People should die when they make a mistake.
People should die when YOU make a mistake.
Not everything should be healable.
People should die when they make a mistake.
People should die when YOU make a mistake.
Not everything should be healable.
Learning the new m+ routes every season is sometimes pretty tiring. I donât like it very much. Then I have to learn pacing as the key levels go up and what not to pull, etc. Tanks do have lots of responsibility. Iâd rather sweat and play whack a mole with health bars on my healer and save the group by the edge of my seat. Itâs not even nearly as stressful. I donât think the tank responsibility will ever change. For every 20 dps, thereâs only one tank and I donât think it will ever change because m+ tanking just sorta sucks. Thatâs my opinion though. Iâm sure there are tanks that enjoy it.
I have no wood for tanking or healing.
In your experience. How much does an experienced DPS helps a new tank trying to get their footing into the role overall experience?.
Like 2/3s of the DPS know the route, know what needs to be kicked or silenced, do amazing damage, try to help when something goes wrong and communicate âI will take/kite/CC this or thatâ.
I think its helpful as long as its communicated properly. I think its important to give people space to make mistakes and then if youâre nice about it you can make suggestions later, but like micro-managing someone will always just be annoying more than helpful when youâre trying to initially learn.
I whisper and make suggestions often when Iâm on alts but its always after a key.
Lol I wish. Most DPS will just ask âroute?â in higher keys and then 3 minutes later be absolutely flabbergasted when you pull things in an order that they arenât used to.
DPS and healers donât learn routes, they ask just to see if it looks manageable at first glance.
Can confirm.
Tank links route, sometimes I donât even check.
Being a tank is like being a designated driver where all the passengers point out all the mistakes youâre making. Youâre going too fast. Youâre going to slow. Why are you braking so suddenly? Omg you went the wrong way. Everything is your fault and all the responsibility falls on you. Thatâs why tanks are so rare and hard to find. Who wants to be blamed for everything? Even when other people make mistakes they blame you.
I was soloing trash in M0s week 1 in S2 gear while waiting for people to show up. Sometimes dps would join in and I would tank and heal the dps at the same time.
When tanks are overgeared for the content they are doing they are busted. This is not new. There are certain T11 delves I can solo in 4 minutes or less right now. Deathless and nearly faceroll.
In content that matters tank DPS is bad at best. Its why so many people use tanks as the bar for minimum DPS now. If you canât beat the tank you are doing something very wrong.
To add to this they dont understand tank classes are different. They have different toolkits and donât all pull the same because if they are doing that then they are probably bad.
For mythic plus. If I tank in random stuff I like it. But in a timed mode it feels awful to know that you did a run and have to run back for adds. It would be nice to just hover over enemies and know how much % points each adds offer.
For healing, it would be nice to know if I require certain spells before doing the dungeon like do I need to spec into this decurse, poison spell or is it useless and can I have more healing? I donât like having to do homework on a dungeon for casual play. For tanks you have to do your âhomeworkâ for knowing routes.
These should not be power trade offs. Give to everyone for free.
Agreed.100% agreed.
Every time I see nerfs to tanks or heals I think - why make the two most crucial roles less fun ? They SHOULD be slightly OP to attract players or KEEP players who donât mind all the actual work that goes into it :
Studying fights
Studying pulls
Studying routes
Knowing your kicks AND everyone elseâs for the â rare â instance where your explaining every fight and every mechanic to people who donât know or even care to know what to do when they queue for a dungeon or a raid .
On top of knowing and studying for every fight , every mechanic , every kick , every position and explain everything a million different times to a million different players - you ALSO get the blame if anything goes wrong .
So whenever I see a nerf to tanks or heals I see the steady drip of losses to those two roles because why even play ?
At the VERY LEAST have a buff called â patience of a saint â - thatâs given to those two roles for all the crap they put up with and work - literal studying - that they do for :
Every pull
For every boss
For every dungeon
For every route
For every kick
In every raid
For every expansion
For the last 20 years .
Just make those two roles OP to at least make it fun or those roles will continue to not be played because who wants to log into a game to get stressed out ? Most people play games to have fun and get away from work - not log in after a day of work just to be stressed out in a game youâre paying for .
Coming from another, bro: just roll a dk. lol
It is a tank, you just have to activate warmode.
You see tanks and heals were enjoying themselves too much in DF S4.
So they hit tanks in all the places, damage, heal and mit.
They gave heals more heals but made sure they never damaged again (kinda an anti-healer damage thing since end of SL too).
S3 has only doubled down on it.
Albeit props to both Brand of Ceaseless Ire and the Priory book. Kinda nuts, especially on Brewmaster.
DF s1 was the high point. DF s4⊠meh.
I loved Through the Wildfire as a bear tank then. Overall healing at the end was nutsss. That and Regrowth made us wild. (Tho Nokhud Offensive
)
Loved S1 too!
Theyâd need to revert back to when healing was a combination of slow but efficient heals, and fast but mana wasteful heals. That and increase health pools enough so people are slowly sinking beneath the waves, instead of the whack a mole 100 to 0 in less than 2 seconds nonsense we have now.
I wish that was how both tanking and healing was, very obvious moments of healing < incoming damage and you will soon die. Where your death is about mismanagement of resources over a long time span, instead of a twitchy one moment you are alive, the next you are not, with no time to realistically react.
Tank and healer shortage stems from the same place â not understanding their motivation.
IMHO, stop trying to make them into dps-with-a-job. Itâs not attracting an dps to the role. Go back to why people play tanks and healers in the first place.
The tank is the leader. They want responsibility. They want to hold the line. Their âhero momentâ is collecting a big pull and holding out long enough for the dps to kill it or taking a boss for an extra round because they need another 30s on BREZ for the other tank. Their difficulty is the learning curve of leadership.
Healers are the den mothers. They want to help. They want to nurture. They want to make sure you pack a healthy lunch for school. Their hero moment is a hard cast going off and they have to bring the party back from the brink. They are mostly along for the ride as a passenger princess, planning when to use their gifts. Their difficulty is resource management and where to apply their focus, aka triage.
Dps players wanna be high-octane go getters. They wanna put an arrow in a goblins eye while they backflip over an ogre, landing on and crushing a murlock. Their difficulty is split second priority decision making. Their hero moment is all about that damage meter. Doing big dam and killing the enemy with a skillfully execute rotation
In blizzards attempt to make the tank and healing roles enticing to âgotta-fill-every-globalâ dps spazzes (I say that lovingly), theyâre alienating the people who actually gravitate towards those roles while also failing to draw in dps players who just wanna blast.
No, no thanks.
For healing to be fun, people need to be able to die from lack of healing.
And how much damage this requires depends on your personal skill level.
Tanking is pretty much the same thing.