Dang, they’re really trying to kill off melee holy paladin aren’t they.
From 750%, to 575%, to 500%, to now 400%. Almost cut in half from the very short-lived peak.
Dang, they’re really trying to kill off melee holy paladin aren’t they.
From 750%, to 575%, to 500%, to now 400%. Almost cut in half from the very short-lived peak.
From the 750% to 575%, they allowed it to benefit from Mastery so it was a net neutral change.
The 500% to 400% may be because of other changes to the talent tree that make Judgment more useful + SotR now reduces CS cooldown so you get more throughput there.
So you’re saying that when you need to triage and use Avenging Crusader, it is better to use that 3 Holy Power on SotR to get 2 seconds off of Crusader Strike instead of WoG/LoD for more throughput?
Yeah I can’t see myself using AC at this stage going into 10.1.5. The crit from Avenging Wrath will be too tasty to lose considering the removal of Holy Shocks crit chance bonus and critical strike talent nerf.
Ya shield of the righteous spam during AC seems like it’ll net you more healing with that change. Hard to know till someone tests the numbers though.
If that’s the case then it seems like a clever design move to get more damage out of your AC windows vs regular wings with might.
Last I checked CS and judgement(?) Cds were increased too (AC output decreased for CS since I believe judgement damage was increased), did I miss something?
So the math here is funny. Indeed, Crusader Strike’s cooldown was increased by 50% (6s → 9s), so under AC the cooldown goes from 4.2s → 6.3s.
However, the cooldown reduction from SotR is a flat 2s, so if you used it once per CS it would be roughly equivalent to the old cooldown. But with other talent changes, the Holy Power economy is increased and you may be able to fit in slightly more SotRs, and therefore slightly more CS throughput and AC healing.
Again, the AC nerf can’t be looked at in a vacuum since Holy’s healing profile as a whole has changed.
You also have to look at Veneration proc allowing HoW to heal now. I’m sure LoD will be more throughput than SotR+ CS but doesn’t mean it will be a bad option in certain situations.
the bottom line is they need to make either flash of light or holy shock heal for a lot more, cost a lot less mana, and have holy shock on cd.
then add back on wotlk mana refund mechanic.
Do y’all think Blizzard will actually make any positive changes to the pally after the community lost their collective minds over the rework? I can’t see it happening. Sorry to be negative but you are reading the words of a beaten down pally who has lost all faith in the people who manage this class. They always ignore our feedback after asking for it -especially with mobility.
I’m kind of eh on this rework. It’s a huge improvement over current version for sure with the highlight of Greater Judgment for me.
But it still feels like they’re not leaning hard enough into melee healing and I am so averse to hardcasting Flash of Light and Holy Light and I kinda hate SotR.
Holy Light and Flash of Light are just not looked at which is wrong. So many ways to implement it into melee or any other playstyle.
That’s the exact opposite of what I want. I don’t ever want to have to cast either of those abilities which is why adding judgment to infusion is such a big deal for melee.
You misunderstand as having something like after 5 CS your next Holy Light is instant and gives a HP as a example.
I never said you had to cast it even if you did just make it a quick cast.
For greater judgment it is good but divine revelations not so much.
Not actually no, I think HL and FoL are superfluous and boring for a melee play style. We have an instant cast single target builder that also applies glimmer in Holy Shock and an instant cast spender in WoG. Another instant cast single target heal is excessive. I’d rather CS be a 2 part combo that heals on the second strike be my filler. We have CS, HS, WoG/LoD, Judge, HoW, Hammer/Prism even before counting blessings and CDs. That’s plenty, I don’t want gaps outside of my builders and spenders in the first place.
The most I’d argue for one of those is as a replacement for CS for those who like caster. That isn’t me so I’ll leave those suggestions to them.
This is the huge thing and I can’t understand how people aren’t all factoring it into every calculation they make. If Veneration remains the way it is on PTR (I hope it will) then EVERY hpal will take it, EVERY time, regardless of build.
The first nerf to AC healing was countered by allowing it to work with mastery. This nerf is countered by allowing HoW to heal as well.
You’re on the forums, that is why people aren’t factoring in everything when they post. People tend to not grasp the full picture and just complain about something without attempting to fully understand it. The AC nerf is compensation for every single global you press during AC healing now, on top of the fact it works with mastery and we get lightbringer for additional mastery extension (ac healing ranged will be better). AC is already doing insane healing in pve and the ‘rotation’ is extremely easy, if they didn’t nerf it it’d probably end up being the go to again.
Its like what is happening with our mastery in general now, people do not fully grasp the fact lightbringer with faith/virtue is going to be extremely good for healing in pvp and raid (and m+ if you need more healing). “but having to take a talent to make it work means it is not working!!!” is what i’m constantly told, but that is literally the point of the talent trees. If you dont pick any of the talents, most of your baseline stuff will not function nearly as well as it should lmao. In legion we had to pick between faith/virtue/lightbringer, now we don’t and its insane. Just blows my mind sometimes
They’re nerfing it because of the hammer of wrath talent that makes 500% damage done is casted as healing / the number of allies. In addition to Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Partnered with
So it would be like 900% increased healing. on a very little cooldown.
It is extremely good. Mastery is now a prio stat for raid and I’m surprised many people dont know it yet.
In m+ during the first week before nerfs AC was the way to go (not saying you could not do it with regular wings, just that hey healed insane amounts on a 45 secs CD and in dungeons like pre nerf NL, VP or some specific encounters it made your life easier.
I just hope they figure it out in the end, a way to blend AC/ Might with the new rotation with still putting out decents numbers without heavily depending on wings and amping our dps for once. Really hope they find a sweet spot for all of this and nail it in the end
I think its actually likely that happens with the rework. There is a lot of potential to play AC but with more of a standard playstyle focused on HS/glimmer. AC gives you more veneration uptime while also giving you a lot of consistent healing outside of daybreak/dt windows. You can take 1 CS (25% more dam, 2 hopo) as well which will allow you to do slightly more burst healing with ac for less globals, and you can fit in your holy shocks during AC as well. Obviously if you get a bunch of Hs resets/divine purpose procs you’ll have to prio things, but overall i think a hybrid playstyle of ac/standard build is very possible especially after the recent nerf to wings/awm (these are not solely my thoughts just to be clear, it was brought up to me and we’ve talked about it for a while)