According to bestkeystone, KR has a 6% success rate this week. And if that doesn’t include the groups that fell apart before completing, that figure may actually be way, way lower. I run my KR+14 knowing the overwhelming probability is that it will deplete (already not fun), only to have someone leave after it becomes clear when we’re not going to make timer. Now I have to run KR+13. I need to regenerate my willpower to run this key. This is really not fun.
How am I supposed to get into watching “professional” Mythic+ if there are total fun-killers like this when I’m personally running keys?
I’m paying subscription money every month. I think it’s fair to expect someone at Blizzard to see this glaring disparity in success rate and do something, anything about it. Where am I wrong?
There are a lot of issues with keys and if it were up to me the keystones system used for choosing and entering dungeons would be blown up and remade from scratch. It’s frankly very poorly made.
But you are missing the point about the mdi and competetive play. The point is that things are imbalanced and imperfect.
That is the playground for competetive growth. You take advantages where you can and capitalize on ones in your favor and do your best to mitigate those not in your favor.
The thirst for success is so powerful that it pushes you past these issues to such a degree that even with them you still accomplish feets others think is impossible.
This is what being a bleeding edge competor is. If you aren’t interested in that, that’s perfectly fine, but I feel it’s what we were born to do.
Those who are naturally drawn to it are what drove evolution in the first place.
Seeing people free solo a mountain or do a 20 kings rest in time… to me, it’s so impressive that it completely changes my opinion of myself, even though I’m already feeling like I’m doing well in my pursuits.
I’d imagine the same way that people enjoy the Olympics: the entertainment comes from watching people doing awesome things, not from knowing that you can do the same awesome things.
Not how evolution works buddy. Try to not get your video game “competition” get mixed up with patterns of evolution which simply work based on what is the best way for a species to survive rather than “survival of the fittest”.
The best thing evolution did for us (apart from giving us intelligence and opposable thumbs) is develop our brain to be empathic so that we could survive as a collective. Evolution doesn’t actually operate on “strongest monkey wins” principal - it simply focuses on the best way the most amount of gene variability survives - i.e that your genes get passed on.
Sometimes the best way a species survives isn’t by being the best at fighting, but rather being at best at hiding/camouflage or being the best at thinking or even being the best at surviving in extreme environments. None of which has anything to do with MDI competitions, because species become good at these things not because they want to, but rather because they got lucky with the right gene mutation.
I think you missed his point actually. I believe he gets that the MDI is the competitive mode of M+ and he likely doesn’t care what those players do to get an edge.
He’s complaining that Mythic Plus isn’t fun for the general player and that ruins any desire to watch Blizzard’s desperate attempt to make the MDI a legit e-sport.
I find raiding fun, but m+ is a chore. It gives me anxiety and stress just thinking about tanking it. Why do I do it? Because I’ve already exhausted other avenues of progression beyond raiding (which I had a hard enough time finding a guild that raids on Saturday and Sunday) which I am currently stuck in normal (stuck on Blockade…)
I watch lots of m+ videos of B DKs. Why? Because I want to see what players better than I do in stressful/crazy situations. Some of them pull it off by the skin of their teeth (last week’s +10 @ 2 seconds left on the clock). The ones I pay closest attention to are the B DK players that make an insanely hard key look like a cake walk. They tackle content with such grace and style that I can’t imagine they are experiencing even a quarter of the stress that I do. They give me the confidence to tackle m+ knowing that it’s about me, not my class.
In a perfect world, all classes would be viable for MDI. But we don’t live in that world and it sucks. It happens to be part of the reason why I chose to progress a B DK in this expansions as opposed to my V DH. Believe me, I wanted to love my V DH, but they just aren’t it right now. We can throw a fit about FoTM classes all we want, but Blizzard’s gonna balance the way they see fit, regardless or not, if the community convinced them to do so. There’s a really important reason why some of the greatest tanks out there like Method Sco, keep around almost every tank class in the wings for that one day Blizzard decides to nerf their main, and buff one of the under performing tank classes into god-status.
I’ll watch MDI because it is an esport that involves tanking. It is the only esport that involves tanking in an MMO environment. And that gets me excited to see a role that basically has no place in the PvP esport segement of WoW actually being performed the way it was meant to. And I’ll be taking notes at the same time!
Unpopular opinion: But I wish they would stop pushing the esports stuff so hard in the PvE content. PvP scene has always been fine for me. Just trying to make sport out of the PvE scene is so snooze most of the time.
I only watched the MDI for the casters. Every comp is god damn blood DK.
I don’t know about this. I think it’s fun to watch teams break the meta a bit and try some crazy stuff. Every group is going to have rogue/dh/caster for their dps comp. Either BDK or Prot War tanks and either rdruid or mw monk heals. We are going to get to see less than a third of the specs played in the mdi, pile that on top of the buggy boring dungeon design and we have a snoozefest.
I’ve been trying to form this KR+13 group for almost an hour. Cannot fill it, because everyone knows this is an impossible dungeon and no one wants to torture themselves. How is this acceptable to Blizzard devs? I simply cannot understand.
I’m seriously contemplating switching to Horde, killing Alliance M+ just a tiny bit more. And if I experience the same Horde-side, why even pay for a subscription any more?
Sorry to hear you got KR. I feel like obnoxiously challenging keys can be good for the game, so your hardcore player base has something to flex about if they time a KR this week.
But tbh pugging a KR that high this week is very brave lol
Update: It’s been over an hour now. Still can’t fill. Giving up for the night, feeling very disheartened. Can’t wait to run this tomorrow and probably fail to time it – if someone doesn’t leave first and force me to run yet another KR.
Right, I get that. I explained the subjectivity of competetive play and how watching serious players makes me have more fun playing myself.
If 5 mans aren’t fun for you, then I don’t think anyone expects you to enjoy watching some one do them, but there is nothing desperate about any of this. It’s already a smashing success and only getting more successful.
Pretty much keeping this game afloat atm in terms of media. If it wasnt for the recent world first streaming decision and mythic plus, wow would have no representation outside of arena tournaments on twitch or other viewable media.
Trust me, anything BDK in M+ is more the class than it is the player. BDK is wildly OP in M+ and has been represented as such since M+ was introduced in Legion.
Take a look at the leaderboards and you will see what I am talking about, BDK is the go-to tank for M+ on all levels.