Warden Class Concept:
Many older players who enjoyed Dark Age of Camelot will still remember this class: The Warden!
The Warden is a melee class that wears chain armor, uses one-handed weapons, and carries a shield. He possesses minor healing abilities, can deal damage with his weapon, stun enemies with his shield, and enhance the party with his Pulsing-Blade-Turn (PBT) spell. He also has both active and reactive healing procs, can interrupt enemies, and even taunt enemies for a short period.
Regarding magic, the Warden has a Pulsing-Blade-Turn ability that can block melee attacks at intervals of 10, 7, or 5 seconds, depending on his specialization. Additionally, he can buff the group with active and reactive healing procs, which are triggered occasionally when a character hits with a weapon or spell, or when they are struck by an enemy.
The Warden’s overall concept is that he supports the group without surpassing any DPS class in damage output, healing more than a dedicated healer, or tanking as well as a full tank. His purpose is to enhance the group’s effectiveness through his spells and abilities while maintaining a supportive role.
Specializations:
The Aegis Spec – Support Spec:
This specialization focuses on enhancing the Warden’s existing abilities, turning him into a strong support character. Talents in the class tree would further improve his healing, damage mitigation, and overall utility for the group.
The Battle Spec – Melee DPS with One-Handed Weapon and Shield:
This spec emphasizes melee DPS, but with a more defensive playstyle compared to other melee classes in World of Warcraft. The Warden in this spec could stun enemies with his shield, deal shield-based damage, and use other melee abilities. He would also have a group buff that increases melee damage for party members or a casting buff that boosts caster damage.
The Rejuvenation Spec – Healer:
The Rejuvenation spec would focus on healing with significantly stronger healing procs than the Aegis spec. This spec is geared toward ranged healing, offering a group-wide heal that focuses on the party member with the lowest HP. He would also have an instant heal on a long cooldown, sending waves of healing magic to restore health to the entire group or raid over time. The Warden in this spec could heal while moving, and would have both smaller and larger healing spells. He functions as a reactive healer without any damage-over-time (DoT) abilities.
These are basic descriptions of the Warden’s roles, as I’m not a developer, but I truly believe this concept could work well in World of Warcraft. The mix of supportive roles, along with melee and healing specs, could add depth and diversity to group dynamics!
Background:
The Warden class is deeply connected to nature, but in a way that distinguishes it from other classes. Similar to Druids, Wardens have a natural affinity with the world around them. However, their abilities are unique. They use their bond with nature to heal and protect allies or to deal damage and hinder enemies.
In World of Warcraft, the Warden could be introduced as a second Support class, finally bringing the Support Role into the game!
With the introduction of the Warden, dungeons could be reimagined as 6-player content:
1 Tank, 1 Healer, 1 Supporter, and 3 DPS.
What do you think of my new class idea?
Please be polite and no hate/flaming.