They are called “normal” servers for a reason

If you are finding the game unplayable on a PVP server the solution really is simple.

Roll on a normal (PVE) server. That’s where most people actually belong, whether they think they do or they don’t. That’s why Blizzard named them “normal” servers.

In vanilla, it wasn’t this bad because server populations were limited to 3000 or so.

This time it is what, 12-15000? In the same play area that was designed for 3000. Blizzard is not going to split or merge realms since that would be admitting they made a mistake in thinking most would quit classic and realm pops would normalize, else they made a mistake in thinking a 12k pop realm would work.

Either way they won’t admit they were wrong and take action.

BGs won’t help you much. You are still worth honor and even if you were not, once people get that taste of blood it becomes the norm. You don’t stop killing the enemy faction just because there are BGs. Red is dead becomes the norm. If you are on the underrepresented faction, with such high realm populations packed into the game area designed for a pop 1/5 this size, you simply will not be able to play.

If you do not enjoy this play style, cut your losses and reroll on a normal server, where you can choose when you pvp. This is how it is in retail now. War mode is modeled on how PvP flagging works on normal servers.

Again, most people are “normal” and belong on a normal server. If you have any concept of fair play, honor, empathy, not wanting to be griefed, you don’t enjoy griefing others,others, you like killing ppl once and moving on, not camping, not spoiling escorts or quests, or just in general wanting to treat others as you want to be treated, you belong on a normal server.

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before wow, i played an MMO called ASHERONS CALL. and that game had like 6-7 servers, all “normal”, the last one? DARKTIDE was the PK server. pvp was a free for all in this game. there were no factions. you could attack anyone. even your own guild mates if you wanted to. the game also had loot drop on death, not just in pvp, but even to pve mobs on the normal servers. you didnt drop everything you had, but a bunch of your most high-gold items with some randomization to spice it up. if you got back to your corpse before it “decayed” you could get your stuff back, thats if, the person who killed you didn’t loot it, which they always dead. corpse runs usually took 10+ minutes, sometimes even hours, sometimes not even possible. and for each death you suffered a -5% penalty to all your stats that stacked to 20%. you had to earn an increasing amount of xp to get rid of it. you also lost all your buffs on death. in this game everyone ran around with 30+ buffs on that lasted for 5-15 minutes to 60 minutes depending on your level, and they took 3-5 minutes to cast a full set of.

you could enable pvp on the pve servers by doing a quest, then doing another quest to turn it off, that required you not kill anyone for 24 hours first. at the beginning of the game, the pve servers were the most popular with everyone terrified of the pvp server but at the end of the game’s life? the pvp server was the only server really left standing even with the “extremely harsh” death penalties. the pvp server carried the game after all the pve players quit because of lack of anything to do. WOW classic will be the same. once all the content is out and everyone is in their BiS gear, pvp will be all there is to do, the pve servers will all die/be merged, and pvp will be all classic wow is about.

if you dont like pvp. dont play pvp servers, and maybe dont even play MMOs at all. go play a single player or co-op game. MMOs, especially world of WARcraft, were designed for playing with and against other players. dont like it? leave. dont try to change the game millions of other people are enjoying to suit your needs, just leave and go find a game that does, or play on the pve servers. you have options.

sure, the faction imbalance sucks, but nothing blizzard can do to fix that besides offering free one way faction transfers on imbalanced realms to transfer from horde to alliance. but that does not seem to be happening, and if it does, it wont happen to BGs are out and horde are complaining about queue times. until then deal with it. :sunglasses:

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I mean I kind of agree, but WoW was made with Everquest ideals in mind. The games you specify were made with PvP ideals in mind. I agree people shouldn’t be crying, but thats because I think WoW PvP is absolute pointless garbage that they opted into. All the systems you mentioned, any aspect of risk vs reward, any actual loss on death is non existent. There is no actual PvP system outside minor honor, which is barely even a system. This game was 100% not made for PvP, it was made to mimic Everquest because the devs were all Everquest raiders. PvP MMOs in the modern day pretty much belongs solely to Eve Online. Sad but true.

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Part of the problem is, there are so many PvP servers in comparison to the number of Normal servers. PvP servers are configured for a weird mini-game and yet there are so many of them to join in comparison to the Normal servers.

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Yeah, I think a lot of people rolled on PvP servers because streamers made it out to be the cool/hip thing to do, but many of those people really don’t have the stomach for it and would be better off on a PvE server.

To enjoy a PvP server to its fullest, you really need to be a bad person who enjoys inflicting misery on others, a sadistic sociopath. Think Ramsay Snow.

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Did you just call yourself a psychopath?

PvP was a game design afterthought for WoW and was spearheaded only after some of the design team played Dark Age of Camelot.

That’s due to the private server and streamer communities where the majority were always PvP servers. It influenced the decision making and didn’t turn out to be wrong.

IMO, PvP isn’t a mini game. Its part of the world. This is war after all.
With the destruction of PvP in retail WoW over the past 2 expansions, it’s only natural that a lot of players came back for this.
I would say that it’s more strange anyone wants to be on a PvE server in a 15yr old game.

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When Blizzard is still releasing PvE content every eight months or so I don’t find it strange. However I’m on a PvE server and play without warmode on retail so…

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Ah damn…I miss Asheron’s Call and ACII. Great games.

But the AC franchise was NOT built around pvp or ffa play. It was a pure MMORPG with an option for ffa.

Sound advice, actually. I got this druid all the way up to 50, but Phase 2 makes her unplayable. Dead at the FP, dead at any instance entrance, dead while questing. And continuously camped.

Not fun.

But I was ready for this. I knew that if I wasn’t 60 in Phase 2, I would have to move or re-roll. So , since moves aren’t allowed, I re-rolled.

Easy-peasy, lemon-squeezy.

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Of course they will. BGs restrict contests to players of similar level. With only a max 9 level disparity on teams BGs provide a challenge and opportunity to compete against other players closer to your level. These matches are more or less balanced by number and the level restrictions.

Not only will BGs “help” but will make PvP more fun.

People standing near battle masters for BG queues can’t be out in gank squads. Yes, there will still be that, but much less than now.

Also if you find yourself being ganked and camped, give a shout out to WD and LD channels. There are dozens of players standing around in major cities waiting for a fight…

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120 undead rogue

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I don’t disagree with all you’ve posted. I’d just like to point out that Asheron’s Call never had nearly the number of subscribers as vanilla, classic or even current retail. Though much diminished over the years retail is still going and classic has been reintroduced with a large player base while AC is gone.

If this style of play is so popular why is wow still going with again diminished but relative strength and games like AC are gone or virtually gone?

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People who have committed 2.5-3 months to the game at this point aren’t going to reroll to pve servers. Most of them will just stop playing.

There is only one reasonable solution here and that’s allowing for server transfers.

It hurts all of us if people just stop playing the game.

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In some ways I wish I was PVE but then I like wpvp when I feel like it . You have zero option for wpvp when on normal server.

War mode might be a good option but it would have to be a fresh new server called warmode servers .

Anyways never gonna happen

Foolish, but OK

This. WoW PvP server is about as carebear as Wpvp can be. And people are complaining. They simply need to reroll PvE.

If someone is on a WoW PvP server are were not obsessed with games like UO, Runescape, Asherons Call, Lineage, DAoC etc… then they probably aren’t prepared for how brutal games and gamers can be. And WoW is cake walk compared to the systems in those games.

[quote=“Goof-kirtonos, post:2, topic:372442, full:true”]
before wow, i played an MMO called ASHERONS CALL. and that game had like 6-7 servers, all “normal”, the last one? DARKTIDE was the PK f it [/quote]

Sad to say that it was one of the best games in mmorpg world, even compared to many today.

Great Mattekar bow and all its variants, dying of items and on and on… oh Amuli (think that was the name) armour.
Cheers to Turbine and many years of life wasted! Olthoi evil things.

Why is it foolish if someone makes a decision about how to best optimize their play time that differs from your decision?

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How so? Let’s not forget the vast majority of players are probably pretty casual who play a few nights a week and would be incredibly discouraged facing months of leveling again

Retail exists because this is the majority of players. Lots of them like the old world and want to play classic, free transfer to pve problem solved