Well when you’ve got a very high count of players all concentrated in one tiny area, casting AoEs and other things, something that is quite abnormal and rarely happens, I think it would cause the servers to utterly crap themselves.
it was tested extensivly
try restarting your modem
I’m not just OP using the term. You see it in lots of places, headlines of news papers, news web pages, articles, etc. Places where slang does not belong.
Places where an editor should be handing a writer a dictionary and telling him to look up the word and use it properly.
It clearly wasn’t tested well enough, unless you have some insider knowledge we aren’t privy to. You wouldn’t happen to be one of the devs, would you? If so, please take a gander at your forums. There’s a lot to unpack here. And my internet is fine. Great, actually. PC’s not half bad either. And yet it still struggled. There’s only so much a PC and internet can do with so many players in one place.
Eh, half the time they can’t even get the spelling of words correctly.
Why would they test it? The Diablo event was a disaster and people in this forum kept defending it and saying that it was perfectly fine. Blizzard won’t bother testing their events because they know people will defend them anyway.
oh, let me get a cup, there are tears flowing and misinformation spewing and oozing.
I was at the portal spawn in Durotar twice today and twice it was a failure I could not complete.
Little background:
- I live in the same city as the server I was doing this on.
- I am on fiber internet, 1gigabit
- My computer has a recent and decent enough RTX 2070 and a 13th gen i7, 64GB of RAM, game is located on NVMe SSD v4.
The first time there were so many people spamming spells the event failed to go off, the guy spawned in the air, did his shout and then froze as the game lagged. The server-instance for Kalimdor crashed 5 minutes later.
The second time, less people, the NPCs spawned, their nameplates took some seconds to show up and despite spamming ranged abilities I was not able to land a single hit on any of them before they died. Additionally even after they died the area experienced continuing lag and spells going off for 3 additional minutes. I could not even see the NPC to be sure I hadn’t tagged it and gotten loot for 8 minutes because that’s how long it took people to clear out.
This likely would not have happened if the NPCs spawned simultaneously in Stormwind and Durotar, thus splitting the amount of people in one place and in fact in one continent-instance at one time doing it.
I had no meaningful problems doing it in SW, a little trouble in Val but got my tags off alright.
When is Blizzard going to learn?
And on top of that because of this event they’re reintroduced sharding on RP servers in Stormwind which is disruptive to the main RP hub. I hope unlike every other time they’ve done this that we don’t have to plead and beg and scream for weeks on end before some dev notices and turns it off again.
Im lost and struggling to find were im suppose to be.
Nope don’t believe this, not when everyone says the game is “dead” and there is “never” any people around.
Thanks Roy.
It’s to be expected sadly. Blizzard used to be the standard to live up to.
Now they’re the standard for what not to do
at least they are still leading in the industry.
It’s being tested in the same way they tested their UI, Aug, and the other DF events as well as how TWW and the pirate flag patch will be tested. By having us do it.
Low effort and probably not good faith but I’ll bite.
Moon Guard, the realm I was doing this on is one of the last standing mega-servers. The game has been hollowed out, but not Moon Guard, as more servers die, more people flee to the few remaining populous servers, Moon Guard is up there as a choice for people who don’t like the vibe of Illidan.
Additionally, the amount of people there I’d estimate at no more than 100 give or take a dozen or two. There were people from off-server invited via the group finder, I’d say at least one full raid group of 40, possibly two.
I’m not sure if you understand this but they’d shut WoW down if you couldn’t scrape together several times that many people day 1 for an event like this using cross-server group invites because the bills wouldn’t be paid.
So let me re-iterate so you can understand. The ability to get a bunch of people together using cross-realm group finder tool for a time-limited event with sweet loot that requires they be in one hyper-concentrated place for 10 minutes max /=/ the same as cities being alive, being able to find people for things, the game feeling the way it did for the first 15 years of its existence.
The Massive aspect in Massive Multiplayer Online has withered away and worse than that the servers themselves can no longer handle the massive, they hide this with things like sharding which don’t always even work. So many people in this instance means like a hundred using spells. Not a lot.
You can go out into the middle of the country in the real world, in very low population areas and at the right time for community events find groups of people gathered together in concentrations. That’s not indicative of the every-day outside one’s door reality those people live, they don’t have the same experience or reality as those who live in a town or a city and people complaining about WoW’s population are complaining about it going on 95% of realms from a city to a town, and in some cases from a town to a rural country-side situation in terms of folks to see and interact with.
Alright, well thanks for actually clearing it up, but it was in good faith, sharding is the reason i didn’t think tons of people were just there, but if people are just phasing in and doing group finder i can see it getting overwhelmed.

How didnt you test it before hand?
I mean… let’s be real here… even with proper testing this would’ve been a buggy or overcrowded mess. This has been the norm so far with every new event in DF.
Some of these issues also doesn’t seem to stem from a lack of testing, but completely silly design choices. Who thought it would be a great idea to base the boss spawn timers on kill timers in different shards instead of … you know… the server clock? Like all the other events in this expansion before? Especially when there have been many complaints left and right for months now that the sharding system is broken af?

Well, yeah. Everyone is logging in at once on hour one. When has there not been lag spikes in the first few hours of an event?
You guys have the memory span of a fart in the wind.
So does Blizzard, I guess. They have the technology in form of sharding and still mess it up with every event. It’s not like they’ve been in the exact same situation when Time Rifts and Dream Surges released. These events were an unplayable mess when they released and Blizzard had to step in and manually reduce the number of people that were allowed in a shard. Now it’s happening again that shards are massively overcrowded.
OP stole my mog…
What’s on offer for this event? I saw the hearthstone themed…hearthstone. What else they got?
Cause I’m feel reeeeal lazy. Unless something tragic happens to my hardcore self found hunter I probs won’t be logging into retail this week unless there’s something very spice to chase.
I’m just amused that some hardcore fans here still act so surprised and cheer for pretty much everything this company is doing, no matter how dumb it is. Oh yeah, it’s such a great idea to bring the next patch out without a ptr beforehand. What could go wrong?^^