I say bring on the queues. They always die down after a week anyway. If you want to cry about having to queue up then WoW Vanilla / Classic isn’t for you.
Seriously what is the big deal? Maybe someone loots an extra green off a rare if it’s up on every layer, and during the first few weeks they make an extra 1-2 gold? It’s not that big of a deal.
Also, once again, it’s in beta, Blizzard can already have plans to prevent the exact issues you all bring up, but right now are more focused on getting it working at all before moving on to previnting problems. Again, it’s BETA.
No, Ion said “I promise”. You’re either lying or ignoring information.
We’re going to continue that process over the first few weeks, till eventually we will collapse down, and we promise we will do this a few weeks in , to a single world per realm, no sharding, none of that going forward.
I’d extend that to “Rested Zones” since those are the places you naturally see people pop in and out of existence instantly, and it gives genuine friend groups a little less distance to travel.
I’d also add the additional requirement to those two, that everyone has a “default” layer, that they return to after leaving a group (and passing through a Rested Zone), so that people can’t join a group in order to remain on a new layer.
The original proposal before layers were announced was servers with the same server name and a numbered suffix that share the same name database. That is essentially static layers. Blizzard took that idea and merged it with CRZ/Sharding to form an abomination that isn’t too far removed from the modern tech that inspired it.
Because they realized that by not doing that, they’re basically doing server merges, which have their own bigger set of problems, combined with the fact that not everyone wants their server merged.