Things to add to Exile's Reach

Hi!!! Was puttering around classic for a bit when a thought came to me - there’s a lot of stuff here that I’ve learned because I’ve been playing the game for nearly…er…

WoW’s 8th Anniversary

Ah.

Okay, about a decade. I’ve learned everything from Raid lingo to methods on how to hack myself into instances I’m not supposed to, like beta stratholme. And it’s all been super piecemeal learning - and none of it immersive, exactly.
Now, none of this is going against modern Wow. It’s UI is immersive, the profession quests, raid/dungeon mechanics, and in-game journals are all pretty descriptive. There’s really not much that you have to worry about learning if you’re willing to activate a brain cell or two.

However, I’m always thinking about new players. There’s a magic to just entering WoW that…I think a lot of people have lost - or are just…what is the word - heavily protective of for themselves, and critical of others for? I’m not sure if that made sense - point is though, if you don’t have the patience and the passion, it’s…hard to get into the world. Your fellow players aren’t going to welcome you in generally, and often you’ll face either a world of silence or absolute vileness.

I mean heck, I didn’t make it into qualifying for the 2018 Arena World Championship by getting carried, or being taught and given tips. I looked up a guide, ground out the trinkets, and worked on policing my rotation and reaction time myself. Cause I felt like it. NOT SAYING THIS IS HOW IT SHOULD BE.

But I think it’d be cool if Exile’s reach, which already does some amazing work in teaching you a) how to use your rotation b) how to engage with group content and c) how to understand WoW’s basic mechanics, also worked on bringing you up to date on some more advanced things.

Perhaps an introduction to professions, or basic pvp with one of Blizz’s advanced A.I, where someone like Garrick or Grimaxe can let you know to interrupt as they cast spells, and to provide consequences when you don’t. Not lethal ones, but something like “Good effort - just remember to interrupt me next time. Here’s a health potion, let’s try again. World’s tough out there.”

The beginning dungeon is also really good - but it might also be neat to include a loot sharing scenario where you’re able to trade a piece of gear you can’t use to one of your npc party members - or…keep it. Forcing people to do anything isn’t going to create good ettiquette - but…impressing upon people the importance of it early one might be a great thing.

Also! Cultural heritage. We have some class representation there, but perhaps a section where the commanders take you aside and ask you why you went onboard the expedition in the first place, using it as a way to convey exposition about the cultures your character may have come from.

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Your writing style is so easy to consume. Was a breath of fresh air.

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I’m glad it is! I use text to speech and clean it up afterwards so…it’s literally just how I talk. :joy: I’m always worried it’s incomprehensible.

It’d be great if they could explain emotes better too. One of the most common things I see in the newcomer chat is how to wave to Gor’groth. Clearly Blizzard doesn’t have it worded well if it’s that common of an issue.

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I disagree. All these are things that should be optionally available at the class trainer for any player to explore and repeat at their leisure.

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I think that’s a great idea!!! May…I suggest them as a mandatory run through for the first of any unplayed class on a new account - but once you’ve made a character and gone through it, from then on you’re able to check things out at your class trainer?

We’re old folks - we’re used to alts and smashing through scenarios just to set up our skill bars - but newbies are gonna need to get used to how things work, and being gently guided through with an engaging story and characters might be a great introduction. :3 Having it there to repeat is a great idea as well, and I think it’s quite necessary!

Dungeons has always been easy to consume and it’s a lot easier than say raids.

Exiles reach is supposed to teach you the basic (the super basic stuff) but people have eyes to read each spell abilities that you earn every level.

The new professions in Dragonflight needs a tutorial or a guide or a handbook or a instruction manual to help with new comers.

The talent tree in dragonflight needs to be more concise and less confusing to read and less convoluted.

There is only so much information you can throw at people and be able to expect it to stick. Sometime after they get out of the starting zone they may start to realize that there is such a thing as a rotation. Or keybinds. Until they reach that point they won’t be ready to learn.

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That’s also a lovely point.
There are moments that I’ve gotta remember that my experiences aren’t universal - I don’t think other people take notes when going through tutorials. :joy:
Thank you. :3

I mean people aren’t that dumb we do have a brain you know and people do know what is an attack spell vs a defensive spell vs utility spell.

When people get out of the starting zone with 3 damage spells, they might be asking themselves which one they should use and when. How do they set up a rotation. For a player with no background, there is no help for this in the game.

I remember when I was playing my first character, a hunter. I could see I was getting new spells but had no idea when I should use them. My friend had never played a hunter, so he didn’t know. Help sites like icy-veins at the time would tell you what mythic raid trinkets to get, which was not helpful to a confused level 10. The recommended rotation involved a series of spells and what to do when which proc was up, none of which I had.

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I’ll… have to politely disagree.

Thinly-veiled flex thread.

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Yes. Yes it is.
I don’t quite know why I included that in there,
but I did.
It was also 3am.
I may have just been going off my rocker.

They just need to add the expeditionary boots, and hands for the transmog :rofl: Edit nvm. You do get the hand armor, Horde side anyways. But ya dem boots.

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and the cloak… like why you don’t come out of there with a complete green set feels like a miss that their not interested in fixing…

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Exactly. Although the notorious gladiator pvp boots, and wrist from TBC expansion I believe seem to match up pretty good for the exiles reach garb. Just need some old marks of honor to buy from the pvp vendor in Netherstorm. But ya why they didn’t add those items as part of the exile reach questline who knows lol.

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