I’d really appreciate if this was removed from the Random pool or difficulty reduced. While I enjoy a challenge, this Dungeon is way too large and difficult for people who are unaware of the mechanics. There’s many vital interrupt in trash groups, there’s a lot of unforgiving wipes, it’s brutally long to walk through. And honestly, I didn’t even like this dungeon when I was playing Cata.
While having to learn BFA and Shadowlands dungeons is a given, this one needs to go because often people who are leveling will default to broadening their Dungeon search to all expansions.
The difficulty may be good to teach people to pay attention to mechanics, however, I think 50-60 dungeons are more applicable a place to adjust players to the later content.
The only time I’ve had anyone die in Vortex Pinnacle is to the first boss with the lightning storm you have to run out of and the last boss when people get stuck outside the lightning box.
Also: it’s not that large. Have you been in Hall of Origination?
They’re not going to remove a dungeon from LFD just because you had bad luck.
I’ve had consistent issues with this dungeon in particular. And I’ve had many re-queues because DPS, Tanks, and even Healers don’t know what they’re doing. Even when I explain the mechanics to the group it’s a crap shoot.
Removing it was just one of my suggestions, it could easily be re-tuned to be a bit more forgiving for new players who don’t understand it, which let’s be honest: is gonna be most people who roll into it in LFD.
Sorry but assuming I’ve never played any dungeons, or even Blackrock Depths is an attempt at trolling. There’s no real constructive criticism except: get good.
I personally do not have an issue with the dungeon and I understand the mechanics, my main issue is it’s a jump in difficulty in LFD which a lot of uninitiated players struggle with, which is just frustrating from every angle.
Why? Because there’s a notable mechanic or two? If anything dungeons are too forgiving and most people don’t have to learn anything until mid-high keys which just isn’t fun or engaging.
The avg player just spams damage and has no idea what mobs are doing
Yeah it does kinda suck for sure. The only way around this I found is to just compensate for the bad as much as possible. If one dps dies… that shouldn’t do anything at all. If the tank is dying… that’s an issue regardless of dungeon.
One of the reasons I like being a DK is precisely so in random situations I can a) heal myself so a healer is unnecessary, b) out dps most other anyways, and c) switch to blood if the tank is failing hard.
On an alt though… I could see this would be tougher to compensate.
How about this Lunaleii, I’ll get a toon around the “level 30 bracket”, and I’ll show you how it is done, and I’ll promise you, it is not as hard as you’re making it out to be.