TLDR:
-Appreciative of all the content the devs have been pumping out. DF and TWW have given me more to do than any other expansion in between major patches, and that is really nice.
-However, bugs have been increasing in severity and are going unfixed until weeks after the patch goes live. I understand not everything can be dealt with right away, but some of these bugs are so bad that a patch cannot and should not release with them.
-I dont know anything about the WoW teams development structure, but maybe 8 week release cadence is too much too fast? Maybe increasing that timeframe would be healthier for the game and developers overall potentially? Just from a player pov.
Longer thoughts:
I want to say that getting content often like this is really nice, especially when in the past it would have been absolutely nothing from launch until the .1 patch. I am thankful for the work the devs are putting in to give players a steady stream of content and new rewards.
However, maybe the 8 week release cadence is too much too soon? I obviously have no idea what goes on within the WoW team, but there has definitely been more bugs recently that have gone unfixed until a few weeks after the patch goes live. The bugs have also been increasing in severity as they affect class/spec performance in major ways.
WoW players will always complain about something no matter what, but I’ll be honest I think TWW showed that there are things that need to be fixed/solved before the patch or expansion goes live, and maybe 8 weeks in between patches is just too much pressure on development teams?
I am personally enjoying TWW, but I think it would be completely fine to increase the content release cadence to something that gives the developers time to fix bugs, especially with how many cuts to QA it seems blizz has had to deal with. Players might be more accepting of a 12 week release cadence rather than an 8 week if major bugs were fixed in that time.
It would also be nice to see devs revisit their mentality on m+, it has begun to feel more like a chore than an actual fun thing to do especially from someone who usually pugs. Maybe changing the way interrupts work would help since there are so many, ie instead of doing one-shot dangerous level damage they can give a debuff instead that reduces group damage and movement speed, so its still punishing but doesn’t feel as bad as someone getting 1 shot or the group getting blasted, makes it more recoverable. I’m not sure, but it feels pretty bad to pug m+ now, just not fun.