Except it is not misinformation. Here is the wow head link to the spell.
IT has been in the game since 3.4.0
Except it is not misinformation. Here is the wow head link to the spell.
IT has been in the game since 3.4.0
In the thread of that dungeon cool down someone states:
" This de-buff is removed when you defeat the final boss. This can happen if you do a really short instance or you are the replacement for a dropped player (you can literally enter an instance as your party is doing the final boss and get credit for completing it )."
Has to be bugged at the moment, as the cool down is not being removed.
but what is happening is after players finish the run they get hit with a cd on it
in the past was not like that
maybe then the OP should actually communicate what is happening instead of just whining about something. Because what you just said is nowhere in the OPâs post.
It is when you keep telling people thatâs how it is WHEN THE TIMER HAS ALWAYS EXPIRED AT THE COMPLETION OF A DUNGEON.
Stop spreading misinformation.
Literally everyone but you understood it. And Iâm sure you did too, seeing as how this is now the second or third thread youâve posted the same irrelevant crap.
you are right about the op should have word it better
but this bug is popping up after players finish a dungeon
You did not know what was implied when the OP mentions?
Between dungeons, as in finishing one and beginning another. Stop trying to stir things up.
once finished they get hit with a bug
another thread about it
Happens on EU as well⌠hope itâs unintended, how am i supposed to farm heroic/normal dungeons for the rune bag?
I thought I made it clear that after finishing the last boss of TW dungeons I, and others were stuck with a timer that was a remainder of the time it took to finish the dungeon. If we finished before the 10 time then we had time left over before I could que again.
I wonder if this will be fixed with todays patch? In the past the limitation was a set number of 10 dungeons within a fixed period of time.
You can enter up to ten individual instanced zones per hour. The limit is per account, and cannot be avoided by changing characters. You can still queue for random instances in the Dungeon Finder while under effect of this limit, but you will not be given a Deserter debuff if you cannot enter the dungeon.
If not todayâs downtime, maybe tomorrowâs downtime or the day after.
This was not fixed, i tested it ⌠ran a Non-Heroic Halls of Infusion with my Tank to help some players and we stormed it and completed it in 11 minutes 15 seconds and got the remainder 15 minutes - 11m 15 sec After leaving and exit loading it ended up as a Dungeon que timer ⌠Not impressed blizzard, so for helping random pug players I get punished, âŚ
âYou recently queued for a Random dungeon. You may queue for another in: 2 minutes 53 secondsââŚ
The reason this agitates so many is that we want to run our 5 timewalking or other dungeons for the day, perhaps we only have a hour of time to run some dungeons and go to work etc, so this is very annoying.
Please fix this asap.
Same issue too only usually have one day a week to do as much as possible, and this timer takes that time away.
Then there are people who just want to use TW to level alts. It just another bug that somehow was missed in testing.