tbh it’s kind of rng. Like ya, if you dont trinket/resist trap and I don’t let you get a global in, I’ll win, but if the sham gets one cast off or catches up to me if enh, it’s basically over.
Personally, I don’t have a huge issue with shamans, but I also think hunters (ie, myself), shamans and priests should have their PvP damage nerfed a bit
Earth, Frost, or Flame shocked? All 3 hit pretty hard now, but I guess you could get hit by Earth and one of the other two in succession so it could be a combination.
I just love how Shaman tell us they aren’t OP and everyone is overreacting when it’s said. They toned down PVP damage a little, so now instead of a global, you have a chance to press a button before they frontload again. Woo.
I’d be fine if they toned down a few classes damage in PvP (shaman included), but let’s be realistic here l, y’all wouldn’t be happy unless they completely gutted shaman.
I will give you that paladins are probably our easiest matchup 1v1, but yall are better at dealing with other classes than we are. When I run into a geared, competent paladin it’s a very close fight.
Most of the paladins I run into just panic bubble or run away trying to escape via cleansing, which isn’t the way.
If you as a shaman are losing to a hunter, you’re exceptionally bad.
You can dispel every hunter debuff. You can self heal. You have unlimited mana. You can negate both physical and spell attacks. You can go immune to all hunter slows. You can 1-2 shot their pet, if they have one.
Hunter’s only means to stop you from casting has a shared DR with their traps. They cannot heal. They cannot dispel. They can’t reduce the damage you deal or healing you output in any way.
Eh, I kind of disagree. This is all from the perspective of a MM hunter, I don’t really play survival
Yes, a lot has to go right for the hunter, and if you disrupt the scatter->trap->aimed shot->chimera shot wombo combo it’s kind of a free win, but if trinket is down or you don’t have it on and eat that, you’ll be at 30%~ HP (or ded if everything crits) before you even have a chance to sham rage. Then I just need to conc shot the ghost wolf, save arcane shot for grounding totem, and it’s basically over at that point.
If the shaman gets the opener (ie, runs in mounted on top of me) and disrupts the trap though, there’s not a whole lot I can do and I’m basically on the back foot/dead in 2 or 3 globals. Maybe 2x scatter shot back to back after the broken trap to build distance? Either way, its super far from ideal and hard to build distance
thing is the hunter posting that they have a good chance vs shaman is not only more detailed in their example but is also showing examples of when it doesnt work.
i tend to give that more credit than the “but but your 350 dmg chim shot” crap that youre posting.
I could get some clips tonight of myself clapping shamans in 2-3 globals after a trap if you want, but if you’re playing lone wolf, lock and load, and pop your on-use trinket (as you should be), it hits for a lot more than that, and crits for 1-1.3k or so with my current gear. You’re also forgetting about the part where I get a free one from the trap with no cd from lock and load rune if I conc shot after the 1st chimera shot (and the conc shot has a 20% chance of stunning for 3sec), and save my proc for a 2nd chimera shot
heh here are some tips for fighting enh /ele shaman since op wont post them.
enh shaman.
if you are a range class abuse it. fight with all the other range near you and as soon as one comes in all turn and nuke.
if you arent in a range stack be aware of your surroundings and abuse terrain .
if there is no terrain to abuse , be aware of your max range and start dotting /kiting the instant the shaman gets close enough to be dotted.
if you are kiting the shaman will often not “update” the position of the totems and you can often ignore the grounding that is like 20 yards back and doesnt catch squat.
ele shaman.
this one is a bit more rough.
if you have a dispel. you dont always have to dispel every flame shock, just the one of the person they are targeting with the lava burst cast. target the shaman then press f and then dispel and youll nullify it every time.
use your tools. curse of tongues / improved and non improved counterspell/ silence/ kicks/ect.
they do work.
there are alot of other tips but ele is a harder nut to crack than enh . be on your toes and use what you got.
It crits for 1k, but non-crits in even bis gear with the damage nerf are like 350-400 damage. You’re likely sitting between 9-13% crit at best if you’re using devilsaur eye over the wild offering trinket.
In a battleground you would need 5 chimera shot crits to kill a shaman. They sit around 5k hp.
Let’s hypothetically say you get an opening with a freezing trap and the shaman can’t trinket out of it. If you aimed shot you now used your lock and load buff. So you’ll need to use at least your fire trap as well to double chimera. Assuming the shaman plays as a target dummy, you’ll chimera again 2 more times. If he doesn’t and drops grounding totem then he gets to absorb one for free. If you say ‘I’ll just arcane shot it’ then you’ve consumed your lock and load anyways and still only get 1 chimera shot. He’s on DR now for scatter, it’ll last 1 second, your traps are all on CD and at best you did ~2k / 5k damage to him.
Without a massive gear gap, I’m sorry your tales don’t add up.
Enh shamans:
Frost shock + totemic projection earthbind supercedes anything u can do with exception of Maybe a good hunter
Elemental shamans:
nothing can be done. also please dont use dispel as a counter argument to this. only 2 classes have it and even then having to use that takes from our gcd. Lava burst is way too strong its doing damage thats in a completely different league, even hard casting it is only 1.5 seconds, ffs it is doing double the damage of a soulfire which is a 4 second cast. Curse of tongues means u have to sacrifice being aggressive with Curse of agony which is never a good strategy because they are just gonna resort to fighting u at melee range with their shocks and instant cast procs, the tools simply arent enough. they arent. grounding totem exists aswell as decoy and having to take the time to deal with those first usually means your health is already probably at 50% or less at this point because u arent pressuring them to be defensive. Also shamans are way too tanky while doing all this. Maybe if they were as easy to kill as a warrior this all wouldnt be such an issue
Why are we discussing 1v1 situations if the goal posts are just going to be moved to include BG’s? Youre very rarely getting in 1v1 situations in a BG. And in this scenario, I’m also going to have autoshots/multishot, and can still get 3-4CS off in 7-8.5sec~ if Im weaving my traps for damage
frost shock is 20yard range and if you are kiting you might get clipped by the very edge of earthbind but most likely not. btw you can dispel frost shock too and it has a 6 second cooldown.
please dont make the excuse that things require a gcd. every class in the game has tools that put things on the gcd so it is stupid to even say “but but it puts me on gcd!!!one1”
using the tools available turn a 2.5 second cast into a much longer cast in terms of cot .
like i said the ele shaman is a tougher nut to crack but there are things that will help alot if you use them.
Because PvP is clearly balanced around battlegrounds. That’s why the health buff isn’t active outside of them. You can 1v1 someone inside a BG.
Brother, your trap has a 14 second cooldown. In your imaginary scenario you have a shaman eating 6 GCDs without doing anything in return. Am I supposed to believe that in your regular play the shaman after the freezing trap is broken is just standing still doing nothing for 6 x 1.5 = 9 seconds? The moment your freezing trap is broken, he’s dropping decoy and grounding as he runs directly at you, then blasting you with a flame shock. You can stand still casting auto shot, but it’s not going to save you.
The odds of you hitting 5 consecutive crits with a ~90% non-crit rate are abysmal. That was your win condition.