Has nothing to do with fininishing untimed keys…
Replacing peril is enormous. Artificial timer deflation.
I will gladly take Tyr or fort over peril any day.
Most groups can bounce back from a tyr/fort wipe.
A group wipe on perils is basically a dead key.
It’s still 10 unless you’re talking about difficulty itself being equivalent in which I highly doubt. The dungeon lineup for Season 2 looks considerably worse in my opinion than S1
Finishing a dungeon is completing the content.
Peril’s effect on time is questionable when people aren’t supposed to be dying.
Fortified /tyr will add extra time taken to a key, just like Sanguine did.
Ahh, there it is.
dont forget to that most people will bail on a key if you cant time it so. A single wipe on a peril key will be a dead key.
True, honestly I think my frustration with this season is more based around how much of it I missed.
Do be frustrated you missed nothing worth missing.
9 crests a week from solo content isnt even enough for 1 gear upgrade a week… Those 3 delves take longer than 1 mythic that awards 10…
Especially when the players have an option to lower the key level if they hit hurdles.
You need 3k for the mount now
I’m talking about the scaling being rolled back from +10% per level to +7%. That means that a +10 will have roughly the same increase to health/dmg as a +7 does now
To prevent people from failing upwards. And to make the pugging experience better for people involved.
Timing 10s is definitely getting easier though without Peril.
Huh? We’re getting 21 a week.
6 per chest and another 3 from map.
Ah, well good thing myth track is staying at 10 then
Yea, it’ll just be super easy…that’s all I was saying
Which will not be much harder (if at all) to do than 2850 would have been before these changes went through.