Things they didn't fix today

Intervene needs to go back to being a proactive ability instead of a reactive melee ulti sac.

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TBH dude, I think we’re inclined to believe merfy here, the guy is sitting on glad rating on his warrior, I think he knows what he’s talking bout.

What? I mostly use it to reflect sheeps and cyclones on my healer. It’s my healer’s job to stop goes and if I need to help stop a go I either disarm or rallying cry or both.

I said I agree with him, but completely gutting the ability isn’t the answer. What we need are small and frequent changes.

Against spell cleaves this is how its used, but vs any melee dps I always see it used for damage reduction on the kill target.

which we never get

it took 2 months and a tournament to pass before we got any changes to convoke and wog meanwhile there’s been a myriad of other problems.

lets also not forget the absolute bias of treatment rogues and hunters got week 1 of the season where they were extremely nerfed with 0 compensation at all by the same % amount Merfy is suggesting on a utility button but theirs was on damage output.

small frequent changes don’t happen with this company or game, might as well go for broke. rogues and hunters survived the 30-50% nerfs i’m sure warriors would survive a 50% intervene nerf.

but even then i dont think its that big of a problem since there’s counterplay to it from my end like mindcontrol/shining force. I’d rather just make ultimate sac purgeable.

Fine so reduce the duration to 4 seconds. There has to be something in the game to counter the broken dmg of WW and Rets or all we’re going to be doing is just running around mongoing ppl; well moreso than is happening now.

This is stupid logic. Yes, we need small and frequent changes… in general.

(More emphasis on the “frequent” than the “small”; they shouldn’t be afraid to make larger changes it the situation warrants them, especially if the frequency of changes – thus, their ability to re-correct – is higher.)

Intervene’s blanket design is a problem in and of itself, though. Making small changes to it, while retaining what makes its current iteration so lazy and thoughtless (the blanket duration), is pointless.

Moreover, it’s pointless to ask for “small, frequent changes” when this request has fallen on deaf ears for years and years.

Yeah? Then why do you object to making it only intercept the next 1-3 abilties, rather than be a blanket duration?

Oh, there’s the answer; you lied.

Duration to 3 seconds or cooldown to 1min. Would still be an extremely powerful ability given warriors’ other disruptive utility.

Well between well placed warbanners, overwatch, spell reflect legendary, disarm, duel, and i’m sure there’s more yeah warrior utility choices are insane.

Dude you’re just wrong. This isn’t League of Legends where you can just jump on any character and go. Ppl spend hundreds of hours lvling, gaining renown, doing Torghast runs, gearing, farming honor etc. You CAN’T make big changes just like that or it feels really bad for the person getting nerfed. What happened to rogues is one example. Therefore, small and frequent changes are better. I know this isn’t how Blizzard does things, but that doesn’t mean we stop asking. You cry enough about something and Blizzard will eventually do it.

I’ve already answered this in a previous post. Making it only intercept 1-3 abilities in this current meta will make the ability pointless. This isn’t TBC.

How did I lie?

Rogue conduit is only a problem because of the MA legendary. We all know this class will never be balanced until they rework that legendary and give rogues more power outside of stealth so they aren’t just a hit and run bot to the extreme.

Feels extremely bad to have a 4s window of opportunity to do damage before you are back to being weaker than an hpal.

You say you mostly use it to reflect sheeps/clones, then say if you nerf it you won’t have anything to stop burst, implying you DON’T mostly use it to stop cc.

Yeah man all of those poor hunters and rogues.

Oh wait no everyone was pointing, laughing, and telling them all to git gud. They nerfed kyrian so hard that it wasn’t just nerfed it literally became the worst covenant with a server restart for rogues. It changed the entirety of the way hunters dealt damage.

And this was despite people yelling at Blizzard to do small incremental changes frequently. If intervene got changed to be a 1 min cd with 3 ability cap warriors would literally still play the same way the next morning, no one’s saying gut your kit.

I unsubbed. No reason to sit around waiting for 1 person to fix this mess. Giving my arena team a 2 week’s notice and peacing out. Tired of sitting around fantasizing about what this game could be while the big man takes home 60 million a year starving this game on a 1-person class design “team”.

You never actually said how it would be pointless, no. What it would require is a little timing.

Giving it a 3 ability buffer is frankly generous to account for ability spam.

Rogues are still good. Their literal one-shots in the spec meant for control were a problem that warranted larger scale changes.

Arms warriors are incredibly strong – arguably the strongest spec in the game, if not close – for reasons beyond Intervene’s lazy design.

Making Intervene require the slightest timing – no more than SW:D still does – would not impact their viability. It would simply make the class more respectable by virtue of being less brain dead.

Yep game should be constantly changing and adapting while the players figuring out how to min max and abuse broken specs. Nerf mages and rogues

What are you talking about? Rogues are still S tier and they nerf more nerfing

The problem with rogue is fire mage. That’s the only reason they’re good rn.

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Well rogues should be asking for nerfs to mages and then people can realize and rogues can be seen for what they are… broken classes definitely mages makes arena so hard to balance