The War Within Hotfixes - September 19

thats on par for quality control at this point

September 17, 2024

Classes

  • Death Knight
    • San’layn: Vampiric Strike chance to trigger increased to 25% (was 10%).
    • San’layn: Frenzied Bloodthirst damage of Death Coil and Death Strike increased by 5% per stack (was 4%).
    • San’layn: Visceral Strength grants 8% Strength (was 6%).
    • San’layn: Fixed an issue with Visceral Strength modifying base Strength instead of total Strength.
    • Blood
      • San’layn: Vampiric Strike damage increased by 20%.
      • San’layn: Infliction of Sorrow deals 15% of the remaining damage-over-time damage (was 10%).
  • Demon Hunter
    • Havoc
      • Fixed an issue that caused Eye Beam’s damage to be reduced beyond 1 target instead of 5.
      • Fixed an issue that prevented Eye Beam from benefitting from Isolated Prey’s damage bonus.
      • Fixed an issue that prevented Eye Beam from benefitting from Chaotic Disposition’s damage bonus.
  • Druid
    • Balance
      • All ability damage increased by 6%.
      • Starsurge damage increased by 16%.
      • Starfall damage increased by 20%. Not applied to PvP combat.
      • Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 80% (was 65%). The bonus remains 50% in PvP combat.
    • Feral
      • Bloodtalons and Lion’s Strength no longer also increase the damage of Rampant Ferocity.
        • Developers’ note: In response to feedback that this change reduced the value of maintaining Rip and complicated using Bloodtalons in AOE, we are reverting this change.
      • All ability damage increased by 3%.
      • Rip damage increased by 6%.
      • Ferocious Bite damage increased by 3%.
      • Feral Frenzy damage increased by 10%.
      • Druid of the Claw: Ravage damage increased by 3%.
    • Restoration
      • All healing increased by 8%. Does not affect PvP combat.
      • Wrath damage increased by 20%.
      • Starfire damage increased by 20%.
      • Starsurge damage increased by 20%.
  • Evoker
    • Disintegrate damage increased by 10%.
    • Devastation
      • Eternity Surge damage increased by 10%.
  • Mage
    • Living Bomb’s explosion visual now only plays on the unit that is the Living Bomb, rather than each unit damaged by its explosion.
    • Hyperthermia will now guarantee Heating Up, Hot Streak, and critical strikes when casting Flamestrike.
    • Icy Veins no longer consumes Ice Floes.
    • Living Bomb can no longer hit or spread to dead targets.
    • Arcane
      • Arcane Blast damage reduced by 5%.
      • Arcane Missiles damage reduced by 8%.
      • Sunfury: Meteorite damage reduced by 15%.
      • Sunfury: Burden of Power damage bonus for Arcane Blast reduced to 20% (was 30%).
      • Sunfury: Burden of Power damage bonus for Arcane Barrage reduced to 20% (was 30%).
      • Fixed an issue that allowed Arcane Mages to generate 2 Spellfire Spheres at once.
    • Fire
      • All ability damage increased by 6%.
      • Living Bomb damage increased by 25%.
  • Monk
    • Mistweaver
      • All healing increased by 3%.
      • Tiger Palm damage increased by 15%. Does not affect PvP combat.
      • Rising Sun Kick damage increased by 15%. Does not affect PvP combat.
      • Fixed an issue that caused Restoral to incorrectly dispel magic effects.
    • Windwalker
      • Darting Hurricane’s passive trigger rate reduced by 50% and it now reduces the global cooldown by 0.25 seconds (was 0.5 seconds).
  • Paladin
    • Holy
      • All healing reduced by 6%. Does not affect PvP combat.
      • Judgment damage increased by 60%.
      • Crusader Strike damage increased by 60%.
      • Hammer of Wrath damage increased by 20%.
      • Avenging Crusader transfer amount reduced to 260% (was 420%).
      • Holy Prism single target damage increased by 100% and area-of-effect damage increased by 50%.
    • Retribution
      • Herald of the Sun: Dawnlight damage reduced by 15%.
  • Priest
    • Discipline
      • Fixed an issue where Devour Matter would cause Shadow Word: Death to incorrectly trigger a much higher amount of Atonement healing than intended.
    • Shadow
      • All damage increased by 6%.
      • Psychic Link now inflicts 25% of its direct damage to targets afflicted by Vampiric Touch (was 30%).
  • Rogue
    • Trickster: Activating Coup de Grace no longer grants 1 second of immunity that prevents player actions for the duration.
    • Outlaw
      • All ability damage reduced by 4%.
      • Melee auto attack damage reduced by 8%.
      • Dispatch damage reduced by 10%.
      • The War Within Season 1 2-set bonus now grants listed abilities a 35% chance to deal 30% increased damage as Shadow (was 20% chance, 15% damage)
      • The War Within Season 1 4-set bonus for Between the Eyes increased to 15% damage per stack, up to 4 stacks (was 6%, 3 stacks)
  • Shaman
    • Enhancement
      • All ability damage increased by 4%.
      • Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever you gain a Maelstrom Weapon stack (was 2 seconds).
      • The War Within Season 1 2-set bonus now increases the damage of Stormstrike, Lava Lash, Ice Strike, and Crash Lightning 10% (was 6%).
    • Restoration
      • Lava Burst damage increased by 12%.
      • Lightning Bolt damage increased by 12%.
      • Chain Lightning damage increased by 12%.
  • Warlock
    • Demonology
      • Demonbolt damage increased by 20%.
      • Pact of the Ered’ruin summoned Doomguard damage increased by 45%.
      • Felguard damage increased by 15%.
    • Destruction
      • All ability damage increased by 6%.
      • Dimensional Rift damage increased by 40%.
      • Channel Demonfire damage increased by 40%.
  • Warrior
    • Colossus: Mountain of Muscle and Scars increases damage dealt by 5% (was 4%).
    • Colossus: Damage dealt by Demolish’s two initial strikes increased by 20%.
    • Mountain Thane: Thunder Blast, Lightning Strikes, and Ground Current damage increased by 6%.
    • Arms
      • Bladestorm damage reduced by 10%.
    • Fury
      • All ability damage reduced by 3%.
      • Bladestorm damage reduced by 10%.
      • Odyn’s Fury damage reduced by 15%.
      • Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 20% (was 15%).

Delves

  • Numerous ‘bolt’ type spells (ex. Web Bolt) will no longer be immediately recast upon being interrupted and their range has been reduced.
  • In Kobold Delves, increased the cooldown of Scratch.
  • In Fungarian Delves, reduced the damage of Invasive Sporecap’s Fungal Breath and Fungal Bloom, and Bogpiper’s Sporesong now has an initial cast before the channel so that casters can prepare for its silencing effect.
  • In Kobyss Delves, Undersea Abomination’s Fungal Infection can no longer be interrupted, Deepwater Makura’s Bubble Surge cast time has been increased, and Kobyss Necromancer’s Defiling Breath’s area effect now more closely matches its visual.
  • In Nerubian Delves, Web Bolt’s snaring effect has been removed from non-bosses, and Stinging Swarm damage has been reduced.
  • Zekvir’s Influence
    • The health and damage of the special invasion creatures in Tier 9 and above have been reduced to more closely match the difficulty of lieutenants.

Dungeons and Raids

  • On Normal and Heroic difficulties, dungeon bosses other than the final boss no longer drop Valorstones.
  • Ara-kara, City of Echoes
    • Ki’katal the Harvester
      • Erupting Webs stun duration reduced to 3 seconds (was 6 seconds).
      • Erupting Webs damage reduced by 18%.
      • Grasping Blood is now susceptible to interrupt effects.
  • Dawnbreaker
    • There is now a Worn Anvil to repair next to Arathi Lamplighter on the Dawnbreaker.
  • Mists of Tirna Scithe
    • Mistcaller
      • Addressed an issue where Dodgeball was inflicting damage to unintended targets.
  • Siege of Boralus
    • Irontide Waveshaper’s Watertight Shell cast time increased to 3 seconds.
    • Bilge Rat Buccaneer’s updated all visuals associated with Banana Rampage.
    • Players can now use both Alliance and Horde portal to enter the dungeon.
    • Leaving Siege of Boralus now puts players at the correct exit location based on their factions.
    • Jaina Proudmoore now teleports players to the correct exit location based on their factions.
    • Chopper Redhook
      • Added various visual improvements for the encounter.
  • Nerub-ar Palace
    • Becoming a slime from drinking an Unstable Mixture can now be dispelled.
    • Nerubian Ballistas in The Swaying Span now properly fire their loaded projectiles.

Items

  • Ara-Kara Sacbrood - Primary stat reduced by 5%.
  • Burin of the Candle King - Absorb increased by 15%.
  • Cinderbrew Stein - Primary stat increased by 5%, absorb increased by 20%.
  • Cirral Concoctory - Effects increased by 5%.
  • Gale of Shadows - No longer continually plays a visual on the player each time a new stack is applied.
  • Harvester’s Edict - Damage and Mastery effect increased by 5%.
  • Mereldar’s Toll - Versatility effect increased by 8%.
  • Overclocked Gear-A-Rang - On-use damage increased by 10%.
  • Ovi’nax’s Mercurial Egg - Fixed an issue where buff values differed slightly from their expected amounts.
  • Refracting Aggression Module - Absorb increased by 25%.
  • Scrapsinger’s Symphony - Absorb increased by 15%.
  • Shadow-Binding Ritual Knife - Primary stat reduced by 5%.
  • Shining Arathor Insignia - Damage and healing reduced by 10%.
  • Sikran’s Endless Arsenal - Damage effects increased by 5%.
  • Spare Meat Hook and Bottled Flayedwing Toxin now correctly deal reduced damage for tank specializations.
  • Spymaster’s Web - Intellect on use reduced by 5%.
  • Swarmlord’s Authority - Absorb increased by 20%.
  • Tome of Light’s Devotion - Absorb and Armor increased by 15%.
  • Twin Fang Instruments - Damage increased by 8%.
  • Viscous Coaglam - Effect increased by 5%.

Player versus Player

  • Death Knight
    • Frost Fever damage is no longer increased in PvP combat (was 25%).
    • The icon for Lesser Anti-Magic Shells from Vestigal Shell has been updated to be distinct from regular Anti-Magic Shell.
    • Rider of the Apocalypse: Horsemen’s Aid effectiveness reduced by 50% in PvP combat.
  • Demon Hunter
    • Havoc
      • The Hunt damage and damage-over-time are now reduced by 15% in PvP combat (was 28%).
  • Evoker
    • Disintegrate damage is no longer increased by 20% in PvP combat.
    • Preservation
      • Living Flame healing reduced by 20% in PvP combat.
  • Hunter
    • Beast Mastery
      • Kill Command damage increased by 15% in PvP combat.
      • Cobra Shot damage increased by 15% in PvP combat.
      • Kill Shot damage increased by 40% in PvP combat.
      • Barbed Shot damage increased by 20% in PvP combat.
  • Monk
    • Mistweaver
      • Peaceweaver (PvP Talent) now reduces the cooldown of Revival by 30 seconds (was 60 seconds).
    • Windwalker
      • Communion with Wind damage increase is no longer reduced in PvP combat (was reduced by 50%).
      • Shado-Pan: Wisdom of the Wall’s Shadow damage is reduced by 50% in PvP combat.
  • Paladin
    • Holy
      • Sanctified Plates now increases Armor by 20%, Stamina by 10%, and area-of-effect damage reduction by 6% in PvP combat.
      • Divine Protection’s damage reduction increased by 50% in PvP combat.
    • Protection
      • Ardent Defender’s damage reduction increased by 50% in PvP combat.
  • Rogue
    • Reverberation damage bonus for Echoing Reprimand reduced to 70% in PvP combat (base 100%).
  • Shaman
    • Enhancement
      • Stormstrike damage increased by 20% in PvP combat.
      • Windstrike damage increased by 20% in PvP combat.
      • Ice Strike damage increased by 40% in PvP combat.
      • Frost Shock damage increased by 40% in PvP combat.
      • Fire Nova damage increased by 40% in PvP combat.
      • Lava Lash damage increased by 20% in PvP combat.
  • Warlock
    • Affliction
      • Corruption damage reduced by 10% in PvP combat.
      • Shadow Bolt damage reduced by 15% in PvP combat.
      • Unstable Affliction damage increased by 30% in PvP combat.
      • Unstable Affliction backlash damage increased by 25%.
      • Hellcaller: Wither damage reduced by 10% in PvP combat.
      • Soul Harvester: Necrolyte Teachings now increases the damage of Shadow Bolt and Drain Soul by 10% in PvP combat (was 20%).
    • Destruction
      • Chaos Bolt damage increased by 15% in PvP combat.
      • Incinerate damage increased by 15% in PvP combat.
      • Soul Fire damage increased by 15% in PvP combat.
      • Decimation now reduces the cast time of Soul Fire by 60% in PvP combat (was 80%).
      • Hellcaller: Wither damage reduced by 30% in PvP combat.
      • Diabolist: Ruination damage increased by 15% in PvP combat.

Professions

  • Alchemy
    • Fixed a bug that caused Algari Potion Cauldrons to sometimes offer fewer charges than specified in the tooltip.
1 Like

Still no update on missing items from guild banks and war banks.

1 Like

Can you please revert the sentinel and eye of tyr prot pally changes??? Tanking on prot pally feels so weak and unfun currently :frowning: I don’t want to go back to bear tanking.

Lol I love these typical Blizzard changes. Like holy you clowns are so out of touch. I really want to know the reasoning behind this. Literally who thinks this sort of thing was so problematic they needed to “fix” it?

7 Likes

Added the following to today’s hotfix update:

Dungeons and Raids

  • Nerub-ar Palace
    • Queen Ansurek
      • Fixed an issue that caused an inconsistency with Feast’s healing absorb effect, where it would unexpectedly fail to apply through immunities after the Queen’s first usage of the ability.
1 Like

Why do u hate arcane so much? It’s absurd how much this spec is ruined by Blizzard.

4 Likes

im right there with ya they werent broken or over performing but they got nerfed anways? WTF IS BLIZZARD SERIOUSLY DOING! STOP TWEEKING BS AND BUFF SPECS!

2 Likes

god damn this game is trash lol

2 Likes

Tell your boss that brewmaster needs something ASAP, thanks.

if blizz is relying on the fact that this expansion starts a “saga” too boost sales of the next 2 expansions they really need to rethink that with the trash way they are tweaking stuff. i wont be coming back after my script ends…maybe ever

That’s going to help people’s queue times…

I’d heal (sometimes tank) heroics for fun, for stones, and to help people get gear. I guess not anymore, since it’s 100% not worth it anymore.

I will never pay them for an expansion ever again after this garbage, and I’ve paid for every expansion so far (except BfA). I’ll watch the cinematics online if I want to rest of this story.

The changes and oversights they’ve been making are nothing short of insulting to the playerbase, and shows how little they care about having a decent product anymore.

They’ll communicate that just as well as the whole guild bank fiasco, I’m sure.

Nice just nerf warriors to the ground, while the game its self remains broken. what a joke.

1 Like

How about fixing the fact that weekly dailies are not resetting…

yea I plan to be casual this season since I have a lot of stuff going on real life. This just screams blizzard don’t want me playing the game anymore. Before at least I could get some decent gear upgrade it with the weekly tw raid, LFR and some low levle m+ now they reduce the rate to get valor stone not only from normal and heroic dungeon and Open world quest. On top of it they screw up devles why would I play this game?

1 Like

Can we please get a fix to whatever you did to break Burden of Power for Arcane? It doesn’t proc at all unless you now spellqueue Blast in to Barrage on the 5th stack of generating a Spellfire Sphere (and we don’t even know if that 100% allows you to proc Burden of Power).

If you only Blast that same 5th stack you don’t generate Burden of Power and it instead skips to Glorious Incandescence, like, at all, you don’t get any buff and miss out on the 20% stronger Arcane Blast.

Please stop causing these completely unnecessary bugs on the live servers, especially on the launch week of mythic+ and mythic raid, this didn’t need to happen when you have a perfectly functional PTR realm to make changes on.

1 Like

They did this so elites could sell more carries. God forbid someone should be willing to keep a character to help boost their friends with. That’ll cut into token purchases, and the privilege of top geared elites to make money selling carries.

Would be nice if they ever fixed the grappling hook and between the eyes bugs.

1 Like