TLDR: Turn Death and Decay into a player localized radial AoE that moves outward like a mage’s Blast Wave or Frost Nova. Make it shadowy/smokey like Malthael’s spell from D3/Heroes of the Storm. Make it a Debuff/DoT that will deal the same amount of damage as if the mob spent the entire duration inside of your Death and Decay spell. The debuff would allow you to cleave to the targets that have it. (either removing, or keeping the current target count limitations) The casting DK would get a buff that would give all of the other effects of standing in your Death and Decay like the haste, or damage reduction, or healing increase Ect… It would make it easier to use while kiting/gathering mobs. You wouldn’t have to worry about tanks pulling mobs out of it, and it would clear up ground clutter so the spell effects wouldn’t block ground based mechanics.
So, we know that a lot of players are struggling to find any fun with Death and Decay. This is a very common complaint. People are ok with using it for cleave, but don’t like having to put it down where people can easily move out of it, and they can’t use it while gathering mobs in M+. Here’s my thought. Lets see what you think.
Get rid of it and completely change the ability. Hear me out.
Keep the name and make it a radial AoE (360) that blasts out from your character. (Frost Nova/blast wave style) Give it a new animation of smoke and shadow kind of like Malthael from D3.
The radius can still be the same as a Death and Decay. It would apply a debuff to all enemies it hits. This debuff acts as a DoT that deals as much damage as a Death and Decay would do over the full duration of the spell assuming the mob stood in it the entire time. It would also allow your Obliterate/Scourge Strike/Heart Strike to hit all mobs with the debuff. (We can keep the current target count limitations if we wanted to. Oblit would hit 2 random enemies with the debuff, heart strike will hit 5 Ect…)
Call the debuff “Defile”. When cast, the DK will get a buff called “Defiler”, and it would add onto the DK all of the buffs that you normally get from standing in your Death and Decay. (Haste, damage reduction/healing increase Ect…)
The Defile talent for Unholy would change to “Death Shroud”, which is a callback to Malthael in Heroes of the Storm with his mist/smoke/shadow ability in that game. And the talent would give all the benefits that defile currently gives Unholy, like increased radius on the spell and a reduced CD.
It would still require skill to use because of the duration to CD ratio. So you’d still have to plan your rotation around it. You just wouldn’t have to worry about placing it on the ground anymore.
This change solves three major issues with the spell. Tanks can’t run out of a DoT. It’s no longer placed on the ground, so it can’t be moved out of. It’s simply a debuff applied to the target. Because it’s not placed on the ground it can be used while gathering mobs to be able to AoE while on the move in M+, instead of having to wait for the tank to stop before placing it. And third, it’ll clean up ground clutter. A lot of complaints are about how Defile in particular covers up a lot of ground mechanics and makes it hard to see. This spell would be like Blast Wave or Frost Nova. One and done. Smoke blasts out from your character and then the animation is done.
We could even have a glyph that turns the smoke blue for frost for those that want a more icy looking effect to match the theme better.
The ONLY thing I can really see that might not be great is for Blood DK’s who still might like to toss the Death and Decay away from them on mobs in front of them Ect.
Thought? Comments? Concerns?
Edit: Added TLDR.