I tried healing on resto… it was tunneled on every PVP possible game mode and still died with pally seals and rogue smoke clouds. R Druid is to healing what demo and BM is to dps (in pvp)
I think this is the 3rd time in the last 30 days that an update takes 5-6 hours.
I think we should all get a free day every month for not being able to play the game for hours at a time.
Any news on the guild banks debacle?
Edit : still empty. Fail.
Fury warrior being at the bottom 5 DPS, gee I wonder why looking at Data sets from literally AOE fights and proceeding to nerf warriors even more makes the entire spec even worst.
October 1, 2024
Classes
- Evoker
- Preservation
- Consume Flame no longer gains double benefit from Versatility.
- Fixed an issue where Consume Flame was gaining more benefit than intended from Attuned to the Dream.
- Preservation
- Warlock
- Diabolist: Fixed an issue where Overlord, Mother of Chaos, or Pit Lord could aggro nearby enemies.
- Diabolist: Fixed an issue where Flames of Xoroth was providing much higher of a benefit than intended.
- Hellcaller: Fixed an issue where Xalan’s Ferocity was providing much higher benefit than intended.
- Hellcaller: Fixed an issue where Xalan’s Cruelty was providing much higher benefit than intended.
- Demonology
- Fixed an issue where Houndmaster’s Gambit was not appearing on Dreadstalkers.
- Fixed an issue where Demonic Brutality was not functioning.
- Fixed an issue where Improved Demonic Tactics would not increase your pet’s critical strike chance.
- Destruction
- Fixed an issue where Avatar of Destruction would consume 2 stacks of Crashing Chaos.
Delves
- Fixed an issue where Brann’s Gathering Tools could fail to gather rewards.
- The following list of delve sourced reagents can now be found in any delve’s Heavy Trunks:
- Profaned Tinderbox
- Viridian Charmcap
- Ringing Deeps Ingot
- Gloomfathom Hide
- Vial of Kaheti Oils
Dungeons and Raids
- Mythic+ Affixes
- Updated Xal’atath’s Bargain: Voidbound’s aura description to correctly reflect the cooldown reduction granted.
- Grim Batol
- Drahga Shadowburner
- Improved the visibility of Twilight Wind.
- Movement speed of the Twilight Wind reduced by 15%.
- Movement speed reduction to players inside the area trigger reduced to 10%.
- Fixed an issue that allowed players to be hit multiple times by a Twilight Wind.
- Mutated Hatchling
- Melee damage reduced by 66%.
- Melee attacks can no longer critically strike.
- Valiona
- Health reduced by 13%.
- Erudax
- Abyssal Corruption now targets 2 players (was 3).
- Twilight Lavabender
- Scorching Heat’s damage reduced by 25%.
- Drahga Shadowburner
- Mists of Tirna Scithe
- Addressed an issue where Volatile Acid could not be removed by Magic immunities.
- Siege of Boralus
- Scrimshaw Gutter
- No longer flees at low health.
- Chopper Redhook
- Players now gain a short immunity to Irontide Cleaver’s Heavy Slash after suffering from Iron Hook.
- Irontide Raider and Ashvane Commander
- Adjusted the timings of Iron Hook and Azerite Charge.
- Scrimshaw Gutter
- The Dawnbreaker
- Fixed an issue where players couldn’t fly after defeating Anub’ikkaj and before engaging in combat with Rasha’nan.
- Rashanan
- Fixed an issue where Shadowstep and Feral Lunge couldn’t be used during phase 2.
- The Stonevault
- Rocksmasher
- Now casts Smash Rock less frequently.
- Turned Speaker
- Now casts Censoring Gear less frequently.
- Void Speaker Eirich
- Fixed an issue where Entropy can spawn in the air if the targeted player is jumping.
- Rocksmasher
- Nerub-ar Palace
- Broodtwister Ovi’nax
- Broodtwister Ovi’nax health reduced by 15% on Mythic difficulty.
- Experimental Dosage duration increased to 8 seconds on Mythic difficulty.
- Poison Burst cast time increased to 4 seconds on Mythic difficulty.
- Volatile Concoction periodic damage reduced by 30% on Mythic difficulty.
- Mutation: Accelerated increases movement speed of Blood Parasites by 10% every 2 seconds (was every 1 second) on Heroic and Mythic difficulties.
- Blood Parasites are no longer immune to crowd control while casting Infest.
- Fixed an issue where Blood Parasites would sometimes melee players.
- Vile Discharge damage reduced by 20% on Mythic difficulty.
- Nexus-Princess Ky’veza
- Health reduced by 10% on Mythic difficulty.
- Chasmal Gash now persists through death on all difficulties.
- Assassination damage reduced by 20% on Mythic difficulty.
- Twilight Massacre damage reduced by 15% on Mythic difficulty.
- Queensbane damage over time effect reduced by 17% on Mythic difficulty.
- Queensbane expiration damage reduced by 25% on Mythic difficulty.
- Starless Night damage reduced by 15% on Mythic difficulty.
- Eternal Night damage reduced by 15% on Mythic difficulty.
- Fixed an issue causing Assassination and Twilight Massacre to pierce some immunities on all difficulties.
- The Silken Court
- Motes will now spawn more reliably at each player’s exact location.
- Queen Ansurek
- Adjusted the visual of Web Blades to more closely match the damage event timing.
- Fixed an issue specific to Raid Finder that sometimes caused pets and guardians to not follow their owner when traveling between platforms in Phase 2.
- Broodtwister Ovi’nax
Items
- Aberrant Spellforge damage and Haste effects increased by 5%.
- Ovi’nax’s Mercurial Egg effects increased by 5%.
- Throngus’s Finger dodge increased by 25%.
- Overclocked Gear-a-Rang Launcher damage increased by 5%.
- Twin Fang Instruments damage increased by 10%.
- High Speaker’s Accretion intellect effect increased by 25%.
Player versus Player
- Mage
- Frost
- Ice Wall can no longer be used in the capital city Dornogal.
- Frost
anything about rogue stealth break bug fix?
Much appreciated.
Understandable, have a great day.
I’m gonna say that Blizzard doesn’t think it’s a bug, that it’s working as intended.
I’d love it if you took a minute and went back to evaluate your path to restoring items lost in the guild bank debacle. Maybe you could go find some more items to share with the guild masters to help restore their coffers. Maybe you could try another process instead of the one you did before that resulted in negligible, disappointing results.
A class that plays around being stealth and needs stealth for most of their abilities and openings randomly loses stealth constantly…
I guess sure your answer kinda sounds like something a dev would say here naturally…
I mean, they had plenty of people all saying the same thing, and they had a couple of months since beta and the ptr to fix it, yet all rogues (and feral druids) get is radio silence.
When are you hotfixing your class “balance” changes you did to outlaw?
It’s delve week and still no word on the fix for worldsoul memory 5x bug.
I’m behind 4-5 keys…
They finally nerfed this OP class. PVP is saved.
Ok so after playing with, take your pick or take them all.
It has too much health, it spawn to often, why does it have a negative effect right off the bat instead of if you don’t do the mechanic like the others?
Why is it that Wake of Ashe doesn’t have its CD reduce by the bonus it gives?
As it stand, you just made it a massive hindrance for Ret by buffing it.
Seal of Order also doesn’t reduce the CD of Wake of Ash since the start of TWW, why?
It was working in DF.
That’s confusingly specific, honestly.
I suspect it is the same reason why Seal of Order doesn’t give the 3 sec reduction it use to give.
Only 3 sec isn’t all that inconvenient while 15 is pretty infuriating when ES and Wake are supposed to be in synch.
Like the only thing it reduces is ES and DT at the moment.
Idk about vanilla wings, didn’t try it yet.
And the buff does nothing for ability that are already on CD, so you’re punished for popping them on the affix
An affix, mind you, that you’re incentivized to blast
Wait…
Wake of Ashes received a buff?
No
The affix Voidbound gives you a buff that reduces your CDS by 50%.
It used to be 20% and they buffed it to 50% yesterday whilst also buffing the health of the affix by 133%.
The CD reduction doesn’t affect Wake ATM (wings by extension with Radiant Glory) which makes it a health buff on the affix with little to no reward for Ret specifically.
Please fix visual bug where expected quality (on quality bar mouseover) is stuck at rank 2 after applying concentration to craft rank 3 consumables.
When using concentration, the quality bar is filled to rank 3 but when you mouseover quality bar, expected quality text remain stuck at rank 2. This causes confusion on whether it’s going to be rank 2 or 3 until realizing rank 3 skill level is reached with concentration. All this time, I’ve been avoiding rank 3 patron orders for this reason.