Like the thread title says: Please, finally rework Holypriest. As of now, Holypriest is dead in the water - again. Why, really why, would i as Holypriest main, be excited for TWW?
Tierset is gone. The Holyword changes made our zero AOE healing, whack a mole, global heavy playstyle in M+ somewhat tolerable. Now you want us to go back to Lightweaver?
Even with Tier, the Salvation CD nerf was uncalled. Without Tier, it´s a once per fight CD and for that, it´s not strong enough.
We are still, one of the 2 only specs in the game without kick, which would be totally fine, IF we had something to compensate for. But of all healers, we have the SMALLEST toolkit, which in itself is a horrible joke. I´m still not over it that Pally got the CR with everything else they bring to the table.
You throw even more movement to the most mobile healer, Mistweaver, while we still have to wheelchair around with feathers, but deny us Vault or any other movement, which would greatly supplement our kit. Nightfae blink would have been awesome but you gave us Mindgames…
Oracle… I don´t even have words for Oracle. Out of all Herotrees i looked at, this is just the worst. Why and how has been discussed enough in the feedback thread. Yet you still hold on to that vision instead of scrapping it completely. Fantasywise it doesn´t fit, gameplay wise it´s plain horrible
Archon. Since Oracle is horrible, this is the Choice for Holy. And it´s boring af and brings nothing beside some more, light AoE healing in Raid. In M+ it does kinda nothing for us. Also fantasywise, when i hear “Archon” i for sure do not imagine a pulsing halo… Completely missed what you yourself put in the description of the tree. The Halo portion should be max. 2 nodes in the real Achron tree, not the whole tree itself…
Every healer spec gets some new tools that actually to something for them and / or double down on their strenghts / alleviate their weaknesses. Meanwhile Holypriest gets treated like the unwanted child again.
If it stays like this, TWW will be the first addon i won´t play. I´m not up for another addon where it´s “play disc, lul”. Oh, in terms of Disc. After they dominated DF you of course fiddle in detail on the already awesome Voidweaver tree, while Holy has 1 horrible and one boring “brings nothing” option. Thanks for nothing.
Trim the fat off of the large amount of Prayer of Mending talents? That’d be a great place to start. So much talent bloat goes into making that spell just “ok.”
Lack of defensive spells, yes , absolutely needs attention. Renew? Could we get some more synergy with that spell? It’s so dull and once we lose our current set bonus, even more of a waste of space. Prayer of Healing Will this spell ever be worth the talent point?
Holy needs more passive healing to make it easier to deal with rot auras and put less reliance on needing to spam Flash Heal in M+. Currently Holy has to cast +40% more healing spells than Disc to do the same healing. Archon Halo does help with this to a degree.
Trim down the PoM & single target healing talents. Make it so were not forced to take filler talents to move down the tree.
Trim down the 2 point sinks on the bottom of the tree.
Expand the bottom of the tree so we get 5 end tree talent choices instead of 3 (like most specs ingame).
Add back Shining Force as a choice.
Make Divine Image and Miracle Worker baseline (or not end tree) talent choices.
Make less casters stun immune so I can actually Chastise them.
Yeah, it´s pretty much a total talent bloat. Feels like they don´t want to give us stuff. Also the fact that you can spec into Divine Word but can decide not to pick Chastise and miss out of a third of the function from DW. Does this happen in any other tree? Holywords, PoH and CoH should be baseline talents and not even be in the tree.
Honestly, they should just pull PoH and Circle, and replace them with Power Word: Radiance with a holy spin, something like ‘this spell triggers echo of light at +100% effect’ to replace the atonement.
I´m not sure passive healing is the way to go. All of PoM is kinda passive. What we´d need, is strong burst in some way. Every healer can burst heal in a short time. We can spent sanctirfy charges and then it´s PoM spam. At least in raid, since we don´t have it in M+.
And of course in Raid, the dmg patterns are bursty af, which counters our kit also.
This would make kind of sense. Scrap the Oracle crap and give Holy some Disc stuff and the other way around, as it would make sense. Not that buff lottery that´s just painful and doesn´t help in any way.
Let me put the lack of passive healing more into context for M+. I play both Disc and Holy so I can compare.
On Disc, 80%+ of your healing is through Atonement healing which you mainly refresh through Power Word Radiance. So on pulsing AOE bosses/mobs you literally just keep refreshing PWR and spam dps spells to muscle through it. When people drop <100% hp and aren’t in actual danger of dying your atonement healing passively tops them off for free.
With Holy… all of your heals are reactive. PoM doesn’t heal unless the target takes damage and has limited charges. CoH doesn’t do that much healing and has a 9-12s cd. Sanctify has a very short radius and if people are spread out it’s borderline useless.
So when Holy faces off against the same pulsing AOE mobs they have to resort to spamming single target heals on one person at at time. Its probably 2-3x times more work to do the pulsing AOE mobs on Holy vs Disc.
And the same issue comes to targets that drop <100% hp that aren’t in critical danger. You have to top them off manually with a heal cast while Disc just passively heals them for free.
So all of this leads to Holy being very GCD demanding on the same level as Resto Druids. You have to cast +40% more healing spells on Holy to do the same healing as Disc.
If they gave Holy more passive healing you wouldn’t need to flash heal every single person from <100% to 100% who isn’t in critical need of healing and it’d be less stressful + work to heal pulsing AOE stuff.
Archon Halo helps with this to a degree because its on a 1 minute cd and it pulses out constant AOE healing for 15s.
Honestly they should ramp up prayer of mending. The best way to do it is A do a few when you do single target heal also drop 1-2 stacks of prayer of mending and B give prayer of mending ways to proc its heal aside from damage taken.
Something like ‘If your Prayer of Mending jumps to a target below 66% health it automatically triggers.’
One of the worst things about Holy is that you have 11 talent points in your spec tree tied to an ability that only accounts for less than 20% of your total throughput (~10% healing, the other 10% from apoth and CDR). They should smoosh all those into like 5-6 points total.
I was thinking something like whenever you active heal a person with prayer of mending it bounces maybe even with a bonus. It just has too many modifiers for it be as passive as it is.
Prayer of Mending should be buffed significantly.
And the only tree point it needs is “Prayer of Mending jumping off an ally with Renew, refreshes Renew.”
Boy, would that ever make me happy while not being stupidly powerful.
Because let’s face it, Renew isn’t very strong, and PoM needs a lot of talent points to make it worth casting mid-combat.
On the side of Archon, I wanted a few things.
A new transformation visual, more naaru themed
We float (to the height of levitate) and avoid ground effect damage
We radiate light and healing to those around us, maybe even something neat like “While this form is active, your active Prayer of Mendings don’t lose stacks”
If we aren’t getting a transformation, then Cascade should’ve been the main focus of Archon, NOT Halo.
Big fan of updated visual spell effects. It seems like tanks and dps get all cool the visual while healers are the last in line. So many priest spell visuals are like 10+ years old still. Why can’t we have shiny eye candy? =(
I dunno about any of this besides most talent expensive dispel.
Considering the common build is desperate prayer with CD reduction, I can’t really think of a time we wouldn’t have DP up, and we also get fade DR + protective light.
Priest is not the tankiest healer, that’s still Paladin, but it’s better off than Voker/Shaman. Right there in the middle with Druid/Monk IMHO. At least, it’s felt better since DF. I still feel super vulnerable on Shaman/Voker in comparison unless I’m willing to blow a healing CD.
There’s changes Priest could use (The very GLARING problem is that PoH is still COMPLETE garbage that you should only ever cast for sanc resets, and CoH isn’t super far behind without a ton of talent support).
PvE holy priest perspective: I don’t feel at all fragile as a holy priest if you grab all the defensive talents. Between an on-demand 10% DR fade that can be up a third to half the encounter, protective light giving us another 10%DR constantly due to how often we flash heal, spell warding giving us 3%, and versatility being a decent stat that’s easily gotten through at least 20% or so if you’re not deliberately trying to ditch it… as a holy priest you’re basically living in a state of 30-35% DR.
I watch evokers and shamans fall over all the time before I ever have to worry. Paladins might have more survivability but they wear plate and have immunobubble- it’s kind of their class fantasy. I don’t run with any resto druids so not sure on them. Our mistweaver seems to survive anything I do.
If you look at actual death statistics I’m pretty sure holy priests for survivability are top 10%.
I do wish PW:S did about double the amount of shielding it currently does - it currently almost feels useless to press - even if the cooldown increased by more than double. Bonus points if body&soul speed shield also doubles in speed because while I don’t feel fragile I do feel slow for specific ‘sprint out of the way/group/dropped-ground-effect’ mechanics.
I would say the bigger issue facing Priests in M+ in terms of survivability is that they’re cloth wearers. Mobs that do physical damage do about +20-30% more damage to you than plate wearers.
This is supposed to be balanced out with the fact you can keep a high uptime on Protective Light (-10% DR) and using Fade (-10% DR talented). Even with that you can still be one shot by certain abilities on high keys and if its fortified/tyrannical week.
Also, Priests completely lack in the mobility department for raid as well. You can’t get out of knockbacks, roots, etc. and require external help. This issue is pretty apparent on fights like Mythic Raz and Tindral.
I feel pretty survivable on Holy in raid though. Holy Priests have the lowest overall death rate out of all the healers and that’s due to a combination of Guardian Spirit, Leech, and lots of on demand single target heals.
It’s frustrating on Dathea, if you don’t get a good placement before getting blown back, you’re pretty much dead. On my shaman, I can completely negate this mechanic with it’s fart gust. As another fellow priest in my guild said “I feel like a walrus in a desert” on that fight.
I kinda wish the Oracle was more of making Power Word Sanctuary work like a placeable concentration. Much like it does as a PvP talent, but bring back the healing over time while standing in it for allies, and give a holy burn effect while enemies are within the aura. I kinda feel that would be far more useful then the stuff they are making. Right now, there is nothing that screams “Hero” for Holpy priest Hero specs. It’s rather disheartening.
The problem here is Prayer of Healing is useless. If this spell did something pulsing damage wouldn’t be the issue it is. It doesn’t even have to be great it just has to do something.