Hi!!! Was puttering around classic for a bit when a thought came to me - there’s a lot of stuff here that I’ve learned because I’ve been playing the game for nearly…er…
WoW’s 8th Anniversary
Ah.
Okay, about a decade. I’ve learned everything from Raid lingo to methods on how to hack myself into instances I’m not supposed to, like beta stratholme. And it’s all been super piecemeal learning - and none of it immersive, exactly.
Now, none of this is going against modern Wow. It’s UI is immersive, the profession quests, raid/dungeon mechanics, and in-game journals are all pretty descriptive. There’s really not much that you have to worry about learning if you’re willing to activate a brain cell or two.
However, I’m always thinking about new players. There’s a magic to just entering WoW that…I think a lot of people have lost - or are just…what is the word - heavily protective of for themselves, and critical of others for? I’m not sure if that made sense - point is though, if you don’t have the patience and the passion, it’s…hard to get into the world. Your fellow players aren’t going to welcome you in generally, and often you’ll face either a world of silence or absolute vileness.
I mean heck, I didn’t make it into qualifying for the 2018 Arena World Championship by getting carried, or being taught and given tips. I looked up a guide, ground out the trinkets, and worked on policing my rotation and reaction time myself. Cause I felt like it. NOT SAYING THIS IS HOW IT SHOULD BE.
But I think it’d be cool if Exile’s reach, which already does some amazing work in teaching you a) how to use your rotation b) how to engage with group content and c) how to understand WoW’s basic mechanics, also worked on bringing you up to date on some more advanced things.
Perhaps an introduction to professions, or basic pvp with one of Blizz’s advanced A.I, where someone like Garrick or Grimaxe can let you know to interrupt as they cast spells, and to provide consequences when you don’t. Not lethal ones, but something like “Good effort - just remember to interrupt me next time. Here’s a health potion, let’s try again. World’s tough out there.”
The beginning dungeon is also really good - but it might also be neat to include a loot sharing scenario where you’re able to trade a piece of gear you can’t use to one of your npc party members - or…keep it. Forcing people to do anything isn’t going to create good ettiquette - but…impressing upon people the importance of it early one might be a great thing.
Also! Cultural heritage. We have some class representation there, but perhaps a section where the commanders take you aside and ask you why you went onboard the expedition in the first place, using it as a way to convey exposition about the cultures your character may have come from.