The War Within Hotfixes - September 17

Not exactly. Its because of how scaling of the mobs HP and damage based on your level increases as you level. A lvl70s target mob will have less HP compared to your level than a lvl80 mob. Basically as a % of the mobs HP, you hit for less as you increase in level because their HP scales faster.

Frenzied Regeneration is incorrectly nerfed in PvP combat for Feral to 20% instead of the intended 32%, can this please be reverted if it wasn’t intentional? It really hamstrings the Druid of the Claw hero tree for Feral in PvP.

Why shouldn’t PVP druids suffer like us doing PVE?

I am now campaigning to Free Otto! for each & every hotfix. This lovable mount is locked behind a bugged quest that was recently reported as of 11.0.2. He is a mount only achieved by doing the toughest, time consuming task of fishing for bronze, silver, & gold coins to once again fish more for some 126 fish in DF. Otto never deserved this & he needs you! Free Otto Blizz!

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They have, for 2 years now.

Still not true. Nothing’s off about scaling here. People just forget that there’s a ‘gear reset’ every expansion and act surprised when their character goes from being geared 3 or 4 raid tiers deep at the previous level cap to being pre-raid geared at the new level cap.

Seriously, go into TWW at around 400 ilvl. You won’t be one-tapping stuff at level 70, I can assure you.

That’s good to know

No the hell you didn’t! As soon as he catches me, he despawns. Consistently, every time!

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…do you not understand how scaling works?
With what you said someone that is ilvl515 at level 70 should be hitting for less than someone that is ilvl577 at lvl80s.
They don’t in fact they hit many times harder than the lvl80s, this is because of the scaling. A mobs HP scale more per level than your damage does. This basically means as you level you get weaker, and your attacks do less damage as a percent of the mobs HP.

It seems that Blizzard agrees as well, heres their new post:

As players have jumped into The War Within and begun leveling up, we’ve seen data and heard a great deal of feedback that players coming into Khaz Algar with endgame Dragonflight gear were extremely powerful relative to that initial content. It is entirely intended that effort put into gearing translates into a significant combat advantage at the start of a new expansion, but the values we’ve been seeing are extreme, often not even allowing time for normal combat rotations. This disparity also caused mixed-level groups to experience skewed results, with lower-level players contributing drastically more than level 80s. Tomorrow, Wednesday, August 28, we’re going to apply hotfixes to the game to address this.

The hotfixes will adjust the scaling of enemies in War Within leveling content to increase the power of lower-level enemies, bringing the duration of combat more in line with expected WoW behavior. These changes will be most noticeable at level 70, and will have a reduced impact as your level increases. Enemies at level 80 and above will be unchanged.

Again, we’ll make these changes tomorrow, August 28.

Thank you!

Oh no people who spent time gearing their character can still kill mobs how they would of in DF… imagine running DF normals in maxed gear I’m sure they drop like flies too…

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and the fun is gone…

It didn’t need nerfs. I hope one day that gear in PvP is interesting again and we can use PvE items. PvP gear is so boring.

Er…no, that’s actually the exact opposite of what happens. It sounds like you’re the one who doesn’t understand how character growth works. A 515 level 70 is objectively more powerful than a 577 level 80. If it wasn’t for hit chance, health pool, and actual level requirements, some specs might actually be better even in level 80 content. Why? Secondary stats.

Regarding the announcement of adjustments, that’s merely because they determined that they gave level 70s too much power in S4. This is most likely a temporary adjustment until the majority of DF players have leveled through TWW, and will be toned back down once the average level 70 entering Khaz Algar is wearing quest greens instead of overpowered epics.

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I’m aware of that, but it’s also completely unintended, hence the hotfixes coming now. I didn’t forget my strength, I just leveled like a normal player and didn’t abuse a system. They’re now fixing that abused system so players can do level 80 content at level 70 and one shotting entire areas for free and easy currency

this is a good change.

No they did not.
Guess I should just stay away from the game for a while because it’s bad enough that it lasted through the PTR, but they don’t even know it’s still a bug so they’re just claiming it isn’t.
Any L2 testing would find that this wasn’t fixed.

What about Vengeance DH not being able to use sigil of flame while in Meta if they have Fel-Scarred hero talents?

Did we fix the Earthern dude in the ringing deeps city who we can’t hand stuff into because he’s locked to some activity we can’t even do? Can’t remember his name, but left of the main stairs just across from the rep vendor.

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Yes, Awaken The Machine is now available, so you can talk to him and do the activity. The quest itself is tied to the Kobold in the wax thing.

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August 27, 2024

Achievements

  • Worm Theory is no longer missing its quest criteria.

Classes

  • Death Knight
    • Deathbringer
      • An issue causing Painful Death to reduce the cost of Obliterate/Marrowrend by 2 Runes instead of 1 has been resolved.
    • Frost
      • Resolved an issue causing Frostwelp’s Aid talent to display 0%.
  • Evoker
    • Chronowarden
      • Fixed an issue where Temporality and Motes of Acceleration talents would not function when Hover was cast mid-air.
  • Hunter
    • Survival
      • Grenade Juggler Explosive Shot procs no longer proc from Explosive Shot.
      • Grenade Juggler now procs from Wildfire Bomb casts rather than on damage dealt (after a brief delay).
      • Relentless Primal Ferocity will now increase the effectiveness of existing Tip of the Spear stacks when the player casts Coordinated Assault and will appropriately remove the bonus when Coordinated Assault ends.
  • Mage
    • Spellslinger
      • Arcane Orb can no longer damage enemies through walls.
      • Controlled Instincts can no longer damage enemies through walls.
  • Rogue
    • Deathstalker
      • Resolved a timing issue where Deathstalker’s Mark applied from Stealth or Shadow Dance was being overwritten by Deathstalker’s Mark applied by an active Darkest Night.
  • Shaman
    • Stormbringer
      • An issue causing Thorim’s Invocation to switch to Lightning Bolt when Tempest is cast on multiple targets has been resolved.
  • Warlock
    • Hellcaller
      • Fixed an issue where Soul Fire and Cataclysm would consume much more mana than intended when Wither is known.

Delves

  • Brann should no longer be able to target crowd-controlled enemies.
  • Fixed an issue where the Fungal Footpads ability would not work for Demon Hunters or Evokers while within Tak-Rethan Abyss or the Sinkhole.
  • Resolved an issue where the Reformed Fury could despawn immediately upon defeating Speaker Davenruth in Nightfall Sanctum.

Dungeons

  • City of Threads
    • After defeating Izo, the Grand Splicer, players can now drink Unstable Mixture to return to the dungeon entrance.

Events

  • Fixed an issue where enemies were not granting audience approval during the “The Cruelty of Dornic” Theater Troupe play.
  • Fixed an issue where rewards for the Theater Troupe event were delayed until the next task was completed.

Items

  • Emerald and Draconic Marks of Mastery can now be destroyed or vendored.
  • The pre-season Heroic dungeon reward item-level has been increased to Explorer 4/8 (was Adventurer 1/8).
  • Fixed several plate items that were incorrectly using Agility/Intellect stats, such as Long-Forgotten Girdle and Scrit’s Handmade Girdle.

Pets

  • Trogolofrog no longer can spawn with an empty breed.

Player versus Player

  • Demon Hunter
    • Sigil of Spite (Talent) damage no longer reduced in PvP combat (was 20%).
    • Soul Rending (Talent) effect now reduced by 17% in PvP combat (was 40%).
    • Havoc
      • Chaos Strike/Annihilation damage no longer increased in PvP combat (was 10%).
      • Throw Glaive damage no longer reduced in PvP combat (was 10%).
      • Soulscar (Talent) effect no longer reduced in PvP combat (was 8%).
      • Essence Break (Talent) damage no longer reduced in PvP combat (was 10%).
      • Fel Barrage (Talent) damage no longer reduced in PvP combat (was 20%).

Quests

  • The map icon for the quests “A Concerned Friend” and “The Last Mage” should no longer remain on the map after you have completed the questlines.
  • Fixed a bug causing objectives for “Something’s Fishy” to unintentionally be faction-locked.
  • Fixed an issue causing players to be able to be attacked while completing the quest “Rise of the Reckoning.”
  • Destroying “Radiant Fuel Crystals” while on the quest “Shadows Below” should no longer prevent quest completion.
  • During “Alluring Offer”, the Beguiling Lure may now be used while stealthed.
  • Players should now see the Stormriders and can continue to progress through “After the Storm”.
  • Interacting with objects during “The Day the Stoneheads Came” should now make them uninteractive, as normal.
  • Fixed an issue where players who had already acquired a Restored Coffer Key before starting the quest “Bountiful Delves” were still being asked to acquire a key for the first step. Brann has eased up on things and will now count that for the quest step.
  • Now, the entirety of “Bountiful Delves” will auto-complete if a player has already opened a bountiful chest in a Delve before starting the quest.
  • Increased the gold and experience awards earned from Bonus Objectives.

User Interface

  • Level 80 Rare enemies will no longer display an icon on the minimap for players below level 77.
  • Itching Waters insect visuals now only show for the player who’s been targeted.
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