The underpin is just a bad fight

Working on the underpin ?? and honestly this is just horrible. The way the boss functions just makes it to where you have to both play to the RNG and fact that the encounter itself is terribly designed. Given you are punished for pumping hard into the boss, which is the literal entire point of the encounter.

I should down it eventually, I’ve gotten close, but this is just a mess to do on a non melee spec, given how badly this is designed.

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I think if they actually had mount and not a skin i would def try to do it

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How are you punished?

His shield comes out every 20% of his health you take out, meaning if you push too fast then you’ll have adds out while breaking it. Along with as soon as you do you have to move the boss to the next area for the next set of adds. Or else he’ll split spawn them and cook the encounter almost immediately depending upon how far along you are. In which while you can cleave them down, its hard to do as an ele given I have to pool my CD’s in order to burn each shield. Meaning I also have to spawn the bombs well on top of the adds.

Then you add in the brann layer to where the boss can randomly chase after him with his leaps and etc, which he follows with flame thrower. Making for an extremely difficult frontal to get out of due to the bad brann bait on it.

It all just comes down to the entire fight is a cluster muck for the bulk of classes and specs. In which DK’s, ret paladins, and I think it was balance druids maybe? Will have a much easier time with this boss due to having high cleave, mobility, and quicker paces CD’s to pop the shields.

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what rng lol

just kick the ball into the adds

The brann RNG, I just literally lost an encounter now due to him standing in africa, baited the boss badly, and then caused a bad add spawn that split them far from me and the bombs. In which it turned into I couldn’t get them all down before the next set, and then killed me.

Followed by again where the bombs spawn can determine how quickly you can deal with the mechs.

You also act so smug, but I can almost guarantee you A: haven’t done the encounter on ??, and B: even if you did, you would know the RNG you have to deal with in the encounter that makes it problematic.

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I thought it was at 80% he will cast his shield once he reaches 100 energy with is about 2 energy a second or roughly a minute between breaking and recasting.

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I did it like a month ago or something

Just pick a corner to stand in which baits where the adds spawn then have a crumb of dmg for the shield when it pops, then dedicate the rest of your energy to making sure the balls get kicked into the adds so you don’t have any up when the next wave spawns and that’s it

The fight seems considerably more forgiving than Zekvir

good for you then to have a run with favorable rng

I don’t think I had any wipes to rng just my own mishaps :dracthyr_a1: I wasn’t in there for long, though

not to say that i think you will live and die by rng but in this particular encounter there is a very tangible difference between having favorable rng compared to unfavorable rng

The elitism is definitely not obvious.

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It don’t take much to break it.

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Nah, shield on any geared toon is easy to slam very quickly. Even if you manage to burn fast and adds are up it isn’t difficult to swap, slam, then go back to kicking balls.

#1 killer in this fight is not baiting adds properly, this is why people call it RNG when it isn’t actually. You gotta move your butt after they die immediately to a clear space or you’re gonna get behind quick.

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Ye, as if often the case adds are priority. You can take your time with the boss as long as you’ve got burst for shield.

I said I’d think of a new one for every thread.

…It’s just not a saying that’s used very often? I’ll just repost my favorite.

Not true! His first comes out at around 80%. After that it is purely on an energy bar timer. 100 energy, it’s shield time, and he really doesn’t care what is happening at this point.

It’s very important to try to get him to 80% before the second wave of adds, because otherwise his abilities start to overlap in really nasty ways, and you can’t really deal with that when his shield is up.

This is annoying, but it seems like he’s better at following you around. At least he was for me. There were some weird hiccups from time to time but as a MM Hunter I was able to handle it.

Bombs are always a priority, either way, even if you miss out on some damage.

Really, getting him to 80% at the start is the biggest part. It’s a lot easier as long as you nail that bit.

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I thought it was easier on ranged spec tbh. Because you have to stop doing dps to dodge stuff on melee a lot with it. On my ele shaman here I have lots of instant cast abilities and the capability of moving while casting for a time.

It’s RNG when you add brann into the mix, IDK what mine is doing TBH because he played miles away from me all the time it feels like. I get how it works with the adds to where you wanna kill them and then move away to bait the next set. It’s just it goes haywire when Brann goes full mental and makes the boss go in a bad spot right before the adds are summoned, given if he does it in the middle that tends to result in a split spread too. Ultimately like I said I’ll get it in due time, I know how to do the dance, I just gotta figure Brann out at this point due to his AI being messy.

I just ignore that guy. If he does his job I consider it a boon. Otherwise, I’m on my own!

I don’t think this is entirely true, unless I am breaking the encounter, I have pushed him to 75% before his first shield cast before, given sometimes if I get lucky with my opener I blast him for 4 mil+ for a solid bit. It seems like he has a cast sequence he has to follow before his first shield, which seems to comedown to how fast you push his first one, and then it’s energy level after.

I do too, but sometimes he messes up the fight, and makes me wish I could just boot him XD