Things that are overpowered but don’t get talked about enough

Death Knight:
-death’s advance passive
-death grip 40 yard range
-damage threshold on blinding sleet too high

Demon Hunter:
-blur allowing dodging from behind
-glimpse should last 1 or 2 sec max to avoid cheesy z axis glimpses with super long immunity windows

Druid:
-drinking in stealth
-feral cyclone (wild attunement PvP talent) too strong in certain matchups
-boomy armor

Evoker:
-nullifying shroud too strong
-fire breath purge

Hunter:
-tranquillizing darts honor talent too strong vs rdruid
-tracker’s net not DRing with other roots is super toxic

Mage:
-alter time duration
-all specs having access to displacement
-blast wave doesn’t DR other knocks

Monk:
-life cocoon too big with calming coalescence
-restoral being usable in stuns
-has way better disarm than other disarms (30 yd range and can’t be dodged/parried)
-turbo fists too good vs melee

Paladin:
-hpal sac damage reduction and/or CD too strong
-being able to have 2 bops seems outdated

Priest:
-fast mass dispel talent should make the CD longer not shorter, or at least no cdr
-focused will too strong on holy/disc
-fear being 30 sec cd
-fade cd too short

Rogue:
-stealth being 2 sec cd
-veil of midnight being added to the game for no reason, completely unnecessary and random
-gouge too strong
-vanish lasts too long
-cheap shot ignoring dodge/parry is outdated
-shadowy duel being off gcd for some reason, it should be on gcd like smoke bomb to allow outplay

Shaman:
-static totem + totemic projection, I actually strongly believe that being able to move players with static/projection is an unintended interaction and blizzard has just not cared to fix it
-earthen wall totem too strong vs dot classes/small hit classes
-seasoned winds too strong
-greater purge brain dead button that you just press on cd in most situations

Warlock:
-soulburn teleport buff duration too long
-impish instincts too strong
-aff essence drain talent too strong
-the talent that makes dark pact 45 sec cd

Warrior:
-piercing howl slow too strong
-fear duration with menace talent too long
-berserker shout (enables cringe fistweave comps)
-impending victory too strong

10 Likes

true

spec is made of paper and dies every stun, dont agree

all are fine, drinking in stealth means the guy had to run away from stealthing spot if he wants a clean drink meaning a longer time frame for ppl not getting healed

boomy armor is fine considering the spec has much worse mobility than other casters when ran down by melees

shroud should be a prevoker only thing
agreed for fire breath klepto

agreed with both

agreed with all

slightly agree, all these can use small nerfs

fully agree

focused will is fine, every healer spec has some form of anti-melee damage reduction (e.g rshaman shield armor, rdruid bear form, hpal shield and tons of plate armor)

rest are probably fine honestly

fully agree

static interaction is annoying yes
greater purge is oftentimes terrible because u get bad rng and dispel the most worthless trash buffs instead of things like alter or bop or freedom

those are kind of needed in order to survive melee zug zug, but would agree to nerf them for demo only

fear is too long for sure
healing should be gutted for warrior in general it makes no sense at all
piercing howl is probably fine, its more annoying than OP
berserker shout is also probably fine, but if fistweaver is ur problem that spec should have never been playable in the first place

1 Like

A couple things to add
Aug having dream projection for some reason
And that verdant embrace laser kinda does a lot of damage and healing.

Agreed about most things mentioned except for Feral cyclone. Cyclone in itself is probably the strongest CC in the entire game, if anything the ability should be flat out removed and replaced with something different. Its even stronger on balance and resto in its default state because it can be casted in their specific forms so no need for a GCD waste unlike Ferals.

Now on Ferals the cc ability is awful to use unless you stack haste, and by stacking haste you lose out on dps from mastery, and combo generation / dps from the crit and its passive. Its a big damage sacrifice to make the CC useful / useable. On top of that it has to be cast out of cat form thus triggering a GCD before going back into cat form. The PVP Talent fixes this. However the ability to cast feral frenzy is bugged and doesn’t always work.

On top of this feral is so bad in arena’s right now, nerfing anything about them will just make them completely unplayable.

Remove Cyclone and replace it with something else or rework it completely like insta cast, 10 second cd, lasts 3 seconds. Then the pvp talent can be removed or something.

Evokers: They are the squishiest class in the game atm, the entire class needs rebalanced / reworked before nerfing anything else about them.

Everyone else seems great, not to sure on healer nerfs outside holy paladins as healers die pretty easily in dragonflight compared to previous seasons.

1 Like

You can’t pay players to stay in Earthen and live D:

Do people run this in 3s? Definitely feels busted in 2s

Do people run net? I almost never see it (darts, sting, tactics, disarm all seem more popular).

Not OP

OP

Op

Op but it’s the only reason feral is relevant

Not op

Not op

OP

Not op

Not op

Not op considering the opportunity cost of taking this ability

Op

Op

Op

Not op

Not op

Not op

Lmao

Not op

None of these are op lmaooo

Op

No1 runs this

Not op

Not op

Op

1 Like

Imo gouge is fine for outlaw/Assa, too strong for sub cause you can pre cc every go alone.

Stealth CD is fine a it’s a part of the class fantasy, but the shield on sub make it omega broken cause it remove every coubtetplay possible (I’d say buff feral stealth to similar tbh).

sure nerf these things so every class sucks. Now the game is balanced

1 Like

Don’t forget double step for rogue and doubletime + stormbolt able to be picked at same time, survival having a 40 yard and 50 yard charge without the root attached to offensive cds so they dome casters but cant get away from melee. All this just to keep up with mage/lock.

Mobility in this game is way too high.

2 Likes

I love this post!

I honestly had no idea bout that. TIL

ITT: Some classes have a variety of strengths and weaknesses, and I think that’s a problem.

Yeah, Blur is omnidirectional and I think still giving 80% instead of the intended 50% dodge.

3 Likes

Boomys almost have more armor that my ferals bear form. They have more armor than DKs.

Absolutely is when paired with the best snare in the game.

Armor needs to be regulated a bit on the extreme ends.

You’re trolling, prevoker should have something to use with their lack of range but a 30sec duration set and forget button is not it.

1 Like

My brain = :exploding_head:

Boomkins don’t really have access 4 blinks and alter time.

Boomkins die easier than locks and spriests and Augs and mages.

Not really sure if them having good armor is an issue.

2 Likes

Hunter bias. I can see why shroud is aids from hunter pov

Most people just wait it out or take it off.

It’s not even just bias, it’s reality. Something like a low cd/duration holy ward would be so much better for the game. Set and forget abilities are trash.