The Three Types of Tanks

I might be no. 2 but I strive to be no. 3!

Maybe you should be more like the healer. If you didn’t turn your brain off, plant your feet, and start your damage rotation the minute the tank engaged, you’d be in the room with them.

Most “2s” are 3s with DPS that don’t know how to conduct themselves.

If you start your rotation and pull threat while the tank is still running forward gathering mobs, you are the problem.

And then you have the audacity to blame the tank and cry about a tank shortage.

Excuse me. I refuse to be grouped in any type with the common rabble.

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Give me type 1 or 3 any day of the week. Rather have tanks that don’t waste the groups time by trying to pull half the dungeon, dieing, only to rez up and try again with the same result until eventually they get kicked.

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Yes. The keyboard turners that pull 2 mobs at a time at a snails pace. They don’t like when people get upset, and tank for them because people have places to be.

When I was tank before they changed blood dk, 2 was thee way to tank. lol. Only on a dk, or a Druid that had werebear form.

Me too!

Look I gotta maximise the value of using Fyra’lath ok :rofl:.

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If you’re referring to the Stratholme incident I described, all of the DPS were locked out of the fight, even the melee ones because the tank didn’t wait until everyone was inside the door before pulling the boss. Other, better tanks in groups knew better and waited until everyone was inside before pulling.

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TYPE #5: DPS Moonlighters

These tanks are the main spec DPS guys who queue tank for faster dungeons. You see them use cooldowns, but in ways inappropriate for the situation. They die to mechanics other equally-geared but more experienced tanks would not. They tend to aim harmful boss aoe at the group and get flattened by avoidable damage. They blame healers for letting them die, not knowing they pulled incorrectly because they saw the encounter by a different vantage. They are there not because they like the roll, but to reap the rewards.

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Please explain to me how you’re not able to get into the boss room before the door closes. Literally just walk next to the tank until he stops to fight. Pop a movement ability if you fall behind somehow.

Nah. Type 3s realized they don’t have to pug. That’s why you mostly see 1 and 2 in pugs.

A lot of talented tanks out there that never even look at that group finder.

pacing is the tank’s job. full stop.

FWIW, here’s how I think of pacing in a dungeon:

  1. how much can I handle?
  2. how much can the healer handle?
  3. are the DPS paying attention to mechanics?
  4. do I need to save any abilities for the upcoming boss?

if we are talking about heroic dungeons and timewalking, at 615 ilevel (not amazing, but well overgeared for this stuff), I can probably handle a lot. people want these done as quickly as possible, so I will try to go as fast as possible.

if I am running mythics (+4/5 right now), then speed and safety are always in balance. I’m almost always thinking about 2 packs and trying to grab a third or patrol when possible.

i always try to be a #3 tank. but when the conditions are met, I can be both #3 AND a #2.

every tank has been a #1 tank at some point

4th tank- I’m here for the satchel

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Except you do though. I just ran and timed a +12 ara-Kara and the ret paladin was mad I didn’t pull a swarm of adds into the last hanging spider so he ran up to it and face tanked it and pulled it because he thought I was moving too slow. Not being rude, but the reality you paint isn’t the one we are living in.

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No love for the “slow and steady” tanks?

:frowning:

Problem is that Blizzard set the tone for queued dungeon tune for it to be wall to wall. This is the expected norm from normal and heroic. When they make timewalking tuned to be more difficult and on a rotation then tanks who just want the weekly reward or satchel will do what they are used to doing.

It also doesn’t help that in queued normal and heroics DPS will often pull or tell the tank to pull more or go faster. Which goes back to the point above about their perceived expectations given their experience.

If they removed queued dungeon buffs and actually made the content somewhat difficult then this wouldn’t be happening.

Vanilla - TBC - WotLK - Cata - MoP - WoD - Legion:
I’m a Type # 3

BfA - Shadowlands - Dragonflight - TWW
I’m a Type # 1

I can tank TBC- WotLK timewalking ones pretty good. It’s been so long since I had really done the routes in Dire Maul tho that I haven’t tried tanking any Classic ones yet - I’d end up being a #1 on those! I’ve just stuck to doing DPS for classic TW.

lol love type 2

My man you are in a timewalking dungeon which is arguably the biggest waste of time in the game. The only reason they are there is to level. The gear you get will be replaced easily, and there is no reason to run these things ever.

So your gripe is really you want to go slower when everyone else awknoledges that everything I said above is true. Hell even the people leveling hates being there.

Timewalking servers like zero purposes outside of two simple goals.

  1. To level, which means getting into another dungeon as quick as possible until you hit max level
  2. To fulfill a quest, which means hurry up and get it done because it offers nothing to me besides complete lung a quest.

So yeah if I’m a tank, healer or even a dps at max level I will go in pull boss to boss just so I can get out.

I remember a time when there was a reason to run lower stuff to maximize gear and have interesting gear choice but sadly blizzard has moved all gear choices to be inside of three areas of the game