I agree, and Ion made this mess but now he blames the games UI which is disingenuous at best.
Ion’s doing that DDV thingy… Denied there was a problem, now Deflecting the problem & blaming something else
I agree, and Ion made this mess but now he blames the games UI which is disingenuous at best.
Ion’s doing that DDV thingy… Denied there was a problem, now Deflecting the problem & blaming something else
I don’t regret to inform you we very much are as per the law due to money being collected
Internet laws are fascinating
They always had /castsequence. If you were bad like me you could always make a great macro and play with that.
That was before blizzard broke the macros and added in 1000 stupid exceptions that made a good sequence fail horribly.
Screw the button, do it the right way and undo the stupid exceptions!
Blizzard is weird. It leaves on the table many untapped markets.
WoW hasn’t launched in Japan to my knowledge. 20 years, no Japan launch.
Thats cuz everything is better in Japan
I give it 1 -2 years, if that. New players will use this feature as it is a core mechanic in the game. New players won’t be able to keep up with the instant skill use. I do so much more damage than when i try to do it myself. Why learn the rotation when i only drop 1-2% dps. Developers will start balancing the game around it. This one button will become a core mechanic not just for disabled people but for all coming in generation. Older generation moves out and all thats left if is the one button crew and a FEW people wanting that extra challenge “Min maxers”
So when they backup what he said the goal posts are moved. This really is tiring when there is clear evidence from Blizzard whats and whys on this.
It’s a learning tool for some and a feature disabled folks can make use of to play.
Why people are so obsessed with how other people play boggles my mind. This is on par with the people that keep posting to remove flying because they can’t force themselves to not use it.
They are literally doing it for a small portion of players. The main group it’s aimed at are people with disabilities who still want to enjoy the game but cannot play classes with complex rotations due to their disabilities.
And they have implemented multiple accessibility options for small groups of players in the past.
Tell me you haven’t been paying attention without telling me.
The truth about 1 button rotation is that people are expecting an immediate improvement in their performance in their H raids and key runs. When in reality it’s probably going to be worse than they currently are and committing to some practice reps would be better for them.
But they won’t and then when it doesn’t make them an aotc raider they will complain about being “held back” and “excluded” due to their accessibility feature.
You are a delusional idiot
I think DF was pushing the limits of complexity for most specs and part of the reason there was a slow readoption of WoW after the SL debaucle was you still had so many classes that had upwards of 24 steps in their rotation (Arcane Mage comes to mind).
They simplified some things throughout DF, though made some things much much worse (such as a double down on removing mobility from many caster classes).
I think the Shoehorned Hero Talents in TWW was just enough to put most specs over the top as far as being overdesigned messes… especially if you’re picking them up at level 80.
If Hero Talents and trees get pitched into the fire and never return, I will not be upset. Take the few things that worked well, make them baseline, and reign in the insane overdesign a bit.
There is no problem in making an easy version of the game. I am not sure why this causes so many people so much angst. It does not reflect on you if someone chooses an easier/simpler option while you prefer a harder version so why have an issue about it? Diablo, for example, has multiple difficulty levels that offer different experiences and rewards as does the upcoming Doom release. Are those games also ‘bad’ in some way?
Skill expression in this game has gone from
“don’t stand in the fire while you press frost bolt, if you mess up the healer will be mad that you for wasting their mana”
to
“Dodge green orbs on a green platform that are orbiting in alternating circular orbits while avoiding two green void zones tied to players and also stack up every 30s while doing your full proc-based, UI candy rotation. If you mess up you die, the dungeon is over and you’ll need to start a brand new group”. And that’s an easy boss!
Can’t imagine why that’s so off putting.
The learning curve is rough on many spec. Just learning assassination now. It’s a lot to keep track of.
meh…if thats what theyre ok with.
As long as I can keep playing manually with my macros, Im good. I dont care what everyone else is doing
for the moment at least, nobody knows the pressure of the future. i thought lfg was a good idea when it came out, now nobody even leaves the capital hardly. Miss seeing other adventurers.
now that was a logical, rational, well thought out response.
No…really
You know that’s a good point. I think that’s what irks players who oppose the feature the most although they can’t quite articulate it.
It’s not the top end players we need to worry about. Those guys will always play manual as they will do just about anything for a bit more DPS - they would wear their underwear as a mask if it gave them +1% more damage.
Tourist players aren’t affected either as they never intent to engage with the rotation-based gameplay regardless.
Mid-core players however … Why engage with rotation-based gameplay when you can just automate it away. Players are lazy and will take the path of least resistance. Why learn how your abilities work when you can do equal DPS blindly spamming a button?
So there is definitely a trade-off of sort here. That said, I think the boat has kind of sailed on this. Players have spoken with the popularity of add-ons like Hekili.