If Dracthyr really stay one-class and Evoker remains one-race, you just have to wait until the end of the expansion and you can safely ignore them for the rest of time, because the rest of the game will as well.
Can you really not see the massive, huge problem with single-class races? It’d be like if Pandaren were hard-locked to Monk. Utterly stupid.
Part of the dialogue of making Drakonid playable is that people want dragon-folk in other class fantasies, and if they slap-dash Drakonid in then what was the point of Dracthyr?
The addition of certain races impacts the taste of other races. We’ve learned this with the High Elf/Void Elf debacle, and now we’re seeing history repeat with Dracthyr, except the way out is to add a BT 3/4 to the Dracthyr and expand their class options, not invalidate the entire race AND class with another draconic race that has actual class options.
Oof. I hadn’t heard about this. It’s weird how that interview seems to have little traction online.
I know I’m just being a pessimist but I can’t hold out any hope drakonids will be a thing anymore. I imagine it would be less work for them to go back on that interview and open up more classes to dracthyr anyway, so they can point to that and say “go play them if you want a dragon race”. Sucks for me because I think that female worgen-like posture is awful and they look unimpressive and weak as-is, on top of them having almost no transmog.
The only point was for tjem to be what they are: Evokers.
I’d rather Drakonid and then people can have their Evokers and I can have my Drakonid.
Pretty simple if they decide to do it. Big if, but I’ll still push for it.
I think it’s because as I mentioned, stuff can change so easily. So it’s one of those take it with a grain of salt. But I’ve got a little hope for Drakonid. They’ve got all the animations, lots of customization, voice lines… so I’ll push for it and hope we get a second choice.
Which, again, goes completely out the window the instant the expansion ends because they have no room to grow, change, or affect anything in the larger world.
Races maintain interest in themselves with a couple of methods; racial backstory and lore, which helps to inform the aesthetics and avenues of characterization, racial mechanics, which shouldn’t be impactful enough to provide any benefit or detriment to the mechanics of the character’s chosen class but should provide fun ‘things-to-do’ (the Vulpera’s racials come to mind here), and class availability (which should be universal but that’s another discussion), the expansion of which can serve to revitalize interest in races that may have gotten poor selections early on in the game’s life-cycle.