The Unofficial Saurok Playable Race Discussion Megathread! šŸŠ

Iā€™ll post the image for you:

Apparently in the ā€œSkin of the Saurokā€ quest, according to a comment on WoWhead, combat pets can turn into the following:

ā€œAn ooze, a grub, a tiny cockroach, and a red basilisk.ā€

Iā€™m not sure if there are any other creatures they can turn into, but the red basilisk pet, in my opinion, fits the best of those options and seems like the most likely candidate for Saurok Hunter pets. We see some of the weaker Saurok in the Skumblade Tribe use them for protection and even form a bond with them.

The only other options for starter pets would be if playable Saurok are found on another continent, in which it would depend on what creatures live on said continent.

As for classes, I updated the main post, towards the bottom, of classes I feel like playable Saurok could have. Currently the list includes:

Death Knight
Hunter
Mage
Monk
Priest
Rogue
Shaman
Warlock
Warrior

Some of them are debatable, of course. :meat_on_bone::crocodile:

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Yeah, this is true actually. Agreed. Though the grub is a bit less traditional and I do like that.

Iā€™m not so sure about priest. I understand how connection to the light works, and itā€™s possible if we find a saurok equivelent of the Rajani, they could be connected to the light, but it doesnā€™t seem very saurok-y.

Rogue, Warrior, Hunter, and Shaman all make good sense. Death Knight and Warlock do as well, just not as much. Monk could with a Rajani like faction.

Would def play a saurok shaman/rogue/shaman. I need more character slots ;(

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The reason I included priest on the list is that the Skumblade Tribe has priests in their society, which means Saurok could be capable of being priests in general, IMO:

They seem to be of the priest class despite not really using any priest-like abilities.

Itā€™s possible that Saurok Priests would, for story purposes, function differently than regular priests, much like how some races do with some classes (Gnome Priests being combat medics, etc), while still having the same priest gameplay and skills.

I will admit that one of the characters I want to create is a Saurok Shadow Priest. In fact, I think I have about three different Saurok characters I would create if they were able to be certain classes (Death Knight, Priest, Warlock). :meat_on_bone::crocodile:

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Yeah, like troll priests being witch doctors and loa speakers/priests.

Really wish we could get a Horde only shadow hunter class with that as a spec.

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That suggests that they swam there since to my knowledge theres no boats there. :stuck_out_tongue:

Aye I like that idea a lot.

I hope its this one. :stuck_out_tongue:

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I watched some videos on Warhammerā€™s YouTube, the Lizardmen there are as organized as the sauroks could be, still maintaining their thematic barbarism using shamen, priests, warriors and even magicians.
If today we have death knight pandaren and vulperas, we could also see sauroks being recruited by Bolvar into their ranks. :crocodile:

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Well, yes, they swam to the Wandering Isle. I was more wondering if they were traveling via swimming as aquatic nomads or were just hunting for stuff for a nearby home on land when they saw the wreck and the moving turtle island. For this particular tribe, itā€™s unlikely they utilize boats since they swam past the mists around Pandaria in order to leave it. Makes me wonder if any Saurok tribe, aside from the Brinescale, have worked with boats before.

Interestingly, Wowpedia mentions that the Saurok ā€œbear striking similarities in name and overall design to the Saurus, a Warhammer race of Lizardmen.ā€ They do share a few similar designs and are both awesome.

It really does show in the Warhammer Lizardmen army how they can form a civilization and still have a savage theme and personality. Itā€™s something I can see working just fine with Saurok that have formed a civilization of sorts. I feel like it would add some really neat character development and offer something unique that hasnā€™t really been shown much in WoW.

Speaking of character development, one of the reasons I started showing off my support for Saurok was that I saw story and growth potential. Itā€™s not something you see in mook races in general, and Iā€™m not saying that because I want Saurok playable. Weā€™ve also seen mook races evolve and become something bigger than they were before, such as Dark Iron Dwarves and the Gilblins in the Unshackled. The latter of which really got some development in BfA.

I honestly think there is a lot of neat storyline potential with playable Saurok, given how they were created and broke free from slavery. Iā€™d love to see their lore expanded and become something more than what they are. Not to mention that WoW getting a playable lizardman race would be very hype.

I also look forward to getting a job in the future when I finish college. I definitely want to look into building a Warhammer Lizardmen army sometime. Maybe Iā€™ll look at some Lizardmen units for Saurok inspiration in the near future. :lizard:

I do wonder what is going to happen with Bolvar, but no matter what, I feel like any new race DKā€™s going forward can just use the new allied race Death Knight starting area. It would be a shame if they time-locked the area again and weā€™d have to wait to get any new DK races until we potentially get a third DK starting area sometime in the future.

I certainly want an Unholy Saurok Death Knight as one of my characters. :meat_on_bone::crocodile:

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Blizzard hire this person. They even gave you the jokes!

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I thought I would try my hand at typing out intro speeches (the vocal lines during the cinematic shown when you log in a freshly created character) for Saurok in the old style and in the allied race style.

Iā€™ve done this for a few megathreads, though for Saurok, itā€™s a bit harder as I have to make up a scenario to have something to work with. Anyway, here is what I came up with:

Old Style:

"Of all the races on Azeroth, none are more savage than that of the Saurok. Created by the Mogu to become their slaves, the ferocious Saurok rebelled and gained their freedom, overthrowing the Mogu empire. One tribe in particular attempted to gather all the Saurok together to finish off the Mogu once and for all, but many of the Saurok formed their own tribes and fought for their own territory instead. Rather than fight both the other tribes and the Mogu remnants, they lead whatever Saurok were willing to follow to the sea to form a new life. Having found a continent to call their own, they lived peacefully until the Mogu tracked them down, determined to break them back into slavery. As luck would have it, the Horde discovered this continent, and assisted the Saurok in fighting against the Mogu, regaining their freedom. Thrall, seeing the Saurokā€™s plight as one his own kind traversed, offered them a place within the Horde, where they have found a place to truly call home.

As a member of the new Horde Saurok tribe, you are tasked with the duty of leading your people to glory, bring honor by slaughtering any Mogu who would dare to attempt enslaving your kind again, and spreading fear to those who would ever cause the Saurok harm, and woe be to any member of the Alliance who comes face to face with a Saurok, for they may find themselves taken out for dinnerā€¦and I donā€™t mean as a guest."

Allied race style (male or female leader):

"The Ssssaurok have endured many hardshipssss. We were born as sssslavesss. Toolsss to be ussssed by the Mogu, but they were the weak onessss. They thought they would break usss multiple timesss, but they now know the true meaning of sssstrength and fearā€¦Sssssaurok.

But we did not do this alone, for it ssseeemsss that the world we live in needsss usss while we have come to accept that we need othersss for ssssurvival. The Horde hasss done much for usss and have offered a place to finally call home and people to call friendsss and alliesss. Brothersss and sssissstersss of the Brood, we are and will alwaysss be free, and none ssssshall ever enssslave us again! For the Brood! For the Horde!"

Not perfect by any means, of course. I feel like both could use some work. Anyway, I did this just for fun to see what playable Horde Saurok intros could be like.

More Saurok research to continue in the future! :meat_on_bone::crocodile:

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So on the subject of Warhammer, I have a few videos to show involving the Lizardmen army to showcase for Saurok inspiration.

First, I did find a video showcasing all the units for the Lizardmen army in Total War: Warhammer 2, as well as giving some general advice for playing as them. Of course, this was uploaded in 2018 and doesnā€™t cover all the DLC stuff and patches may have changed some things, but still a neat video to see.

Note that although there is some violence shown in the gameplay (this is a war game after all), nothing really graphic is shown in the gameplay sections (certainly not worse than what we see in WoW). Still, viewer discretion is advised.

Next, I knew there were two variants to Warhammer Fantasy, which the current version of it is called ā€œAge of Sigmar.ā€ Lizardmen are part of it, though known as Seraphon. I thought I would link some videos of their lore and units in their army:

There are several more videos about Seraphon and their lore, though I need to watch them.

Iā€™ve heard good and bad things about Age of Sigmar, but regardless, it has some neat lizardmen designs and concepts. I look forward to when Iā€™ll be able to afford building my own lizardmen army, myself. :lizard:

More Saurok research to continue in the future! :meat_on_bone::crocodile:

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A few things for this post, and this time theyā€™re all Saurok related.

The first part is an item that I came across. Specifically this:

It has the following flavor text:
ā€œThe Saurok have repurposed this priceless, ten-thousand-year-old ceramic in to a chamber pot.ā€

This of course means that Saurok are potty trainedā€¦wasnā€™t really expecting to delve into this topic in here, but at the very least, it shows how Saurok generally feel about Mogu in general. If we get anything from this, it should be that playable Saurokā€™s main enemy should be evil Mogu. Anyway, this is just an amusing item I came across I wanted to share.

The second part involves an armor set you can get in the game: ā€œBattlegear of the Saurok Stalkerā€

As you can see, Saurok can be turned into armor, which gives the idea of a Natural Armor racial even more credibility. Now you too can walk around like a Saurok and look stylish while youā€™re at it!

So would this affect playable Saurok in anyway? Short answer: No.

The most likely thing to occur is that it wouldnā€™t be addressed or reacted to in-game by friendly Saurok NPCā€™s. If anything, maybe some small flavor text at reaction to having any armor pieces being transmogged on any of your armor of how you were stronger or hopes that it came from an enemy tribe (ā€œI hope that Ssssaurok wasss from the Ssssskumblade Tribe!ā€).

Although having such a transmog could mean that playable Saurok would be capable of wearing other Saurok as armor. A bit weird, though potentially practical from a defensive point-of-view.

If anything, such a practice could come into being if the idea that Saurok would use every part of their killā€™s body, making sure not to waste anything. Meat to consume, organs to perform experiments, bones to make armor or tools out of, etc. It could be viewed as a ā€œthe strong view their kills in high regard and to waste anything would be an affrontā€ belief.

On another note, since Iā€™m at 3 posts in a row again and may need someone to post before I can post more, I wanted to ask if anyone might be interested in a Saurok photo-shoot in Orgimmar in the near future. It would just be a simple event of taking screenshots with a group of people with different Saurok illusions on. Summertime may have people with some free time, so I figured it could be a good time to see if anyone might be interested.

I donā€™t expect a huge turnout for it, and Iā€™ll have to plan around my Summer class that starts soon, but if anyone is interested, please let me know. Iā€™ll likely post more details in the future.

More Saurok research to continue in the future! :meat_on_bone::crocodile:

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Savage. :stuck_out_tongue:

I can understand for sure the Saurok despising the Mogu for enslaving them for their entire existence.

Hey you know thats a good point. If its good enough for armor then the Armored skin racial idea really holds water.

Since theyā€™re lizards and might have a totally different mindset of whats good or evil as it were, I like this idea.

For them wearing the skin of a dead Saurok is ok because its using the kill. Your hunt was completed and you did not disrespect that kill by wasting it. Perhaps theyā€™d even applaud your respect using that kill as protection.

Anytime my friend.

I would love to, though Iā€™ve got responsibilities in the real world that have stymied my attempts to join up for other such events. :frowning:

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Theyā€™re pretty hot, so yeah, playable Saurok!

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I was thinking more about the whole strength belief and utilizing all of their kills idea, and have assembled a few random thoughts and ideas I had.

Meat, more than just a delicious meal!

As seen from a few Saurok tribes, meat is something that Saurok really love. It not only tastes great, but is rewarding and meaningful when you have successfully killed another. Strength in such a manner is present in different types of Lizard Men across media, and it has given me some ideas for micro events like a Great Hunt of sorts done for a Wild God they follow. As such, I still think meat would be an important factor to Saurok society.

Bones: A humerus way to armor yourself

Meat is fine and dandy, but what about the bones left over? Well, I mentioned things like tools before and even having bone chips as a form of currency, but what about armor? Think about it: A Saurok takes down a giant beast of some sort, one that was really resistant to physical attacks. Why not make armor out of that?

Bone armor is a potential idea for Saurok armor designs and could even work as heritage armor. Imagine a Saurok decked out in dragonbone armor. Cool, isnā€™t it? Not to mention that bonesmithing gives them a unique twist on armor making while giving them some character.

The only good Mogu is a dead Mogu!

This is something I thought about with the idea of Saurok utilizing all of their killsā€¦what would they do with Mogu they kill?

Iā€™m going to guess they would do things demeaning to the body, though still practical. Maybe as target practice, spell experiments, or even turning them into chamber pots. I can even imagine some putting skulls on spikes on their armor, something that would be very fitting for the Saurok leader.

Iā€™m sure Mogu kills wouldnā€™t be wasted, but Iā€™m also sure the Saurok hatred of Mogu would lead to some creative ideas.

Mogu: Dead and loving it!

Another thought that occurred to me is that Mogu practice necromancy. This begs the question of what theyā€™re capable of doing if, for example, Saurok are wearing things like bone armor and the like. Not too pleasant of a thought, is it? There are two ways around thing I can think of.

First is just a simple blessing of armor from a high priest/shaman, which could be capable of warding off Mogu necromancer spells. Since Saurok despise Mogu, I can imagine they would put in a lot of time and effort to be a total pain in their backside.

The other is that Saurok are capable of necromancy themselves, having gotten tomes and artifacts from their raids on the Mogu on Pandaria. If we go with the idea that the playable Saurok faction got some intelligence from artifacts from Mogu raids, it stands to reason that they could have come across some necromancy items and studied them.

Not only could it make things like bone armor more powerful, it could be used to ward off Mogu necromancer spells on them. Furthermore, it would be a bit fitting that Saurok make the Mogu their slaves in death of sorts.

Of course, this wouldnā€™t be the worst thing to see members of the Horde do. As I mentioned before, warlocks run around with dubious intent, death knights are running around with walking corpses who could be anyoneā€™s family members, Forsaken have done a few immoral things, and Goblins in general likely have done several bad things in a clandestine nature. Not really that bad in comparison, in my opinion.

These are just some thoughts and ideas I had. Iā€™m sure some things are debatable while others need more expanding. I mention them just to show examples of what you could do with playable Saurok, in which there are a number of cool things you can do with them.

More Saurok research to continue in the future! :meat_on_bone::crocodile:

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Still rooting for Sauroks! Heck once I practice art some more I should try to draw one! Wonā€™t be for a while though.

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You are now under legal obligation to draw a saurok and post it here. Iā€™m writing down on a notepad file that you said this so I donā€™t forget you did.

:thinking:
I completely forgot they do, and that makes them way cooler.

Seeing as the AU magā€™har are in the Horde now, that means the AU Bonechewer and Laughing Skull clans are. The Bonechewers are known to wear the bones and organs of their enemies and practice cannibalism. The Laughing Skull are known to flay people alive.

Even though we donā€™t see those things practiced in game, they are practiced in the lore. At least, they were on AU Draenor, weā€™re not sure if they still are after those two clans joined the Horde. However, if the Horde would let those two clans in, the saurok couldnā€™t be too savage for them. So, thatā€™s a null arguement against saurok being added Horde side.

Perhaps thatā€™s been argued here before and disproven already (saurok being too savage), but Iā€™m still decently new to the thread and havenā€™t read all 376 posts, so Iā€™m not sure.

Edit: As for the Bonechewers, weā€™re unsure. But thereā€™s some Laughing Skull in Orgrimmar who talk about how flaying is no longer practiced. They then lean in closer and say they know how to and ask if youā€™d like a personal demonstration. So itā€™s probably still practiced in secrecy.

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Iā€™ve mentioned it a few times throughout the thread, but Iā€™ll happily repost what my thoughts are on that argument.

In relation to being savage, some arguments against Saurok are that theyā€™re low in the intelligence department, while being feral-like and angry, and not really being able to work with other races. This argument is null to me, since weā€™ve seen the Brinescale and the two party Saurok in that underwater bar in BfA, showing that Saurok are capable of functioning in a society and working with other races without getting angry at the drop of a hat and eating their faces off.

Some form of savagery should be part of their personality, but what exactly do I mean by being ā€œsavageā€ in that regard?

Being savage does not mean being primitive, insubordinate, and antisocial. Orcs can be savage, but theyā€™re often calm and collected when interacting with them, able to function in society while having morals and the like. They have different views compared to other races, Alliance races in particular, and are complete beasts when in combat. Yet, you do see some savagery in their personality in the way they talk at times, whether theyā€™re barking orders at you in quests to how some interact with friendly talks with other Horde members. Sorta like if Klingon Warriors drank some relaxing tea and had a hot bath.

Speaking of combat, being savage is something I view as a combat-related theme. For example, a Stormwind knight fights different than a Saurok, which can be unpredictable and fearsome in combat. Where a knight would fight with stances and their sword, something like a Saurok would be more agile and likely to utilize all of its body parts to quickly decimate an enemy. They could trip enemies with their tails and pounce on enemies, while making a meal out of them, for example. Some races might be able to utilize tactics like a phalanx while Saurok would swarm over groups and overrun them, maybe a bit similar to how you would see Worgen fight.

Not to mention that other members of the Horde have done questionable practices. Darkspear Trolls Iā€™m sure have done a number of things, having originally been cannibals before joining the Horde for example. Other Troll Tribes are also joining the Horde, including the Blood Trolls (Darkspear Trolls have Blood Troll customization options) in which I donā€™t know where to even begin with them. If they allow Blood Trolls of all people into the Horde, then Saurok arenā€™t a huge stretch.

Itā€™s a bit hard to explain savagery as a whole for the most part, but it does not mean being angry, insubordinate, and immoral all the time. Saurok are the type you could make friends with and have a drink with at the bar. Theyā€™re just not someone you want to cheese off. :meat_on_bone::crocodile:

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Thereā€™s currently 6 troll nations in the Horde. The Darkspear, Shatterspear, Zandalari, Revantusk, and two unnamed tribes, one in Twilight Highlands and the one comprised of Zandalari exiles in Volā€™dun.

However, I donā€™t remember seeing blood troll options for the Darkspear. The only skins datamined for Darkspear were shown off at BlizzCon, and are thus confirmed. We got two blue options, which appear to be jungle trolls skins, and we got an option for sand trolls. I mightā€™ve missed something though, I havenā€™t been paying much attention to customization besides blood elves. Blood trolls have a light grey skin tone. We are however getting red war paints, which are used by the blood trolls, but not exclusively. Thatā€™s a bit besides the point though.

Ā­

Now, regarding sand trolls, a bit off topic I know. Thereā€™s only one tribe of sand trolls, the Farraki in Tanaris. When the Horde and Alliance started arriving in Tanaris, the Farraki (understandably) reacted with hostility. However, we do know that the Horde at least took part in crushing the Farraki. We know that from one of the introductory quests to Zandalar, General Jakraā€™zet states it was our Horde who crushed his people. By the way it was worded, it seems the Horde either did way more in crushing the Farraki, or did almost everything.

Sand trolls becoming playable at the moment doesnā€™t make much sense. It very easily could, but last we knew the Farraki, or the remnants of them, hate the Horde if General Jakraā€™zet is anything to go by. It could easily make sense for them to become playable. There could be some change in leadership, and the new leader could be friendlier to the Horde. They could be feeling desperate. The Zandalari could coax them into joining, etc. Any combination of those could be used to make the Farraki join the Horde and make playable sand trolls make sense.

Another thing, so far we have nothing besides lore suggesting forest trolls will become playable. Now if weā€™re getting sand trolls, not getting forest trolls makes no sense. The Revantusk tribe are forest trolls and theyā€™ve been in the Horde since Classic. In BfA, their speakers in Dazarā€™alor stated theyā€™d always be friends of the Horde and would never forget the Hordeā€™s help, no matter how far from the Hinterlands.

The biggest reason I can think of to maybe not make forest trolls playable is the male model, because itā€™s outdated. But that could easily be updated (thereā€™s an updated version of it, seen used by a boss in Throne of Thunder, and by a rare in Zuldazar, but it looks like armor doesnā€™t work on that version, since armor is a part of the model itself, Iā€™m not sure though). And if Blizzard is unwilling to update it, they could just give a green skin to the normal troll model. Not what most of us wanting forest trolls would prefer, but most of us will settle for that over none at all. The female model though is completely ready to go, since itā€™s just the normal female troll model.

Ā­
Now, Iā€™m very happy weā€™re getting sand trolls, but last I knew thereā€™s not really anything suggesting forest trolls, which doesnā€™t make sense. Iā€™m totally off topic here though, but Iā€™ve wanted forest trolls for a long time so I couldnā€™t help myself on an excuse to rant about it.

Last thing to note though, troll customizations arenā€™t finished yet. Anything is possible. Itā€™s possible we havenā€™t (as far as I know) seen anything new besides the initial datamining yet because theyā€™re updating that male forest troll model. Though thatā€™s unlikely, itā€™s probably because humans/blood elves are their focus atm. Though to be fair blood elves are looking really good.

To finally get on topic though:

Totally true. Savage in WoW generally means ā€œbrutalā€, for lack of a better word, not angry, immoral, or insane. Savage isnā€™t necessarily bad per say either. Itā€™s just not considered the most ā€œorthodoxā€. Sometimes, savage can mean crafty, just not using the ā€œcleanestā€ methods.

This is a good image and I like it.
:beers: :lizard:
If Fallynn ever gets to drawing the saurok, it should be this.

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I recall Blood Troll customization options being shown off with the Sand Troll customization, when Shadowlands was first shown off. It had similar designs, though not entirely Blood Troll related with the skin color and features.

Also awhile ago, Trolls got more customization options, which included Forest Troll options. Not the big, burly body types, of course.

The reason why I mention them joining the Horde is that there was a quote from Steve Danuser, senior game designer and lead narrative designer for World of Warcraft, saying/implying that trolls with non-darkspear skin tones should be considered as trolls from those other tribes. I remember seeing the quote, though I need to hunt down for the exact wording. I think it came from here:

Though the summary part mostly mentions the Wildhammer customization. I couldā€™ve sworn I read somewhere about the Troll Tribes specifically.

Anyway, the point was moreso that the Horde doesnā€™t seem to be too selective on who joins them and tends to be more open and forgiving, for the most part. If they happen upon some friendly Saurok, then I donā€™t see why they couldnā€™t join the Horde as a result. As I said before, if Saurok can work with others towards a goal as pirates, who is to say they canā€™t join a greater goal that the Horde strives for? :meat_on_bone::crocodile:

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I assume youā€™re referring to this?

https://www.wowhead.com/news=311998/new-troll-character-customization-options-in-shadowlands

The green skin tone wasnā€™t datamined as playable. The person who datamined those options made a Youtube video and in the comments she says the forest troll skins were used to show off warpaints, presumably since they contrasted more with the skin, not because weā€™ll be getting them as options.

I fell for it too, and when I read that it made me really sad since I was so excited.

Hereā€™s the video if youā€™re curious:

https://www.youtube.com/watch?v=NuZrhkdJHZo

I remember hearing about that so youā€™re not going crazy.

They really should be regarded as trolls of other tribes, but whenever we get a certain troll sub-species playable they should somewhere say a tribe of that sub-species joined the Horde. I went into sand trolls and the Farraki earlier. Another thing there though, if theyā€™re trying to reinforce the post BfA idea of ā€œHorde owns almost all of Kalimdor, Alliance almost all of Eastern Kingdomsā€ giving the Horde the Farraki tribe to solidify Tanaris as Horde territory would help that, and would justify the playable sand trolls weā€™re getting. I went into a few ideas of why they could/would earlier.

https://wow.zamimg.com/uploads/screenshots/normal/883721.jpg

Those are the original three shown off skins, and those three were datamined as well. Blood trolls are really light grey, borderline white:

https://www.wowhead.com/npc=121566/blood-troll#screenshots:id=790637

So by the looks of it at the moment we arenā€™t getting blood trolls. At most, I see us getting ice and forest trolls. Blood trolls could work but itā€™d be extremely strange. Same with dark trolls. Weā€™ve seen one dark troll in WoW, Speaker Ikā€™nal in Terrace of the Speakers in Dazarā€™alor, and her skin tone is totally unique and nothing is suggesting weā€™re getting that. Both dark/blood trolls are possible though. Itā€™s just extremely unlikely for a number of reasons.

In my opinion, we should get ice/forest/sand trolls and leave blood/dark trolls out. Blood trolls are too evil and dark trolls have never been seen besides one, and her tribe was confirmed to have been wiped out. Forest trolls are already in the Horde and have been for a while (since Classic), ice trolls are a non-evil sub-species of troll, and weā€™re already getting sand trolls. None of those three are evil in any real manner like blood trolls.

Edit: Trolls are getting a hair option that looks like a literal palm tree, I am so excited for that. Itā€™s male only though which is a shame :confused:

Oh well, still excited for it. Would be cool if trolls get some curly hair, it seems fitting for them, and currently curly hair is only on Alliance with void elves and soon humans. Would like some of it on Horde.

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