You can still do the quests, the skip just adds a flag to your character that lets you bypass the requirements.
If you want to figure out what you need to do to unlock a quest try grabbing the addon BTW Quests, and it’s TWW expansion, the quest tree’s are very simple to use and it can direct you to who you need to talk to.
Restoring guild banks when?
Templar hammer of light bug actually made the class exciting to play and gave it a different feel to herald of the sun. Templar feels like a big miss in class fantasy and in game play. Also lightsmith for holy Paladin is in the same boat, doesn’t feel cool or unique to play and it’s not impactful. Really no reason the play it over herald of the sun.
This is just a bad change.
Valorstones aren’t seasonally capped. Alot of times you are either starving for them or you are capped at 2k.
Please revert the change or give us another good way to grind Valorstones which dont give actual player power to gear (as 4/8 adventure gear and 8/8 explorer gear are the last upgrades where you don’t use crests).
8 Likes
Why is it that we’re forced to jump through hoops with new characters before we can adjust our UI to our liking!? What does going through story points have to do with our UI?? I can’t have my action bar and character icon out of the way until I deal with it for 10+ levels with my 7th character on my account!? Noncense plain and simple.
1 Like
First there was a nerf to bundles then now a nerf to the valor. I don’t really have words to explain how bad I think this is.
12 Likes
So, are Holy and Disc Priest players that sometimes venture into Delves solo going to see compensation for this in some manner given that we have no interrupt to leverage and require Bran’s help to kick things?
Like, maybe, I don’t know an interrupt we could talent into? Could Bran at least kick more often for those two specs if we’re not going to be granted an interrupt?
4 Likes
You don’t have fear or the stun? I have those as holy.
1 Like
Please fix the Pit Lord. It’s STILL just a floating torso.
Blizzard once again enforcing that they don’t want people to enjoy the game.
Unreal.
Absolutely unreal.
4 Likes
Double-smacked, as if limiting it to the first 25 turn-ins á 10 Valorstones wouldn’t be enough of a nerf.
3 Likes
Good changes overall, but can you please also remove the wind that pushes you when flying to the side ships before the first boss? I remember playing it the first week of beta without the wind, then when the wind was added the entire group i tested with was incredibly unhappy with it (which seems to be a near universal opinion). It DOES NOT add any fun, flavor, or feeling of accomplishment to the dungeon. It DOES make it significantly more likely that you will clip through the entire ship as you try to land however, which is incredibly aggravating.
There is also a bug on the dawnbreaker with abilities like vengeful retreat, which send you in unexpected directions (likely based off how the ship is moving). This is incredibly serious for havoc, as that is a short CD rotational button even in “low mover” builds, and having it randomly send you to the left/right/front when it is supposed to send you backwards can easily kill you in even medium sized keys.
The Uncommon Utilitatian node mentions getting bonus storm dust from disenchanting. Does this apply to shattering as well?
Yeah i think this is just one of those things that makes people sad for no real benefit. I just dont see the reason for making this change. If it was MASSIVELY more efficient than i guess the first part makes sense, but why put a weekly cap on it? If it really had to be nerfed this hard then you might as well have just removed valorstones from it entirely, because 50 stones for 25 turn-ins once a week is nothing.
1 Like
Normal dungeons are giving 554 item level even when season 1 has started and yes I am talking about max level players (80).
Is this intended or is it a bug?
I was wondering when someone would mention this nonsense.
This is my first forum post because the wax nerf is just so egregious to me, like an 80% nerf to valorstone gain is ridiculous. The 25 turn-in cap is frankly offensive. If you do the math, you would have to accumulate 150 individual waxes (not an easy feat for a casual player like me) and then in return you get a maximum of 50 valorstones? For a system that absolutely requires you to complete high end content to gain crests? That are already season capped? I would agree with a less restrictive nerf, say, 5 valorstones per turn in, and remove the weekly turn-in cap. It’s not like you can transfer the stones through your warband anyway. As it stands, youre better off just completing a Heroic dungeon queue and get more bang for your buck. Outside of the very limited applications for the Rubies, i just don’t see a point to engage with this content. The whole nerf smacks of someone getting mad about what was a fair way to gather additional valorstones. Really hope they roll back this change and its nice to see that others agree with me.
5 Likes
Can we take a look at why when i try to do a delve as a tank if i pull more than 2 mobs on an tier 8 i require 2m hps and all my defensives to live at 590ilvl but i can 2 man the same exact delve at t8 with a buddy as 2 dps and not struggle at all at 585ilvl
2 Likes
Blizz you know you suck right? I’d start quoting mall rats about where your finger is currently instead of being on the pulse of the community. But I think I’d get banned. Would you like a chocolate covered pretzel?. The wax farm nerf is precisely why we know you actually hate fun. Fun is powerful gear. What’s not fun is the hoops you want is to jump through for it .
1 Like
I do. How are those working for you on boss abilities at the End of Delves? Let me know what your secret to success is.