Please fix visual bug where expected quality (on quality bar mouseover) is stuck at rank 2 after applying concentration to craft rank 3 consumables.
When using concentration, the quality bar is filled to rank 3 but when you mouseover quality bar, expected quality text remain stuck at rank 2. This causes confusion on whether it’s going to be rank 2 or 3 until realizing rank 3 skill level is reached with concentration. All this time, I’ve been avoiding rank 3 patron orders for this reason.
iS THIS SOME KIND OF SICK JOKE? “Diabolist: Fixed an issue where Flames of Xoroth was providing much higher of a benefit than intended.” What was intended, to keep demo diabolist at the bottom of every tier, in every game mode from delves to AWC representation? How many times have you even read the Warlock Forums?
Chief Issues:
Vile Fiend and Charhound are 100% useless unless you are attacking a stationary target and have 4 seconds to waste before it even attacks… then the damage is pitiful, if you change target, the animation sequence starts all over again and the fiend/char will disappear before getting off a second attack.
Imps do no damage whatsoever to even come close to an impact. Even if you iimplode them you will never do more than 700k, with a total of 25 imps… whereas other classes are doing 800k-1.2 mil every few seconds on burst
Blizzard hasn’t addressed 90% of the serious flaws with Demo diabolist thus destroying the entire RP element of the spec. It remains the number one uninvited class for raids, mythics, delves, arena, rbg, and premade pugs. What exactly was intended with this spec that you nerfed it even more?
The classes haven’t been complete since the df overhauls. Now, they’ve added another incomplete layer of sub specs on top. They might be finished when this trilogy concludes, but I’m not holding my breath.
It is actually crazy how much you guys will fix every other spec and class in the game but when it comes to Rogues you couldn’t even be bothered to give us the time of day… Oh 7 bugs btw, we’re up to 7 bugs on Rogue, hell maybe more idk I’ve kinda stopped counting.
Fixed a Diabolist issue where Ruination would consume Crashing Chaos.
Delves
Earthcrawl Mines
Increased Web General Ab’enar’s fire area of effect visual on Burning Cart to match its damaging area of effect.
Dungeons and Raids
Mythic+ Affixes
Xal’atath’s Bargain: Voidbound no longer increases Void Emissary health.
Developers’ notes: This was a reversal of a change we recently made. Blessing from Beyond still grants players 50% increased cooldown reduction.
Items
Fixed an issue where purchasing Shackled Shadow would remove Vermillion Imperial Lynx from Auralia Steelstrike’s offerings.
Player versus Player
Fixed an issue where quest credit was not being properly granted for “Preserving Solo”.
Professions
Jewelcrafting
Fixed an issue that prevented Magnificent Jeweler’s Setting and Nerubian Gemweaver from functioning on Timewalking Raid items. This fix is not retroactive.
Who says they’re unwarranted? Obviously Blizz’s data suggests that tuning was needed or they wouldn’t have done it. They don’t really listen to player feedback when it comes to this stuff. They pull data from the game and analyze it to look for potential outliers. It’s not really much different from theorycrafting, aside from the fact that Blizz can actually change the numbers as they deem necessary when something’s off.
Don’t censor me, I called these warrior nerfs “unconsented molestation” is 100% accurate so don’t fuh-reaking censor freedom of speech on something that is absolutely accurate just cause 'i dOnT lIkE iT"