They should nerf divine sacrifice

I don’t really care about ret, but divince sacrifice is the main reason pally tanks and healers are so broken. A 20% raid wide dmg reduction is just too good for fights like heroic blood queen or heroic lich king. It should be reduced to 10% or be made group wide.

30% of damage taken is redirected to the paladin for 10 seconds., and then if you put 2 points into Divine Guardian, everyone affected gets a 20% damage taken reduction for 6 seconds.

It’s always been group wide, not raid wide.

Also, this is Classic, good luck getting any changes to classes.

The improved version, as stated in the talent, gives the whole RAID a 20% dmg reduction for 6 seconds.

Yes its raid wide.

The only “downside” of the spell is its 30 yard range so healers need to make sure there in the middle of the pack to hit everyone but that is not a remotely hard requirement to max its value.

That being said it is NOT the reason prot pallys and healers are so broken its not even the main reason. Its a strong cooldown yes and it dose add to the reason those specs are strong but its far from the main reason.

Regardless its not getting nerfed blizzard has outright stated there only doing class adjustments to buff underrepresented classes. They have no plans to change class balance otherwise. So unless you get massive support and you wont as people don’t like others in there raid getting nerfed as that directly makes things harder for them, there is not going to be a nerf on it. Your better of asking for buffs to everyone else. More so asking for buffs to other tanks as there under represented but as blizzard has said they only care about class not spec representation and only warriors of the tanks are at a representation level this tier to be “under” representation as a class but that is almost universally agreed is likly to change by icc on its own.

They mentioned Divine Sacrifice, and the improved version is called Divine Guardian.
That being said, that makes their problem with the class make even less sense, as 3 talent points is a reasonable amount for this type of cooldown to cost.

The moment you added this line you made your post incorrect.

Its not everyone affected its the RAID. Yes DS 30% transfer is group but your comment was speaking of BOTH being group. As only the group is affected by DS if the 20% reduction was only on affected members you are saying it only happens to the group this is false.

Its actually too “cheap”.
Its the most “expensive” for ret paladins, as prot and holy you wanna go that deep into the protection tree anyways, also for tanks and heals the divine guardian talent brings additional benefits to Sacred shield aswell (for ret to some degree, but as a dps its less of the core gameplay).

Getting a raidwide minor shieldwall for 3 points ? anytime!

Regardless of if you think it’s cheap or not it won’t get nerfed unless you get massive support as blizzard outright said they want to maintain class balance outside of someone under represented as a class. Pallys do not fall under that.

And you are not getting massive support as that will directly make it harder for most players as most players use a pally in there raid. There is few players that will support making it harder on themselves.

Also 3 talent points is not really cheap yes it’s cheap for prot and is a reasonable skill for prot given prot lacks personal cds compared to warrior and dk as well as lacks ehp vs druid. The support pally takes to the raid has always be one of its points.

Ret and holy it’s quite an expensive effect to take and the ops claim is that is the main reason holy is taken it’s not. That cost they pay for it is quite reasonable thou.

I dont know why you write this in response to me. Im not the OP, im not asking for nerfs, heck im a protpally main, i would definitly NOT ask for a nerf oO. Im just agreeing that sanc is pretty cheap and easily accessible for paladins, which imho is a fact, and facts dont change by me liking the fact, or not liking it, neither by my opinion wether it should be nerfed or not.

It is. For 1 talent point you get a cooldown.
For 2 more you get a better sacred shield (totally in line with other talents of other classes that buff a singular spell) AND on top of that a really good, unique raidwide cooldown.

Can you elaborate why prot lacks personal cds ? I would also hint at a certain glyph that no one plays, and a certain talent that is a passive, but acts like a personal cd.

Are you sure about that ? On what basis do you claim that ? Are you aware how blockrating works ? And following that, on what basis does a druid have more ehp ? Against what amount of raw enemy physical dmg ?

I agree with ret. On holy i disagree with it being quite expensive.
I totally agree with you, that it is a fatally false claim that holy is mainly taken because of that CD. I would claim that even without this cooldown, atleast one holy paladin would still be the get go for pretty much every competent 25man raid, and very much desired in every 10 man raid.

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