The Ultimate Solution to the Pathfinder/no-flying issue for each Expansion

Fly from sith to org time your self then ride back on a ground mount huge difference and pretty much as op said it nullifies content overall but at the same time the content they made for the last 3 expansions has been crap.

even on ground it doesn’t take too long to get anywhere in bfa with the flight master points and the whistle and stratigic quest planning. (like take gliding into consideration when there is a quest on high ground and another at the low ground.- which is kinda like low budget pseudo flying.)

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I dunno, I’m pretty content with the Pathfinder system. It’s all stuff I’m going to do anyway and I actually enjoy staying on the ground for a bit.

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My main issue is that zones get packed to the brim with mobs and the fact that they daze you while your navigating a road is beyond frustrating.

Camps of mobs are fine, but if im getting dazed running along a road then thats a big punch in the face for me.

Honestly, the solution to flying is to make it unlockable from the start of the expansion, but only for the zones where you earn each pathfinder achievement. For example:

Battle for Azeroth Pathfinder Part 1 unlocks flying in Kul Tiras and Zandalar.

Battle for Azeroth Pathfinder Part 2 unlocks flying in Mechagon and Naz’jatar.

That way you still have to ‘earn’ flying, but you’ll be able to start working on it right away, rather than being forced to wait for months before a patch to unlock ‘part 2’.

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But then daddy ion wont be able to stretch the played time metrics by 9 months. They would have to make reputation take weeks/months to get to exalted.

You’re a monk, punch them back :slight_smile:

personally, as a Druid it wouldn’t be so bad if we could get the flight form even if it was stuck to hovering on the ground. maybe give it a slow fall mechanic in no fly zones that you can still mount in. and moves as slow as unmounted walking (not rp walking)

When it was first introduced ground mounts were faster than standard flying mounts. Basic flying was 60% and epic ground mounts were 100%. Epic flight was 5k which was a huge amount of gold, especially at the start of BC so very few people had it. It was still better to fly though, being able to move in a straight line was always better than the ground.

Really? You say rep is measured in years? I thought rep was measured in rep points.

So you say the game was designed to have each already trivial piece of content repeated hundreds of times by each player before anyone can be considered eligible to fly, that it’s actually a group effort with a gigantic progress bar?

No.

This is the lamest justification I have ever seen, and totally false.

Blizzard has never said one word about measuring how long being stuck on the ground staring up at tree canopies in rep points earned by the community as a whole. That’s a lie on your part, and not even a good lie.

ill put the water walking on too for good measure so they can keep moving after they land

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I would say release Pathfinder in the following major patch, probably released with a raid or so on.

But that’s for me personally, since I actually really like the Pathfinder system so far, even with it’s comparably slight faults.

also people really on here complaining that you have to play the game to get flying, so you can play the game quicker.

not having flying on launch is an equal playing field for everyone, because max level players could just buy it and obliterate anyone who cant fly on alts. having it account bound and locked to be roughly an equal time means everyone has a fair shot.

also blizz has said they gate it because they want people to experience the content. idk why anyone is arguing that.

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I have an idea. What if every time we use a flight path it just uses one of the flying mounts in a flight master tab or something, so that way the flying mounts won’t have to be completely grounded in the new zones

The way to fix Pathfinder is to allow it to be earned from launch. No time-gating. Or allow players to purchase flight at max-level with the first patch.

Because this notion of trying to retain players in the short-term just to fulfill a single data metric is hurting the game in the long-term by causing burn-out with the repetitive content offered at max-level.

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kinda like how legion dal cycled a favorite when you flew from it.

i could see this being a toggle option for people who want to use their own stuff

Came here to say this.

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Or you know… they could allow people to get Pathfinder earlier on OR allow it to be purchasable with gold (like done previously). People that don’t like flying can continue to use their ground mounts. People that like flying can fly. Neither affects the other and I’m tired of this argument.

I’d be very open to a 2 option option.

120 pay for it.

120 see naz and gnome land and grind it.

Pick your poison.

Let grind for it be account unlock. 1 time. And their is its incentive for those who want that.

Pay for it…its per alt. Since I see only 4 chars needing flight, I’d take the 40 to 60 K cost (guessing a price between 10 to 15 K) . Forced runs on naz avoided worth it to me. I thought argus was a pain. I know now that I knew not what pain was.

I have however gotten really good at popping disengage on the hunter seconds before they’d normally fall to their death…so its taught me that valuable life skill for wow well lol.

Maybe 6 with the new server if I roll a main each side. so 30k more…

Not end of the world to me. Day 1 of any new alts already costs me gold. I enchant looms if they take them. some can be cheap at like 800. others run 3000 on a good day. Bags next on the buy list. Alts cost money, a fact some(if not many) of us accept lol.

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the answer is to integrate flying into the story. have zones where you can fly, zones where you can’t because of whatever reason they come up with. anti-air defenses, flak cannons, magical barriers, flying enemies that one shot you, etc. customize it by zone and have a quest chain and campaign as you advance into each zone to get and maintain air superiority.

they could tie it in with warfronts and world pvp as well, letting alliance and horde battle it out taking control back and forth for whatever the air defenses are in certain zones. not all of them of course, but you could have certain zones built for that, when the alliance controls the defenses, they alliance can fly there, and vice versa for the horde. have taking over the defenses give say 24 hours of flight in the zone, and bonus quests or extra resources available. the other faction gets that time to build up resources and recruit troops to help, and then it goes back up for attack.

for server clusters or whatever that have a severe faction imbalance, have it so whatever faction controls the zone, they only get 24 hours of uncontested flight. after that, apply a buff to the other faction that ticks up every so often, so that outnumbered factions will have the ability to oust the enemy eventually if they don’t have the numbers right away.

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