The Void Lords and Blizzard

As 8.2 datamining continues, with all the strong emotions it is invoking, I thought it would be fun to write some hopefully-entertaining nonsense. It’s going to be ridiculous; that’s the point. I want to take a break from the sinking Titanic for a minute. All quotes from wowpedia. Here we go.

The Void/Void Lords are annoying self-inserts of Activision-Blizzard.

It is plainly obvious that Blizzard predates World of Warcraft. The interaction between Light (whatever it is) and the Void created the game universe, just as Blizzard did and continues to do. They are also the power behind the Old Gods and the reasons why they live where they live!

By necessity, Blizzard exists in our world, and cannot directly enter the World of Warcraft. However,

The clearest examples of this behavior in Blizzard are Thrall and Nathanos. Both are obvious self-insert fragments of their real-life counterparts just as Dimensius was a fragment of a Void Lord. Thrall is so well attuned to his real-self that he even looked like him in WoD and mimics real life decisions, such as going into retirement!

Both Thrall and Nathanos, upon entering the World of Warcraft, began to consume untold amounts of content, development resources, and screen time to sustain their presence. Recently, Nathanos has devoured the entire Horde war campaign, all the while being as antagonistic as possible to all things, living or dead, allied or opposed. Thrall famously ate the limelight of an entire expansion pack, one that was conveniently void themed as well! Now that he is manifesting again, who knows what will become of us?

This is the least revelatory, considering Blizzard is composed of people for whom this is obviously true. Its malicious implications are apparent especially in an expansion pack like BFA, where it is clear different teams are working on content without proper communication, creating problems like Brenndan. The chaotic sate of cooperation within the void, combined with changing developers, is certainly detrimental to the very stability of the universe.

This is one of the more frightening traits the Void Lords have inherited from Blizzard. I think that Horde players can attest to the truth of this one easy enough, though the rest of us no doubt have seen evidences of this malignance in our own favorite plot lines and characters. As a night elf fanatic, myself, I…well. You all know what comes next.
Anyway, we see this also through terrible gameplay systems like casino loot systems, class balance, Azerite Gear, and AP.

Of the parallels, this is probably the one that troubles me the most. We can see it in Blizzard’s Q&As, Blizzcon announcements, interviews, and twitter posts. Blizzard regularly suggests things that do not happen and does things they promised would not happen. Here is a fantastic compilation of a few issues.
https://us.forums.blizzard.com/en/wow/t/compilation-blizzards-lies-2/30264
Again, the dark days of modern WoW have given us countless more examples.

We can also discuss the effect the Void has on beings in the WoW universe and compare it to how Blizzard treats them. The Void is known for driving people insane, instantly turning understandable characters into raving cultists with nearly no explanation. Blizzard regularly does the same thing through villain-batting and the insatiable need for bosses to kill. The Void can only long for the power to lolevul characters at the level Blizzard has proven capable and willing! Though there are many groups within the world of warcraft dedicated to fighting the void, there are these cults that will follow no matter how detrimental it appears to be for the world or themselves.

Finally, in the words of Yogg-saron’s puzzle-box,

This one is subjective. After all, most of us are still playing the game, aren’t we?

TL;dr - We can’t beat the Void; it is literally Blizzard, and self-inserts can’t lose.

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