Is it really? The devs are already “fixing” TBC with the stuff that some people want.
Why stop with 1? They will add more. They already borked vanilla with linked servers. I don’t really want to play that version now, I didn’t want linked servers.
I’m not going to like the destruction of the community as they keep adding more and more. We already saw the results. It’s not going to be different this time either.
You aren’t arguing whether dual spec is or isn’t a good idea. Whether it does or doesn’t solve the problems people are talking about.
Instead you are speculating that blizzard will add other QoL changes. And then arguing that those other hypothetical QoL changes (that aren’t dual spec) will ruin the game and your experience).
Of course they will. They already started. It’s not speculation.
The paid boosts. That negatively impacts the game and other players while giving other people the convenience of skipping the content they don’t want.
They are updating the AH.
They will add dual spec.
How will they fix faction imbalance? Free transfers? Or maybe cross realm grouping.
Then how will they fix people treating each other like crap because the community is gone and it’s all about me and mine?
Personal loot? Vote to kick? Deserter debuff to dissuade people from just bailing on a bunch of faceless strangers because they don’t have the time to play?
It won’t stop, and people will just keep asking for Blizzard to fix the system until the game is as soulless as retail.
I would disagree with your first point. I would 100% tank with my character if I had dual spec. I can’t speak for others, but you can be certain that if dual spec was added, the number of tanks on Alliance Sulfuras will increase by 1. My main spec is always going to be holy.
Again, I will repeat. People who have tons of time on their hand want to flex their ability to farm gold and respec at whim. And in all honesty, you should be rewarded more for playing the game more, but in terms of respeccing and playing your class? I don’t think someone with limited time in their week should be penalized to play what they want to play just because they can’t farm gold. You STILL need to get that gear for tanking or healing or whatever spec you want to play, and that still needs a decent chunk of time investment.
I will say this once more. Why add a level 58 boost, but not dual spec? If you are saying “choice” matters, then isn’t it also a choice to level an alt and play a different class? why is that perfectly fine and included in the game, but not dual spec?
I mean, at least take the whole quote man. Don’t just take a line out of context and reply to it.
I never said its the only reason. I didn’t even say a person who wants to farm should not be rewarded for farming as well. All I’m saying is, there is PLENTY of other reasons to farm, but to make it so I can play my class MORE rather than a limited version of it, when a solution is already available, boggles the mind.
There is no real reason other than #No Changes to not have dual spec included. People are saying “it will cause pure classes to run around in PvP spec and destroy others while farming”, and I’m telling you this as a Hybrid class. I don’t care.
Here’s a solution, blizzard should implement a system where upon entering a battleground you automatically switch over to your PvP template. When going to a class trainer you will now have two separate options, reset talents, and reset PvP talents. Both independent of each other, both with the same upward scaling respec cost capped at 50g. You only get to use your PvP template while in battlegrounds/arena.
I completely agree with this, IF something had to be done about the pvp situation.
I still think they should do nothing and leave it as is, but this would be the only middleground that exists.
Not just this but the choice matters by design as this is an era where it will dictate how you approach the game. Going a healing spec will make grouping easier for you, with the trade off of slower questing. It also limits your toolkit for those situations. This changes up game play. Blizzard never intended a “One button fixes all for every situation.” design at this point in the game.
Condensed macro syntax (allowing for more complex macros)
Expanded per-account macro limit
Retail-era set of protected API functions instead of BC API functions
Retail’s default raid frames (which are excellent btw)
Contemporary Lua Addon API
Moveable default target/player/focus frames
Contemporary UI customizations (via Cvar browsers like AdvancedInterfaceOptions)
Inconsistent set of available crafting patterns that completely change gearing (Chaotic Skyfire Diamond???)
Rating requirements on S1 gear
2.4.3 talents in tier 4 content completely change how it played out (e.g. iceblock is now baseline for all mage specs meaning pulling threat no longer matters)
Late BC Eots design
… there are actually so many changes I can’t list them all
There was third party solutions to this in tbc that where just as good as blizzards new default.
There was third party solutions to this in tbc that where just as good as blizzards current contemporary lua addon api
There was third party solutions to this in tbc that where just as good as blizzards current target/player/focus frames
Doesn’t affect gameplay.
Ok.
Ok.
Realistically doesn’t affect the difficulty, can’t believe people are still deluding themselves that if somehow we had the 2.1 talents the raids would suddenly be challenging… they wouldn’t.
Ok.
How is any of this a justification for adding dualspec. You know, something that actually affects game-play for which there was no third party solution in tbc.
Did you really just cut off half my quote so you could take it out of context. Then you proceeded to write an entire paragraph against the out of context quote…
The only real sacrifice is gold, just increases the weekly amount you need to farm a bit, but until they make talent choices permanent, there really wont ever be a large sunk cost for changing them.