- it takes players out of the world and puts them inside instances
- it raises 60s who have no idea how to play their class
Finding dungeon groups anywhere within the 20-50 range is much harder because tons of people are just buying boosts instead. When leveling my hunter recently, the only dungeons I ended up running were RFC, WC, SM Cath, ZF, and ST. Couldn’t find a group for any others, even at peak/primetime hours. So not only are the leveling zones less populated, but legitimate players have a harder time finding dungeon groups. I find it puzzling that people criticize retail for allowing you to level by sitting in town and spamming LFD dungeons, but then turn around and say that boosting is perfectly fine and shouldn’t be changed, when it is effectively the same thing: Sitting in dungeons for the whole leveling experience.
And the second point, is that it raises people to 60 having little/no experience how to properly play their class. Half the point of leveling is getting to know how your class works. Boosting completely circumvents this and lets you just /afk your way to 60. Many times I’ve grouped with people that seemingly had no idea how to play their class; warrior tanks who were using rend instead of sunder, priest healers spamming flash heal and ooming themselves quickly, hunters using arcane shot and not aimed shot, etc.
“but boosting was always a thing, even in 2005!”, will be the clockwork response, and yes, it WAS a thing back then…but nowhere near as widespread or common as it is now. You didn’t have 10 different mages spamming “WTS mara 1-pulls” in LFG chat at all hours of the day and night, back in 2005. You didn’t have organized boost groups with 1 mage and 4 other people, doing massive 100+ mob AoE pulls by abusing pathing.
The problem with boosting is not that it exists, but that it’s widespread and organized.
If I were to fix this, I’d just make it so that if there’s a greater than 9 level difference between any two group members, all EXP gains from kills are reduced by 90%. So you can still boost people for gear or to complete quests, but mass-aoe-pull exp farm boosting will be dead. This shouldn’t hurt any legitimate groups, because I can’t think of any situation where there’d be someone 10+ levels higher than the dungeon, still trying to run that dungeon…other than for quests/gear, at which point they’d likely be getting reduced EXP anyway, due to the mobs being green.