The old 0.5% Gladiator was usually 2700+, especially in the first season of an expansion. Therefore its obviously not inflated enough, at least when you don’t play broken stuff like Fury, Outlaw, BM, Ele, Boomy, Hpal and similar.
Well, depends on how long the season last. But more somewhere around 2550-2600 for top 0.5% at this point.
But of course will Kennie tell us, why this is bad, because he wants to be proud of a mount that nobody wants to have! He doesn’t care if this reduces activity and participation massively and is one reason of why the game is dying even faster. As long as the awkward mount feels somewhat rare to him, he is happy - no matter what it cost!
Love it when people don’t get the real intention behind it. Its not about the reward of the glad mount nobody cares about. Its about the reward of earning rating.
Why would you play when there is nothing more to achieve. Imagine you are currently with your team at 2100. You got duelist but there is no way of achieving glad. The participation is just not there to inflate it as much to make it a realistic goal. Why would you keep playing?
Or imagine you already have your glad done. Aiming for r1? Well, maybe when you play an ultimative meta comp, but outside of that for a team that made it to 2500 but is somewhat hard stucked there, why would such a team continue to play?
The game and class design is currently not fun at all for most people I have talken with. In fact its often even frustrating depending on the class you play. Why would they keep playing instead of calling it a season and play other games/modes. Either they play Plunderstorm, or classic, or cata or even leave the game for PoE2 and Marvel Rivals and don’t come back for the next few month or the whole expansion.
But when they still could go for rating, increase their highest ratings, they would still have goals to aim for. DF shuffle s1 and SL arena s2 have proven that. Yes, guys like you called it “omega inflated” and badmouthed it for that, but weren’t you playing the whole time? Haven’t you done nearly as much shuffle games in DF s1 then the other 3 seasons combined? Mostly I know did at least, me included!
Who cares when 5k people get glad instead of 1k people. Its no real 0.5% glad anyways when that title still had some value! And that is also the amount of glads we would have seen at the times when the game was still played. Or how much people got glad in BfA S1 or S4 for example?
So who is the delusional one not seeing that this would increase participation and activity?
That nobody has a reason to play, so the game is dying even faster. Wasn’t that obvious?
People should be playing for fun because it’s a video game. Playing for rewards in a virtual world is so weird to me, like it should just be something extra for doing something you enjoy, not the overall objective.
Like you would get so much more return by doing other things IRL that are more valuable for your time if your aim is to receive something.
So you’re describing exactly why inflation doesnt work IMO.
In these situations, when people achieve their goals, they just quit. Whether that goal is 16, 18, 21, or 2400, they get what they want/what they think they’re capable of and stop.
Adding more inflation just means that players would reach that rating sooner and quit faster resulting in less participation.
I do not. Not even a little bit. If glad mount was a participation reward I wouldn’t like it any more/less. That being said, I think that that change would have a positive effect for MAYBE one season and an uptick at the start of others, but would result in drastically reduced participation over the course of time.
At the end of the day, people ARE motivated by rewards, and having to work to earn something increases satisfaction upon achieving it and the access being “harder” incentivizes players to work more to achieve it.
No, IMO I am describing why inflation is needed to keep the season active. Again: Didn’t we have the most activity and participation in SL S2 3s and DF S1 shuffle? That’s why consistent inflation on a good level is necessary!
But prove me wrong. Name me one season where the mmr wasn’t inflated at all or even deflated, but the activity was very high! Just one!
Me neither, nor most top players. Only those who are on the edge of achieving glad. They want to protect something that is not worth to protect. Even when that means that the game is dying faster.
They should, but the game isn’t fun. The balancing and the class design isn’t fun. That is the main reason why so many stopped playing!
Never has the difference between meta and non meta been so big. Never was bring the class so much more important than bring the player. But when the devs don’t give them other reasons to play, then they only accelerate what they actually should try to stop or at least to slow down!
This is such a weird take on earning rewards at all. Gladiator was not a reward they had to drop, and the 2850 mount next season in M+ is walking proof of that.
You could’ve done all these rewards present, and given a mount that ISNT glad, and left Gladiator as it was at 0.5% and gotten the same result, except now you have a reason to keep qing the ladder throughout the season instead of push and sit.
No amount on inflation fixes the real problems of PVP atm, and that’s the lack of players. People got their rewards and moved on, because the only thing left to achieve that isn’t a static reward is r1, of which most people won’t get anyways.
While the math isn’t wrong, it’s very different. How many people with glad are below the cutoff with the mount? How many have tanked to stay with friends? It isn’t realistically the 0.5%.
That is true! But like I said most players already have no reason (left) to pay and play the game. Enough alternatives that are free and more fun. So maybe it is not the smartest idea to give them even more reasons to quit.
That definitely won’t fix PvP, but at least it would slow down the inevitable!
Previous seasons have proven that this is wrong. When MMR was inflated, activity was high. Look alone at BBG. When they do the same there what they did to shuffle in DF s2, participation will instantly be decreased by at least 50% next season!
Consistently more inflation will give them a reason to play, but when there is nothing realistically to play for anymore, they won’t keep playing. Therefore the balance and class design is definitely not fun enough! They will just quit and play something else, which means less activity which results in less and less and less activity, because other people follow them.
But sure, keep things as they are and be happy with a dead game that nobody else likes to play anymore. I guess that is what you want!