Thinking of rogue

So, I’ve been seeing alot of doom and gloom about rogue going into TWW, I’ve played a lot of rogue in dragon flight, outlaw rogue.
Should I just ship to a different class or keep playing rogue?

I wanna pvp and pve, all game content

Just do it, ignore the tom foolery. If you’re having fun then that is what matters. If you’re not then reroll as fun is subjective.

Telling you as it is, it is exhausting reading the dooming and propaganda. Look for good and you’ll find it. We are doing just fine on beta, just lots of overly negative lemons hang around in the trees here.

Form your own opinions, stay off of here and save yourself man. The doomers will doom no matter what. This is coming from a rogue who only rogues since the beginning of time. I don’t multi class and corrupt our ways with nonsense from other point of views.

Our hero talents get the job done well, it’s just not some silly gimmick nonsense that the whiners ask for that gets us nerfed constantly.

  • We have emphasized DETERMINISTIC finisher stacking we have improved generator damage to round out the kit which is great like the old days when core abilities were a big deal (slowly moving back to it without either or taking over the kit which is wise).

  • We have emphasized special attacks and conditions without destroying specs or “forcing” one to go into specific talents.

  • They preserved your choices and made a well-rounded kit, we do comparable damage. It’s just not some silly nonsense that makes us over the top. Do not get envious and be a meter maid. Don’t listen to multi classing people spreading nonsense either. Our job is to smoke the dog snot out of a priority target and always will be with indiscriminate swiftness while demonstrating precision and timing. We don’t need anything else.

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Ah, I just got done responding to you in the Hunter forums too where I (unknowing of your interest in Rogue) put a bit of negativity on the class there lol.

Like I said in the Hunter post, Rogues have really bad Hero Powers and it’s hard to ignore it when most other classes have good ones. You’ll be looking at Warlocks, DKs, Mages, Priests, Paladins with envy filling your eyes.

But if you’ve been having fun with the base Rogue kit… well, maybe weather the storm. There’s no such thing as a perfect class. People will always have issues. If you’re having fun then leave it there, don’t think “maybe I’d be having even more fun” because then you’ll just be endlessly chasing an idea over enjoying the game.

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The problem is Blizzard is slowly sucking all the fun out the Rogue class.

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It is a near repeat of MoP.

Launch is not going to be good.

Circle the wagons.

At least it is not going to be as bad as MoP though but it is right there in terms of bottom of the barrel.

:surfing_woman: :surfing_man:

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If you enjoy the class, then play it. I’m going to be playing my Outlaw despite us properly doing less damage than tanks in keys at the moment. I’ll make it work.

Just know going into it, the “doomering” as some say is just a collection of a lot of us long-time players being exhausted with the problems with the class that have finally come full circle with this expansion.

PVP wise, they have done nothing but nerf the class for 2 expansions. We’ve been nerfed 3 or 4 times before TWW just in this PTR cycle. Rogues will not be viable in PVP going into this first patch. We were already struggling as is, but the vanish changes blended in with incessant bugs with stealth breaking outside of our control make it basically impossible to exit a fight when you need to recover. And with Outlaw now doing zero PVP damage and being the only spec that could maybe get away with dueling previously, you’d have to essentially get lucky to win arenas/BGs without getting carried.

As far as PVE goes, the rotational flow of every single hero tree feels bad and clunky. Even if our damage wasn’t worse than a tank’s in keys, you’d still be fighting some of the worst designed ability flow in the game. And this is all paired with half the important talents in our class tree just not working properly or having bad interactions with weird things.

So, if you’re fine essentially fighting an uphill battle against developers who have a vested hate for the community at the moment, then go for it. A lot of us are here to be supportive of that. But, don’t go in blind friend. Be aware that this first patch is going to be miserable for a while.

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Is it though?

They’re boring passives. It’s not a crime to point out the Hero Talents are lame.

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I’m ok with passives. Especially considering how clunky and convoluted our specs have become. Less buttons to press is a welcome change even if it means having something else to track.

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I will always enjoy Rogue. Even during the start of MoP I was able to have fun. And when the buffs came mid expansion of MoP it became even more fun.

:surfing_man: :surfing_woman:

Sorry its not a big gimmicky try filled with silly stuff that forces you to play only x talents. Yeah its hivemind propaganda man.

  • finishers are impactful
  • special attacks benefit from all trees without hijacking the darn specs
  • styles have flexibility by not being imposed
  • generators are meaningful and thats a big deal finally.

Passives are good and the devs avoided making stuff become the main hero of our kit. We aren’t going to agree on much here or see eye to eye so good day sir and enjoy launch.

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Slice and Dice?
Killing Spree still being bugged?

Coupe De Grace is still animated locked.

There’s no flexibility in Outlaw as of now.

Keep huffing that Copium.

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Sub is in a good spot. Assassination so so.

But yeah Outlaw is definitely bad when tanks do more damage than a DPS spec. Damage tuning is not the only problem with Outlaw too.

:surfing_woman: :surfing_man:

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The fact that Outlaw had more build options during Shadowlands with having 2-3 viable Covenants, depending on the season and content, tells you how bad the spec is right now. :dracthyr_hehe_animated:

The current TWW build locks you into KS, and with the weird talent routing, your options are currently “Do I hit one target with sad damage” or “Do I pretend to cleave maybe 4 targets with less damage than a tank”.

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Keep using buzzwords and acting like a toddler with sentence fragments and incomplete thoughts.

Good day sir.

Undoing the nonsense slowly. Nothing we can do about it but stand tall and keep walking on. The childish antics and emojis don’t motivate them to do anything. Outlaw from trusted Outlaw on beta say they are having fun.

Not everyone is going to like it and that’s fine, they are allowed to feel that way. Dispatch does solid damage, bte has punch, ks can slam instead of being a meme again, ambush is reliable, less rng and more consistency has been demonstrated. Experimental builds suggest people are attempting to make non crackshot work and it might have some weight.

Dunno but the little boys club backing each other up in here can stop with the antics and the constant dooming and foolishness already. The devs made their decision, enough already.

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Stop gaslighting and maybe people would take you more seriously.

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Well to explain in greater detail what we have in beta does not mirror what is live on prepatch. So yes the beta builds for Rogues is better than the prepatch build so far.

Where I think Outlaw still has issues is with energy, mastery and how Kspree can bug out at times.

But we are Rogues and we will adapt.

I do agree with this.

Final tuning will determine a lot if we see build variety again.

:surfing_woman: :surfing_man:

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One day you’ll act like an adult and put thoughts into your actions, there are no girls here to impress papito. We can’t see eye to eye on things, im shaking hands and walking away sir.

Yeah maybe, depends on intent and whatever else is up. Game 2 people are always going to game 2 when that isn’t ever the intent.

Balancing passes will be done, hopefully with wisdom, rationality and all playstyles and choices in mind. Its up to them in the end of the day and what they see is most non game breaking.

Regen for outlaw seems to be solid on beta from actual Outlaw trusted sources but it isn’t spam spam spam infinite resources on any specialization. (They toned everyone down for context). If things are to actually be punchy resources do take a hit somewhat but they aren’t bone dry. Down time is a thing but it isn’t horrible. One should be careful and put thought into what they are doing regardless.

For testing purposes only utilizing raid dummy:

CTO seems to more reliably keep 2 or 3 buffs rolling at a decent amount and buried treasure usually pops up somewhat decently. Blade rush being a short cd appears to smooth things out and surely a skilled Outlaw could attest to that.

Assassination smooths out well with refunds from bone spike and the increase to VW given their updates and interactions with darkest night granting 40 energy is nice to see for them as well. The positive feedback loop granting 3 charges of the mark keeps the interaction rolling and some pretty filthy hits as well.

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Thank you for all the replies, played a lot of outlaw in season 3 DF. It was fun, I think I’m gonna continue playing rogue and just see how it goes from there. I love the builder spender type classes. It’s hard not to see the doom and gloom but I guess highest of hopes going into season 1 TWW

love yall thank you!

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