiplayer game. It is how you try to create an esport which WoW is very poorly designed to create.