I see a lot of crying of Torghast and its 18 floors and spiking difficulty. Some of you never played Lufia 2: Rise of the Sinistrals and took on the ancient cave and it shows! You start at lvl 1 with no equipment, spells, and only 10 potions. You have to traverse 99 random floors gathering random gear and spells from chests. Every 10 levels the difficulty spikes and monsters get harder. If you make it to the final floor you only have 3 combat turns to kill the boss or he runs away and you have to hard reset. Yeah, no save states on the SNES.
18 floors of Torghast where you have all your gear, abilities ,and can heal at any time… pathetic 
3 Likes
Gamers of the past didn’t have internet. Also a good chunk of us were kids in that time. We had all the time in the world to figure stuff out.
Also a lot of games in the past were ridiculously hard to make up for how short they were.
17 Likes
I don’t play WoW to experience Lufia 2: Rise of the Sinistrals.
38 Likes
Well now that just sounds like garbage.
4 Likes
We’re picky. We’re demanding. We always have been. And when companies screw the pooch, we’ve ALWAYS called them out. Nothing has changed.
Just the number of White Knights who refuse to say a company has screwed the pooch has skyrocketed.
3 Likes
I play games with crazy difficulties and super long dungeons from time to time.
The big difference is those are actually fun and rewarding to play.
Item world in Disgaea comes to mind.
Shining Force 3(JP) had a 50 battle gauntlet ending with a mega boss.
Some of the Dragon Quest games have some uber boss challenges.
I used to beat Contra on the NES without the Konami code as a kid cause I had played it so much.
When I found at recently people considered Kid Icarus to be a hard game I laughed.
I enjoyed playing and beating Zelda 2: The Adventure of Link
Torghast and Twisting Corridors, at least as a Shaman, doesn’t feel that fun.
I get a semi-permanent earth elemental and power up all my basic skills.
Meanwhile fire mages can air-juggle elites and bosses for free kills.
Also I’m not a kid with zero responsibilities any more, I can’t 100% guarantee I can game for 1.5-2+ hours uninterrupted anymore.
The Torghast I heard about during Beta was this hyped up fun mode where you got OP powers and had fun.
The live version I’m playing is boring at best.
4 Likes
I played and beat Lufia 2’s ancient cave.
It was great fun.
However, its not the same.
Lufia, you had 1 goal. do the dungeon. Had enough? go do another, single goal. Wow has multiple goals all at once.
- Sure there was no saving, but as long as the power didnt cut out I could walk away - in Torghast there are several scenarios where my options are ‘piss my pants’ or ‘walk away and die’ because there is no ability to afk.
- There were no time constraints in Lufia, as in, I didnt also have to complete several other dungeons, quests, farm items, etc within the same day/week.
in WoW, if I dedicate 3+ hours to a single Torghast run, I might miss something else or have to cut my run short (lot of solo things to do, but theres group content, raids, rbgs, etc).
The time needed to dedicate to Torghast is in direct oposition to any planned group content. People who raid or do RBGs, cannot come back to their run later, they have to start again.
I think the biggest thing Torhast needs, is a save point. 6 floors is fine. Theres no reason why every 6th floor in endless mode couldnt be a checkpoint (erased on death).
The only difference between 18 floor in a row and 6 floors in a row 3 times is simply the mega time chunk.
The thing is, we are playing World of Warcraft, not whatever the game is you mentioned. If we wanted to play that game, we’d go buy it and play it. Now I don’t have anything against Blizzard creating a place where you can go and play that type of game, but when they tie quests into the place and expect people who want to play World of Warcraft to find enjoyment from it, people are going to complain.
5 Likes
Warriors have one nasty combo. Can’t recall the name of the two abilities.
But the one that lets you use Execute / Condemn on any target, regardless of health. Turns it into an attack with a 5 second CD. Then add “using Execute/Condemn knocks the target down for 0.5 seconds”
And what you have is an INTERRUPT on a 5 second CD that can even interrupt abilities you can’t NORMALLY interrupt.
Get those two powers and runs become a LOT easier.
the world wasnt as interconnected then as it is now, so for all you know everyone playing that game was btch’n and whining… but there wasnt any internet for anyone else to see it
4 Likes
Now I want to get a snes emulator and the Lufia games. They were both amazing and not a lot of people played them
No fun without challenge. Even candy crush gets that.
Heck this reason is why sometimes people are only just NOW finding secrets in the code of old games. No internet back then meant no one could talk about it
4 Likes
Because most of us never heard of that game since it was back in 1995.
Sounds like it’s a great game to play on an emulator. 
Okay but where is the actual fun?
Do I have to level a different class to find it?
Maybe I should start focusing on my Druid, I hear they get some fun toys in Torghast. Meanwhile I’m just doing my same few spells and my most unique things are giving an uncontrollable pet an uncontrollable aoe and a double cast of capacitor totem.
1 Like
I hope so because I have never so aggressively not heard of a game in my life.
Like, the way you describe it makes it sound cool, and I enjoy Torghast, but yeah.
1 Like
It’s okay. I go back as far as the Atari 2600 and have no idea of the game he is talking about. If memory serves I was playing mostly Madden and RTS games in 95.
i’m not the gamer i use to be i just play for fun now
the old me would say pathetic forsure but that bum use to grind endless dungeon depths of ffx2 for 3 days strate lol
I don’t think a game from 1995 is a good comparison to SL difficulty
I used to play monopoly and pinochle with my father. I miss my father.