I had a +7 Rookery and we were inside, I did a ready check. Then the key started. The tank, then just left the group. Didn’t say anything. he just left and was just standing there.
There HAS to be punishment for something like this. Like a week ban or something. Now my key is down to a 6 and I have to push it to get back to 7
4 Likes
There is. But it takes enough repeated offenses for automated tools to detect it.
10 Likes
Maybe tank forgot about the pizza in the oven.
3 Likes
Unfortunately there is not, for this single occurrence. However if the given player makes a habbit of it, then eventually it will result in ban.
But this is also why key depletion in general should be abolished.
They no longer make any sense and are only an instrument of wasting ppl’s time, by making them do a difficulty which might be irrelevant to them.
9 Likes
There is if they are a frequent offender. Someone getting a week ban for inconveniencing another player(s) one time without breaking any rules isn’t going to happen though.
1 Like
I’d report it and if it is a regular thing they do then they’ll be in trouble.
2 Likes
real life exists.
So a one week ban is highly unfair for a one time occurrence.
4 Likes
Can’t report if you can’t right-click them or a chat message. Gotta rely on the automated bans for this and hope they’re still happening.
We don’t know what the criteria of ‘malicious’ group abandoning is, but I have a VERY strong suspicion it’s whether the group ever entered combat during the key. Running a query looking for that is both incredibly easy, and incredibly foolproof.
No one has to look any closer at those logs, and that’s good because they won’t. Hiring live bodies to do work is anathema to Blizzard. If it doesn’t directly generate dollars then automate and forget it.
3 Likes
Maybe a tornado hit the person’s house?
Does this happen to you often or something? Or is this the first time and you ran here asap to level up your Karen stat?
6 Likes
why would bliz do that when its more /played time to do it like they do.
I have had significantly more important things come up in the middle of a mythic plus dungeon with pugs and had to leave group immediately.
1 Like
Having to farm AP for your azerite gear or for each of your artifact weapons also increased the /played, not to mention the pathfinder achies.
It would simply make m+ a better experience for ppl below 12 as well.
Currently the key holder is disproportionately punished 2 times for failing.
They lose at worse ~30 minutes with the depleted key, along with the party, but then also lose another ~30 minutes as well with timing a difficulty they probably don’t need except this time alone.
Either everyone should be punished for the failure equally or no one.
I vote for no one.
1 Like
Did you list your key wrong?
Keyholder is also disproportionately rewarded for succeeding.
Yes, but since we cant make keys downgrade/upgrade all around, we cant make either case really proportional.
What we can do is preventing situations like this, where ppl’s time are being wasted for no real reason, other than legacy baggage.
But keys deranking serves a purpose.
It prevents people from infesting LFG with a key beyond their ability.
Ok, but how do ppl improve then?
Suppose someone has an issue with +10, but finds +9 easy.
This is very likely, because of the affix at +10 which makes both trash and bosses deadly.
It would be more productive to let ppl try keys which they find challenging, instead of keys they find easy.
Btw in LFG, ppl should be required to explicitly set their goal (Beat timer, completion, learning), so ppl will queue with similar mindset (nobody is surprised if someone leaves a beat timer key if the timer looks bad after a wipe).
Not really, +10 is like basic competence.
They can, open up lfg. apply for group.
As for having a key. well, we have the existing system in place. So people can’t fish for carries.
Compare to not having the affixes? There is a reason why +6s are farmed for gear and not +7s. Same is the case with 9 vs 10 or 11 vs 12.
Its a huge change for some. It objectively does change the tone of the dungeon.
You can make a ton of mistakes without tyrannical on 9 on bosses.
You can make pretty large pulls without fortified on 9, compared to a 10.
We all know who gets invited in LFG. Meta players in high ilvl + with high io or perhaps ppl who play high demand roles.
This is especially true if you are trying to queue a popular difficulty like 10, 6 or 7 and solidifies on higher difficulties for each key level.
Pushing your own key is the quite literally the way to progress in m+ for the majority of the cases.