One: Housing is awesome and there are are A LOT of things to talk about and share with it.
But two: But we have a lot of threads about housing all over the place, so…
Let’s have a space where we talk about any kind of WoW stuff you’re working on except housing. If you break this rule, it’s 1000 DKP minus each time. And it stacks. Forever.
To start: I’ve been having a lot of fun collecting transmog for my dracthyr monk. I recently leveling a dracthyr rogue in Timewalking and am focusing on leather outfits that are the most monk-like without playing the class out right, since it’s not available for dracthyr (yet). Having access to Leather mogs makes him look SO much more monk-like than what I was struggling to make with Mail on his Evoker version. It’s been a super fun roleplay exercise and since Leather is my smallest armor collection at the moment, it’s opened up a whole new realm of RPG fashion to me.
k, now it’s your turn!
What non-housing stuff are people currently up to, or planning on for Midnight?
also since I talked about housing in the OP does that count, am I already at like 4k DKP minus now
I’ve been avoiding a lot of the Beta news and any major midnight spoilers, so I haven’t planned for much outside of Thokk spending time in Silvermoon to help reinforce and do his part for fellow members of the Horde. I know things are about to go sideways, but I’m excited to see where it leads for Thokk’s story. My poor boy’s getting old and war is all he’s got left. He’s getting to the point he prays to be killed in battle because being old and feeble scares him. Time is an enemy you cannot fight and he doesn’t want his final days to be bereft of purpose or service.
OOCly, I’m throwing everything at the wall like a mad scientist to finalize my homebrew D&D 5.5e game (the 2024 rules are 5.5e and i will fight people on this). I’m happy with the premise so far and plan to start running weekly sessions in January. I just need to find a few more players amongst the discords I’m in.
I feel this. I’ve roleplayed my paladin and my IC GM for my guild since 2007. She’s gotten older, she started a family, her eldest isn’t old enough to fight in a war but he is a squire and learning to become a knight… and so the next generation will take up the conflicts she hoped to end before they came of age. She’s also taken to properly training the next generation but also teach them more than just the art of war, which has prompted a lot of fun guild roleplay. I’ve also enjoyed thinking about the impact of age on a female human knight because we don’t get too many of those in Warcraft Lore or stories in general who are fully fleshed-out people.
Also, what would you like to share about your homebrew so far? I’m always curious about what fellow DMs are up to and their projects.
I did the quest line for my Pandaren to get his heritage armor. And now I have a hot air balloon toy! which is really cool!
What is not cool is that I need accepted the “catch up” quest stuff. And it sucks. If you’ve touched THis expansion, do not to do it! Because you will redo everything that you’ve already done. It’s not a catch-up, it’s a condensed version of war within. And it should not prompt for anyone who has done anything in this expansion. I’m peeved.
Norman has been my main since nearly day 1 one of my playing, back in 2008. It’s impossible to walk away from him, but I started playing Frostforge (Dwarf Prot War) early into TWW because Norman (sin rogue) was exhausting, gameplay wise.
So, maining another char after nearly 20 years was a bit unnerving at first, but it was definitely the right move. I enjoyed running through TWW on my warrior much more than I think I would have enjoyed it, if I stayed on Norman.
I am debating faction transferring Frostforge to Horde, as I have enjoyed TF out of Ironshield, who is my prot war on Horde side. It’s just that FF has the blacksmithing leveled up, so I would want that for the housing. (hence the xfr).
I’ve never mained a Horde char in all these years, or really played one beyond a little here and there. It’s weird but I really am enjoying logging on Ironshield and having a Horde Deader, feels good.
So, lots of WoW changes for me now and into Midnight.
I also apparently can’t count because according to the OP, it should be 1000 DPK minus but we’re just going with it now
This felt very validating after my recent leveling experience. I struggled. I understood how it worked and progressed just fine, but the entire time, I just felt irked and couldn’t connect to Rogue gameplay. I was grateful when I hit cap and have only touched the character for transmog and roleplay since.
This isn’t to poo on Rogue, it’s just that the class fantasy hasn’t caught me like Survival Hunter or other pleasant surprises while I was Timerunning. I’m curious: What about it now is exhausting to you, a veteran Rogue player?
Last group of heroes gained some scary power, kind of coincides with how terrifying some magic spells and characters can get past level 12.
Unfortunately, the people began to see them as tyrants, because the heroes started cracking down further on “dangerous artifacts, cults, and unchecked magic users” because “power corrupts”. I went in a direction of “Who Watches the Watchmen?”
This led to a calamitous event that merked the heroes (unbeknownst to my players) and had a chance to Thanos snap anyone who knew magic. (Civilizations also fell and had to be rebuilt; think the Umbral Calamity in FFXIV) Following this, it was learned anyone who knew magic in the third circle or higher had a greater chance of having been deleted. So people got scared and implemented laws against magic. High elves didn’t like this and lifted their realm into the skies a la Dalaran. Wood Elves turned their realm into the Lost Woods so outsiders would be forever lost. Halflings are now protected by giant bramble briar (like Quillboar), and there’s something dark that swallows up delvers in the mountains and caves of dwarves and drow alike.
Civilization tried to get rebuilt over a thousand years, but this does not hold up well and monsters eventually outpace people, but the fear of tyrants outweighed “casual losses” to bullettes, dragons, otyughs, etc.. Some cities were laid to waste by powerful monsters who claimed dominion, others were just ill-defended. People have grown noticably weaker in time, too. (Stats will be rolled, 4d6, drop highest, but i have a plan to boost the players after a few sessions or so).
Magic has become terrifying and rogue casters (heretics) are hunted by Witch Hunters. Those who surrender or are taken alive are taken to a Tower prison, where they are rehabilitated and are free to leave after their rehabilitation. People in the tower are actors for the public eye. The real magic users are lobotomized by a Feeblemind-casting beholder who stores their secrets as power
Endgame? Magic is on the rise and the cause of the calamity starts to wake up. Put it back together (think Castlevania 2) before the raw power of it destroys the plane for good.
Spoiler: It’s a forgotten god that acted as the warden for the plane of Carceri.
I haven’t really played Norman since a few weeks into TWW, other than to take him fishing or level up profs, do a couple little things so my experience is based on sin rogue, at launch to about a month or two after.
Bleeds felt bugged (like actual gameplay bugs…)
They janked S&D and maybe that just screwed everything up for me. Not sure.
Felt slow AF
Hero talents felt like junk, especially compared to nearly every other class
Dead GCDs, downtime felt like it never ended
Too much work, just to be mid
I know everyone says ppl who play rogues complain more than everyone else (and we probably do) but Blizz has created so many leather-wearing DPS blasters at this point that it seems like they leave rogue until the last minute, wait for us to complain and then just increase damage.
The actual play style was always fun for me. It just wasn’t fun for me at the beginning of TWW, so went back to Prot war.
I’m actually jealous because I loved that mouse and wished mine lasted that long. I swapped to Corsair since, which is fine in terms of hardware but if iCUE had a face, I’d have punched it by now.
This right here sounds incredibly fun. I’m curious how much the players know of the events that lead to calamity, whether the past band of heroes are former PCs from a previous campaign in this setting, etc. This sounds like a really fun setting you can host tables one at a time in and allow some decades (or more) pass — unless you’ve already done that with the OG band. XD
What’s interesting is a guildie said the same thing to me the other day and he’s the type who knows and plays the class, not someone parroting from Reddit or class Discords. I have no frame of reference how Slice & Dice should feel because it’s been ages since I’ve played a Rogue.
I felt this. I felt like I was doing a lot of work for the plane not quite to take off. I’m not opposed to playing complex classes — I main Disc Priest and love it — but Rogue’s current build-and-spend just isn’t feeling like I’m reaping equivalent rewards for the effort I’m putting into it. Then again, I noticed this as well when I played Feral druid bleed build, so I’ve wondered if it’s just the rhythm of a DoT-heavy spec that isn’t connecting with me. It may also be some sort of gear or set piece issue, which always makes classes feel inaccessible and incomplete at initial gameplay.
I think also playing Thief in GW2 with a pistol and dagger partly spoiled the WoW rogue class fantasy for me. It really nailed the feel of roguish cunning and trickery, with an impish dash of shadow stepping and feinting a pistol shot to sneak in another stab. WoW outlaw would be closest to this fantasy but perhaps I’ve mistaken it for more a pirate than thief.
I’m rambling, but TL;DR I’m trying to find my footing in Rogue and it’s nice to have company.
I’m still using the OG Razer Deathadder that came out in… uhh, 2006? My mouse is almost old enough to drink, which is good because I should probably rub it down with some alcohol sometime soon.
But it still works fine and it’s got two buttons on the side! So luxurious!
Thanks! The players know nothing. As it’s been over a thousand years since the calamity (1200 years, by my timeline), it’s been enough time for history’s facts to change, opinions to warp, and there’s enough trouble in the world from monsters and ne’er-do-wells to prevent people from being deep scholars on the subject.
Since I’m an altoholic, my challenge is to see how many 80s I can get on my account by xpac time. With Lemix and Turbulent Timeways, already up to 42ish 80s.
Why yes, I have an alt problem xD I like different race/class combos. Even leveled a dracthyr mage just so I could get a better representation of my blue dragon Zaridorae. Idk, something bout it is fun.
And also using them for gold farming since I have depleted a lot of gold AND easier to get TWW sets completed for transmog.
So, on occasion I like to go to Undermine to hoon in the Breakneck while listening to music. D.R.I.V.E, for as polarizing as it seemed to be (based on forum threads), was perhaps one of my favorite things about that patch and the sole driving (pun not intended) reason I stuck with it for as long as I did; maxing out all the cartels for their paint colors.
I admit, I was quite devastated upon initially learning no variant of it would be implemented in Midnight, as it easily would’ve been my greatest incentive to get it. There’s genuinely very little else I have a strong enough positive disposition for to make me excited for Midnight. The lore behind Void Elf Demon Hunters and the new spec is pretty much the only other thing I actually care about; just the lore, not the combo or spec themselves. I have no major plans for Midnight. I didn’t even plan to buy it right away until the circumstances forced my debit card.
Given my misgivings about the direction WoW’s narrative has taken, I suspect my apathy will continue to some degree. Still, I hold out hope that one day at least something similar to D.R.I.V.E will have its chance to shine. The time for an alternate system to bring ground mounts to parity with flying mounts is long overdue.