There's just so much constant unavoidable aoe damage in every type of content

Every boss in the raid just constantly tick tick tick you health away and playing a class without self-healing means i always require heal attention.

I would rather have a lot more avoidable damage and stay healthy based on my own ability to dodge stuff than just hope healer will save me.

Occasional aoe explosions and soak mechanics are fine, but currently you just always take damage all the time. Even on rare elites in caverns that happens, so as mage i’d rather just tag mob and hide on some, cause there’s no healing on rares.

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It’s almost like there are others in your raid who’s job it is to heal you.

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Like they said, there often is no healing on rares. Happened to me too just yesterday a few times. Had to basically leave the combat (via invi) or die. Even using potions. Of course dying is just a minor inconvenience, but it does feel weird, if they put stuff into the non-fixed group content that a few classes aren’t really equipped to handle.

Do those rares really need that? I can see it making sense in dungeons, raids etc., but in the open world it just causes minor feel bad moments for no upside.

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Now healers can finally dedicate every button press to a healing spell! No more demands to DPS! What a huge win for someone!

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Is any of the “unavoidable” aoe damage on rares actually unavoidable?

I’ve killed every rare in Zaralek and have discovered 0 unavoidable dmg other than melee dmg.

I think so. Happens mostly for some bosses when there aren’t that many people playing. Some of it might be of course just a player issue.

On my lock I also had zero problems with that.

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Ice block talent heals you for 80% health

It is just part of the dance party that is called raiding.

It’s at least understandable in organized group content where there are dedicated healers.

But in open world stuff where it’s just a few non grouped people who happened to show up at the same time. I don’t get it. It actually encourages the whole tag at the last second thing because people don’t want to make 1 or 2 corpse runs.

To me in the latter scenario avoidable damage makes a lot more sense. Because if you die then it’s a you issue 100%.

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The ground is the real boss.