I just wanted to pop in and provide a few suggestions I’d love to see for Devourer.
Gameplay:
The suggestions below are from VooDooSaurus, and I think they are great:
Reduce Consume soul generation to 1 outside of meta, keep Devour at 2 in meta
Increase soul generation from Void Ray (2-3x current value)
Increase the fury generation for Reap based on souls collected from Reap
My suggestions:
Make Spontaneous Immolation baseline
Revise Soul Immolation to be a 2min CD that allows us to instantly activate Void Meta.
Make the third point of our Apex talent which allows an immediate usage of Collapsing Star to be either baseline for Collapsing Star or be baseline in both mid capstone talents of Emptiness and Soul Glutton
Give us the 40% glide back (not mandatory but definitely an ask)
Revise collapsing stars CD change if we move, and make it so Collapsing Star can be cast while moving. The CD change is perfectly fine, and it does increase the skill expression, so I’m not mad about it, but I also think just being able to cast it while moving would have been a more elegant and sensible solution to the issues around losing souls and a CS cast
Add a talent or option for sigils to be cast at/on our current target, on ourselves, or to keep the reticle if we choose.
Similar to the above, allow us to shift in the direction we are moving, at our cursor location, or have the ability to use a placement reticle.
Hot Take suggestions most will probably hate me for:
Make Collapsing Star a baseline talent for Annihilator and remove it from Void-Scarred
Make Void-Scarred’s apex lean into empowering The Hunt or one of the melee abilities
To put context on this, I think the playstyles between the two should be uniquely different. If I play Annihilator, I want to fully lean into the range casting nuke style of play. If I play Void-Scarred, I want to heavily lean into the in-and-out of melee dance style of gameplay, and I think the Apex talents should further expand on that instead of homogenizing the hero talents together. Right now, they feel pretty similar, other than adding in a melee combo here and there. It just feels like an extra step rather than a complete gameplay-changing choice. I do get that both hero talents are for the same spec and the apex is built around the spec and not the hero talent itself, but I don’t think that NEEDS to be the case. In this instance, I feel like further incentivizing the chosen playstyle of full range or melee-range hybrid would make more sense and be more engaging.
Cooldown Manager:
It has some good bones, but it needs some improvements for Devourer imo.
Enable the option for alerts for literally every ability we can add into the CDM (this logic applies to all classes). Examples that are not currently available:
I’d like to add both a sound and a glow when Void Ray is usable
I’d like to add a sound to when I am able to use Collapsing Star
I’d like to add a sound when I have 3 stacks of Void Fall
I’d like to be able to separate alerts for abilities that transform so I can choose to add a glow or sound for a specific event change. An example, would be adding a sound when Eradicate is available, but not having a sound if Cull or Reap are available
I’d like to be able to add custom abilities such as Consume, potions, healthstones, etc.
Some of you may want to know why I’d want our spammable filler as an option to add, I am very visual, so it aids in muscle memory if I have Consume on my CDM where I would have it on my hidden action bars
Add in anchors for our class resources/powers and castbars to scale with the CDM, similar to how SenseiClassResourceBar, ArcUI, or other addons currently provide similar options
Miscellaneous:
For Void Elf, give us a color variant of our heritage armor that doesn’t have gold
Allow us to have glowing void-blue colored eyes instead of the fel glow as a Devourer. We are infused with Void magic soooo…..
Give us glowing horns and spike options for fel and void
Give us void-blue colored tattoo options
Allow us to customize our Meta look
Overall, I am loving the new spec and hero talents, but I would love to see some of these changes implemented or the goals these are attempting to reach met in other ways that feel great and intuitive.
I’d love this — I think it should empower something rather than The Hunt, because the spec needs more stuff to press and think about on a more continuous state.
While they’re at that, Annihilator should have one of its hero talents making Voidblade into a ranged ability. I really find odd that there’s just this small section of the ranged play that goes into melee, when the spec already has a good to go melee-ranged hybrid variation.
Hopefully there’s a questline in the near future that opens their heritage set to the new Ren’dorei color scheme.
I’d love this — I think it should empower something rather than The Hunt, because the spec needs more stuff to press and think about on a more continuous state.
I said The Hunt because it is a more impactful CD that resets with meta, so it would be a sensible solution, but I’d be fine if it was more just the catalyst to buff other things.
For example, maybe the Apex is when using The Hunt in meta, it greatly empowers melee abilities for the duration of meta causing them to set the target ablaze. While burning, targets take increased damage. Additionally, while in void meta, the cooldowns of your melee combo abilities are greatly reduced, Consume is transformed into Void Claws, requiring melee range and generates 2 souls, and instead of Collapsing Star, you gain a void variation Blade Dance (called Soul Convergence), which could be sorta like a Ky’veza clone dash mechanic. It causes you to summon 3 void clones that “void rush” to your target dealing damage to all enemies they pass through, and instantly pops 3 demonsurges (one from each clone). This means you’re leaning into not only the melee aspect of things, but also the hero talent itself.
Annihilator would still have Collapsing Star and Voidfall to fuel their range and cosmic caller fantasy.
While they’re at that, Annihilator should have one of its hero talents making Voidblade into a ranged ability. I really find odd that there’s just this small section of the ranged play that goes into melee, when the spec already has a good to go melee-ranged hybrid variation.
I’d like to see it make Voidfall stacks ramp up faster so you are summoning more and more meteor falls. If that is accomplished by making Voidblade ranged which a shortened cooldown and allowing it to always generate 3 Voidfall stacks, that would give some skill expression to proc munching and management and fit in very well with the theme as a whole I think. I also think Annihilator needs to be the less rotationally bloating spec. Not saying easier, since I still want some good skill expression, but I think it should be the “easier” spec in terms of binds and ability juggling.
I personally hate throw glaive. I think it makes sense on havoc or veng for ranged taps, pulls, and if you’re playing AR (obviously), but I think it should be removed from Devourer imo. I get wanting a little more to do rotationally, though and I respect your stance on it being an ability you enjoy.
I mean they can easily change it to something else to thematically fit Devourer, like how they changed Voidblade and whatnot, but this spec definitely needs more buttons than it currently has.
Ah, but they would need something of a substitute to do so. Currently Throw Glaive may not do damage, but the snare is extremely useful for soloing (and PVP I suppose?).
Valid. I don’t find myself using it very often in PVE and I don’t PVP at all so that aspect of the snare is far less relevant for me.
That said, the more I think about it, the more I realize I don’t want it removed from the toolkit entirely; I just don’t want it to be added as a rotational button.
can we get maybe just a little bit of movement during void ray? maybe like 20-30%? i think every time i have died so far on devourer was from getting stuck in void ray during a one shot mechanic, and with half the mods no longer working its extra annoying
I took it off my bars when I saw how terrible the damage was, but eventually put it back because sometimes you NEED an instant cast pull/claim tool, even if it does terrible damage. (I think the snare is probably redundant to Vengeful Retreat but maybe depending on the situation you might want both.)
But given the disagreement in this thread on whether Dev players want to throw voidy glaives, I think the best solution would be a non-mandatory talent that gives it decent int scaling so people who want to use it rotationally can, and people who want to ignore it can do that instead.
Speaking of which, the class talent tree needs to have some glaive-related talents moved to non-mandatory positions if Dev is going to have even the option of never throwing a glaive (let alone stay in the current situation of “glaives are always terrible damage, sometimes OK for utility).
You can shift mid void-ray cast. It sucks since you will lose an eradicate but it’s better than dying. I am okay with being locked in void ray since it’s a skill expression thing and a risk/reward of finish and shift to avoid damage or shift early and lose a proc. It’s a fun choice imo.
VR’s snare is kinda… limited because it lasts just 3 seconds on a 25s cooldown ability. Glaives are an absolute need if you want to kite something, especially in PVP, as it’s also an semi-aoe snare with the 10y ricochet.
yeah thats true but im not really a fan of having to use a utility ability just to cancel a cast. at that point i think i would rather them just make moving auto-cancel void ray baseline
I am assuming these changes are aimed at Void-Scarred.
Depending on how many Souls a buffed Void Ray generates, Annihilator could become Void Ray bots. Soul Fragments currently generate 4 Fury and buffing Reap to generate even 1 more Fury would be insane.
In that case gathering 10 Souls with a buffed Reap would generate 60 Fury with Scythe’s Embrace and Moment of Craving. Void Ray would generate 10 Fury with Voidglare Boon, a talent that would become much more attractive with the proposed changes.
Souls are automatically gathered if there are 10 on the ground. A higher Soul generation means Void Ray would frequently generate Fury during it’s channel and possibly create enough Souls that one Reap leads to another Void Ray. That’s without factoring in Entropy and Spontaneous Immolation. For Annihilator, Consume would be used in the opener and inside Meta, rarely being touched after the first Void Ray.
I don’t like Spontaneous Immolation for the health of the spec. I take it because freeing up a GCD is superior if the Fury/Soul gains are similar.
I agree Blizzard needs to find ways to make Soul Immolation more interesting but why a 2-minute meta? Void-Scarred would pretty much just be Blue Havoc.
These weren’t my suggestions, these came from a video the guide writter for Devourer put out. I posted them because, in theory, they sound like they could be beneficial changes to get us to cast fewer consumes, more reaps, and keep void ray relevant outside of meta. It’s the direction I’m interested in, not saying this is a perfect solution.
The way he proposed the changes would be for both specs, but I haven’t really touched much annihilator yet, so these are solid considerations. FYI, the void ray increase he was making was to specifically buff it through the Waste Not talent, not the baseline ability.
I could take it or leave it personally. I don’t think the active is particularly fun or engaging, so I’m happy with it being passive.
The intention for my suggestion is purely aimed to reduce the initial ramp up or to even potentially pool for a long meta window in like a damage amp phase where we could naturally build into one, and then immediately pop back in for a second round. It was a tired suggestion, so take the actual suggestion with a grain of salt and just focus on the intention behind it. Even with the changes, it sucks having to start a fight with a lust on pull and ramp up into void meta instead of just being able to go off the rip.
Quite helpful. You may disagree or think these are dumb, and you’re welcome to it. Feel free to actually contribute in the convo though and provide your own suggestions or feedback on what YOU think would be better. Looking over your post history, it seems you just like to complain about everything though.