This class sucks for pvp

It has been the most miserable experience playing lock in shuffle. Blizzard should go under.

12 Likes

It was hard for me to get to 2k and in 3 Shuffles I got down to 1800. It’s frustrating

pretty much every spell you have is nerfed in pvp, your healing got removed, you cant run away or chase a killing blow, if you get interrupted you cant cast any, your defensive its a 3 minute cd, so yeah, thats why i dont pvp any longer.

11 Likes

This is definitely the worst pvp season for locks in recent history.

Other classes have burst and instant microCC; We have no counterplay offensive options against them whenever we get focused and stunned. Getting constantly stunned, gripped, silenced, and disoriented negatively impacts our damage output too much. Demo is a bit better in this regard but it has its own issues of being dependent on hardcasting and getting LoSed.

4 Likes

PvP as lock is horrible
PvP as Mage is OK
PvP as Hunter is like all casters should be lol

10 Likes

Agree I still have a sub for some reason but havent been online or qued in over a month and a half

1 Like

it is by far the worst season in pvp for warlock. on the bright sidr this has helped me with my 20 year addiction to this game. now i spend more time off the game and cancel my subscription for a few months out of the year so im not so miserable playing this game. also helps with all the timegating

3 Likes

I haven’t bothered with PvP this season. I tried a little bit at the start of the season and immediately didn’t like it. ( This was after playing it very actively last season)

Warlock just feels like it has no oomph. Either defensively or offensively. It’s all just very meh

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  • Affliction
    • Rampant Afflictions now decreases the damage of Unstable Affliction by 45% (was 60%).
    • Unstable Affliction backlash damage increased by 20%.

Unsubbed

2 Likes

The backlash is a joke. It should just hit for 50% of the targets HP. At least then people couldn’t just outgear it

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The mobility on hunter is a head scratcher. The entire cast bar while moving drives me crazy.

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Still trying to figure out why shadowfury has a cast time

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The Blizzard employee who developed Warlock for this expansion should be fired.
I think complaining here won’t lead to anything, but rather to the general forum. There we should generate spam of dissatisfaction because we are already in the second season of PvP and nothing has been done, our class needs a general overhaul

2 Likes

Yup.
I had a brief go at warlock pvp this season and was bummed out with DG cooldown and cast time of shadowfury that I didnt want to spec into it.
Other classes have it much easier…so I moved on
Aff & demo warlock felt awful to play

1 Like

Pretty rough right now.

It is really in a bad place right now versus many other specs. Not enjoyable at all to play in any form currently.

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PVP talent if I am not mistaken. I’m not sure as I do not play a Hunter full time but I mess around with it.

Steady shot has always been a mobile fire ability but they have a talent that lets them cast aimed shot(big hitter) while aspect of the cheetah(sprint) is in effect.

Fairness, chiefly. No other class has a ranged instacast instant-effect AoE stun. Thing with the Lizard Deep Breath is it’s basically a fancy PBAoE (y’know, 'cuz the damage/stun is around you while you “fly” forward), and Blizz is okay with instacast instant-effect PBAoE stuns (provided it’s not a racial). I’m sure they’d be okay with Locks having one provided it was something to the effect of…y’know pen and paper D&D? There are a few demonic spells you can pick up with your arcane casters, and I can’t recall the name, but basically it was Dimension Door but with a hellfire explosion on the exit and arrival point for the teleport. If that was a stun…I think it could suit this purpose.

I’m not exactly encyclopedic with knowledge, but I don’t know of any other ranged AoE stuns beyond Hunter’s Tethering Shot, Warlock’s Shadowfury, this strange little combo Aug lizards have, and Shaman’s Capacitor Totem. Tether does nothing if your opponent doesn’t move, so that’s what Hunters pay. Shaman can have theirs stomped or potentially moved out of with it’s 2 second delay between placement and effect, and that’s their cost. Aug lizards have to use a 30 second CD and a 1.5 minute CD (can be reduced to 1 minute with talents), first the 1.5 min and then the 30 sec for a 4 second stun. Shadowfury’s got a 1.5 second cast time, and that’s the Warlock cost for ranged AoE stun. I have to be real, the only real unfairness I see with Shadowfury’s cast time is that it’s potentially slightly too long, and I say potentially because it’s not that bad big picture. You aren’t exactly having to combo a root into a knock for your stun, nor can it be avoided beyond interrupt (or moving out of the area, with 0.5 sec less to time to move out of the way than with a Shaman’s Cap totem).

So said the shaman “Fairness”. He has a capacitor totem, which if he misses the location or the enemy leaves, uses totemic projection and even when the totem dissipates another capacitator totem appears at the location (which can still be moved). Or he can use the earthgrab totem before to ensure that the enemy does not escape, but Shadowfury with almost two seconds of cast by a class that does not walk, does not have a good defense and full of micro CC, against classes with incredible mobility, that is Fairness.

6 Likes

You’re fully ignoring the fact that the chief way to get rid of a cap totem is to simply hit it once with anything, which puts it on CD without there having been any CC at all. I’m not sure why you’d opt to move, though I suppose you may. Killing the totem’s 100% the best way, you should do that. Pro-tip, I guess, from somebody who doesn’t sweatlord any content style.

Beyond that, you’re able to Coil into Shadowfury, but I guess that doesn’t really fit your narrative, does it? “Oh woe is me, cap totem so good, shadowfury so bad.” Yeah, I guess if you ignore basically every detail and craft your opinion fully on biases. You can instacast microCC into Shadowfury just as you’re saying Shaman can do, and the cooldowns involved if I’m not mistaken are pretty close (Coil to Shadowfury, and Earthgrab to Cap).

Further, warlocks are plenty tanky, have excellent spammable CC in fear (shaman has no spammable CC at all, it all has a CD and most of it can be totem stomped). As well, while it requires a little forethought (hard to do, I know), Gateway and Portal are pretty good abilities, and Burning Rush ignores slows (which is to say there are certainly classes with worse mobility). I mained a Warlock for several expansions (I run boomie TWW so far), so I know very well what they have to work with.

Fact of the matter is Shadowfury’s fine, I could certainly debate the length of the cast time, but after seeing you ree about it, I’m actually inclined to just say 1.5 sec is fine and stack haste bro. If you can’t get use out of it, that’s a you deal. Get good, my guy.

Where did you get this from?

I searched everywhere on the forums and couldn’t find it.

Thanks!