The War Within IS DAMP

In a shuffle it feels like it takes forever to secure a kill. The average damp before a kill looks able to get is 67% damp. I hope this is just because they want to see bugs but JESUS why this is awful.

Good.

A return to BFA pacing is the correct move instead of this first-person shooter one-shot style that came from Shadowlands.

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THroughout history, beta builds have been poorly balanced. We can expect to see quite a bit of tuning before it goes live, well at least i hope uwu

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Ehm, nope! If you don’t get punished for mistakes, it feels awful. Nobody want oneshots, but BFA pacing was the worst in the entire wow history!

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In your opinion.

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No, it’s not an opinion, it’s a fact.

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He seems to think mistakes weren’t punished in BFA, that’s not a fact.

Some people preferred the chess style of BFA, where you gained/lost incremental advantages during each reset, snowballing into a victory/defeat at high dampening.

Too high IQ for most people, I know.

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Idk feel like you are the only person can you give proper information of those “some people” ?

No one enjoys 80% damp games, no one enjoys the fake illusion of “chess”, no one enjoys mistakes not mattering which in fact did not matter in BFA and barely does in DF as well.

Game needs to be fast, damage needs to matter, crits need to matter, healers should not be gods.

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:nauseated_face::face_vomiting:

LMFAO

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I thoroughly disagree. Why do you guys want to play 10 minute games where the decision that lead to the kill happened 3 minutes ago.

I’m so tired of having to play kick the clone for 8 minutes to win a game

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it’s literally closer to bfa pacing than sl pacing right now

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bro it wasn’t chess style, it was marbles or checkers at best, press buttons for 10- 16 minutes, nothing changes until damp is so high a healer is useless

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I am not sure what the pacing will be like, but if it’s slow it will be bad for the game. People think it’s bad for worse/less experienced players to get instantly blown up but it’s not. It’s bad to lie to them by not letting them get punished for their mistakes and receive immediate feedback for it. When someone can say “ok he pressed X and if I pressed Y I could have lived” it allows them to learn and improve. When it’s a 5+ minute game and you eventually fall over dead because your healer is oom or got micro’d on their heal at 70% damp the game feels horrible and you walk away wondering what you can even do to improve or win in that scenario.

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Because I want people punished for all their mistakes, even the ones that occurred three and five minutes ago.

Right now you don’t get punished for your mistake if you survive the error. Yes, it seems to be more more punishing since the chance of death is much greater when you make a mistake, but it rarely translates to a long term advantage for your opponent if you recover.

in 3 to 5 minutes you have bubble, turtle etc back, did you really punish them

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You are objectively wrong. If you want to play chess, go play chess.

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It’ll be interesting to see where they end up and how far away it is from what we want. They’re aura buffing lots of specs by 30% and it’s still very damp on beta

Just quit guys, game is trash.

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As someone who really enjoyed BfA, and really disliked SL, I don’t think I would ever want to return to BfA pacing. It was too slow imo towards the end.

I feel like the pacing right now would actually be nearly spot-on if they just nerfed the stamina bonus from the pvp trinket set bonus [e.g., maybe even remove it, and instead give more damage/healing, more speed, etc.].

People almost never dying until 60+% dampening is already feeling too slow. I’ve had rounds this season that reach 85-87% dampening, and there were more times than I could count where someone would and should have died but they didn’t, living at 5-10% health because they just had so much stamina.

In my opinion of course. I agree SL was fried.

Even as someone who liked BfA, that one gave me an irl chuckle, ty :slight_smile:

My ideal games would last 5 minutes MAXIMUM [e.g., long enough for there to be some strategic use of 1-2 minute cooldowns versus just using abilities on cooldown].

BfA was 8-10 minute games on average, and in that respect, it was fried.

Healers don’t need to be gods in the arena, but they need to be rewarded as if they were gods for their efforts in the arena lol. I dream of a day where a dps can solo queue, and be playing the game within 5 minutes.

Most importantly, they need to at least feel strong, otherwise why would anyone want to play one?

DF pacing has been really good outside of a few outliers (ret and DH particularly). Melee mobility could/should be toned down (don’t want to argue that, its been discussed ad nauseam)but outside of that arena is in decent shape, especially compared to older versions of the game.

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